Player Matchup

Neith
Neith
Gold II
 
Neith
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver II
James_slx
Artio
Silver II
Level 124
God Stats
6W - 13L
1,445 SR
Queue Stats
397W - 412L
975 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
P4in_Pablus8
Gilgamesh
Gold IV
Level 100
God Stats
14W - 10L
1,632 SR
Queue Stats
80W - 76L
1,428 MMR
Solo
Bacchus
Bacchus
Silver I
TheOldMonkey22
Bacchus
Silver I
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
545W - 560L
1,158 MMR
Solo
Thoth
Thoth
Gold III
Xriso
Thoth
Gold III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,515 SR
1,312 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,545 SR
1,369 MMR
Chaac
Chaac
Silver I
DanyRules1995
Chaac
Silver I
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
72W - 94L
1,592 MMR
Solo
Raijin
Raijin
Gold II
EasyderEhrlose
Raijin
Gold II
Level 147
God Stats
4W - 1L
1,515 SR
Queue Stats
205W - 210L
1,564 MMR
Solo
Ymir
Ymir
Gold II
UNiQuE_AcE__
Ymir
Gold II
Level 148
God Stats
12W - 2L
1,820 SR
Queue Stats
256W - 256L
1,529 MMR
Solo
Kali
Kali
Silver III
iKyuxbii-
Kali
Silver III
Level 62
God Stats
3W - 4L
1,530 SR
Queue Stats
120W - 131L
1,217 MMR
Solo
Medusa
Medusa
Silver III
iLafon x
Medusa
Silver III
Level 48
God Stats
6W - 12L
1,357 SR
Queue Stats
50W - 77L
944 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
3 / 1 / 3
10,039
591
5,683
9,546
2,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artio
James_slx
Artio
16
1 / 0 / 1
9,564
563
6,860
14,611
17,900
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gilgamesh
P4in_Pablus8
Gilgamesh
17
10 / 0 / 7
10,742
632
13,109
9,409
3,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 5
6,780
399
1,215
6,638
3,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thoth
Xriso
Thoth
17
14 / 1 / 6
11,011
648
19,595
7,955
2,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
SusanoCu ChulainnBastetCliodhna

VS

Bans
LokiAtlasGebCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 0
10,165
598
9,989
11,331
8,137
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

13
0 / 8 / 0
7,846
462
4,344
12,599
2,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 5 / 2
7,196
423
4,137
15,462
6,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kali
12
1 / 6 / 0
7,350
432
3,011
12,780
3,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
iLafon x
Medusa
12
1 / 8 / 2
7,676
452
5,970
13,251
2,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
28
Kills
5
5
Deaths
28
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
1
3
4.5
W
1
1
0
1
W
0
8
0
0
L
Artio
James_slx
Artio
1
0
1
1.5
L
Gilgamesh
P4in_Pablus8
Gilgamesh
10
0
7
13.5
L
0
3
5
0.83
W
2
5
2
0.6
L
Thoth
Xriso
Thoth
14
1
6
17
W
Kali
1
6
0
0.17
W
Medusa
iLafon x
Medusa
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,462
Damage
27,451
48,159
Taken
65,423
30,461
Mitigated
21,643
18,563
Healing
17,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,683
1,763
0
4,963
9,546
2,888
3,298
1,075
8,471
0
80,559
W
9,989
3,647
0
7,514
11,331
8,137
0
6,974
4,357
0
73,780
W
4,344
574
0
2,495
12,599
2,137
0
5,890
6,709
55,830
0
L
Artio
James_slx
Artio
6,860
814
0
8,070
14,611
17,900
330
0
14,611
57,836
0
L
Gilgamesh
P4in_Pablus8
Gilgamesh
13,109
4,219
0
2,896
9,409
3,518
880
1,101
7,335
0
65,814
L
1,215
260
227
1,500
6,638
3,761
203
2,190
4,411
8,051
0
W
4,137
1,351
0
696
15,462
6,052
0
7,609
7,853
24,602
0
L
Thoth
Xriso
Thoth
19,595
712
0
907
7,955
2,394
1,067
3,728
3,929
77,779
0
W
Kali
3,011
1,119
0
4,222
12,780
3,019
0
4,676
8,104
0
38,548
W
Medusa
iLafon x
Medusa
5,970
1,967
0
2,227
13,251
2,298
0
2,521
10,730
0
47,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,136
Gold Earned
40,233
477
Minions Killed
474
0
Camps Cleared
0
1,486,511
Distance Traveled
1,526,244
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,039
591
123
7
0
271,427
6
W
Chaac
10,165
598
153
9
0
335,268
4
W
Raijin
7,846
462
123
7
0
250,205
6
L
Artio
9,564
563
123
7
0
314,488
8
L
Gilgamesh
10,742
632
94
6
0
392,417
2
L
Bacchus
6,780
399
8
0
0
177,392
1
W
Ymir
7,196
423
26
2
0
303,378
8
L
Thoth
11,011
648
129
8
0
330,787
0
W
Kali
7,350
432
83
5
0
356,491
1
W
Medusa
7,676
452
89
5
0
280,902
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role