Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
DoomtrainMD
Freya
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
180W - 194L
1,536 Elo+
Party 1
Tiamat
Tiamat
Fanguito
Tiamat
Level 124
God Stats
7W - 11L
1,341 SR
Queue Stats
243W - 270L
1,414 Elo+
Party 1
Kuzenbo
Kuzenbo
SourNug
Kuzenbo
Level 159
God Stats
0W - 2L
1,513 SR
Queue Stats
126W - 122L
1,641 Elo+
Party 1
Awilix
Awilix
javifran21
Awilix
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
326W - 367L
1,521 Elo+
Solo
Team Averages
Level 138
1,471 SR
1,522 Elo+

VS

Team Averages
Level 134
1,566 SR
1,544 Elo+
Osiris
Osiris
Bohinti
Osiris
Level 142
God Stats
1W - 0L
1,725 SR
Queue Stats
16W - 10L
1,623 Elo+
Solo
Hun Batz
Hun Batz
Nickyg1434
Hun Batz
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 34L
1,525 Elo+
Party 2
Hachiman
Hachiman
Trew_MOAB
Hachiman
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
207W - 215L
1,522 Elo+
Solo
Cabrakan
Cabrakan
elcoston
Cabrakan
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,473 Elo+
Party 2
Janus
Janus
xHanzoHasashiBR
Janus
Level 157
God Stats
1W - 1L
1,605 SR
Queue Stats
59W - 56L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
1 / 4 / 11
8,309
692
5,469
12,890
13,301
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
3 / 6 / 10
9,462
789
8,283
11,648
5,442
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
Fanguito
Tiamat
14
2 / 6 / 6
8,588
716
8,058
9,475
6,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
SourNug
Kuzenbo
15
1 / 5 / 12
9,056
755
7,571
20,910
30,605
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
javifran21
Awilix
18
9 / 3 / 6
10,326
861
8,263
11,529
5,533
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Bohinti
Osiris
18
8 / 5 / 12
10,674
890
11,254
12,873
14,322
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
Nickyg1434
Hun Batz
17
5 / 3 / 15
10,471
873
10,220
11,207
10,238
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
Trew_MOAB
Hachiman
16
5 / 3 / 13
9,976
831
16,187
8,140
3,135
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cabrakan
elcoston
Cabrakan
14
2 / 4 / 13
9,854
821
6,681
12,350
17,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 2 / 19
10,498
875
15,221
7,098
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
96
16
Kills
24
24
Deaths
17
45
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
4
11
1.63
W
Osiris
Bohinti
Osiris
8
5
12
2.8
L
3
6
10
1.33
L
Tiamat
Fanguito
Tiamat
2
6
6
0.83
W
Hun Batz
Nickyg1434
Hun Batz
5
3
15
4.17
L
Kuzenbo
SourNug
Kuzenbo
1
5
12
1.4
W
Hachiman
Trew_MOAB
Hachiman
5
3
13
3.83
W
Cabrakan
elcoston
Cabrakan
2
4
13
2.13
L
Awilix
javifran21
Awilix
9
3
6
4
W
4
2
19
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,644
Damage
59,563
66,452
Taken
51,668
61,738
Mitigated
47,840
20,616
Healing
14,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,469
307
1,771
2,826
12,890
13,301
262
3,064
9,826
10,528
0
W
Osiris
Bohinti
Osiris
11,254
2,648
680
883
12,873
14,322
779
5,332
7,397
0
26,876
L
8,283
2,263
1,828
2,137
11,648
5,442
598
4,186
7,462
19,695
0
L
Tiamat
Fanguito
Tiamat
8,058
245
1,613
990
9,475
6,857
0
3,498
5,977
16,480
0
W
Hun Batz
Nickyg1434
Hun Batz
10,220
2,003
1,721
2,913
11,207
10,238
1,376
6,950
4,070
0
22,472
L
Kuzenbo
SourNug
Kuzenbo
7,571
2,429
1,421
4,230
20,910
30,605
156
7,110
13,800
16,942
0
W
Hachiman
Trew_MOAB
Hachiman
16,187
6,014
1,686
616
8,140
3,135
1,035
4,654
3,329
0
26,447
W
Cabrakan
elcoston
Cabrakan
6,681
1,037
370
2,361
12,350
17,526
231
7,473
4,684
10,218
0
L
Awilix
javifran21
Awilix
8,263
2,408
1,703
2,097
11,529
5,533
683
4,044
7,485
0
18,837
W
15,221
774
717
2,317
7,098
2,619
1,492
4,170
2,807
42,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,741
Gold Earned
51,473
86
Minions Killed
138
0
Camps Cleared
0
1,047,519
Distance Traveled
1,137,098
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,309
692
10
1
0
193,413
2
W
Osiris
10,674
890
27
2
0
247,186
1
L
Freya
9,462
789
18
2
0
202,366
0
L
Tiamat
8,588
716
18
2
0
200,896
1
W
Hun Batz
10,471
873
25
2
0
247,511
0
L
Kuzenbo
9,056
755
14
1
0
229,719
0
W
Hachiman
9,976
831
25
2
0
191,539
0
W
Cabrakan
9,854
821
6
1
0
203,170
1
L
Awilix
10,326
861
26
2
0
221,125
0
W
Janus
10,498
875
55
5
0
247,692
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role