Player Matchup

Discordia
Discordia
GianluTH
Discordia
Level 65
God Stats
18W - 11L
1,724 SR
Queue Stats
250W - 188L
1,577 Elo+
Party 1
Horus
Horus
MadboxTom
Horus
Level 104
God Stats
3W - 2L
1,447 SR
Queue Stats
63W - 48L
1,591 Elo+
Party 1
Chaac
Chaac
soyCypher
Chaac
Level 29
God Stats
28W - 16L
1,633 SR
Queue Stats
232W - 193L
1,563 Elo+
Party 1
Sol
Sol
tobicuevas
Sol
Level 23
God Stats
12W - 5L
1,747 SR
Queue Stats
80W - 47L
1,609 Elo+
Party 1
Pele
Pele
xLaportax
Pele
Level 49
God Stats
2W - 0L
1,681 SR
Queue Stats
246W - 187L
1,627 Elo+
Party 1
Team Averages
Level 54
1,646 SR
1,593 Elo+

VS

Team Averages
Level 52
1,583 SR
1,599 Elo+
Geb
Geb
 
Geb
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Masoquist4
Tiamat
Level 61
God Stats
16W - 19L
1,608 SR
Queue Stats
189W - 220L
1,365 Elo+
Solo
Achilles
Achilles
RodriGnr
Achilles
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,710 Elo+
Party 2
Susano
Susano
ZeroRedb
Susano
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,710 Elo+
Party 2
Neith
Neith
rotaro1108
Neith
Level 2
God Stats
0W - 1L
1,807 SR
Queue Stats
1W - 1L
1,710 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GianluTH
Discordia
11
1 / 0 / 0
5,747
639
2,046
2,105
525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
MadboxTom
Horus
9
3 / 0 / 5
6,092
677
2,192
3,154
1,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
soyCypher
Chaac
11
1 / 0 / 0
5,825
647
2,889
4,346
3,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

10
4 / 1 / 4
6,012
668
4,416
3,308
1,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Pele
10
3 / 1 / 0
5,823
647
2,447
5,481
1,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
2 / 3 / 0
5,165
574
1,338
5,254
1,393
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
Masoquist4
Tiamat
8
0 / 2 / 0
4,550
506
802
4,788
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
RodriGnr
Achilles
7
0 / 0 / 0
4,136
460
1,211
3,622
1,778
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Susano
ZeroRedb
Susano
9
0 / 2 / 0
4,919
547
2,669
5,585
1,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
5
0 / 5 / 1
3,933
437
1,342
3,638
827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
12
Kills
2
2
Deaths
12
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
2
3
0
0.67
W
Discordia
GianluTH
Discordia
1
0
0
1
W
Horus
MadboxTom
Horus
3
0
5
5.5
L
Tiamat
Masoquist4
Tiamat
0
2
0
0
L
Achilles
RodriGnr
Achilles
0
0
0
0
L
Susano
ZeroRedb
Susano
0
2
0
0
L
Neith
0
5
1
0.1
W
Chaac
soyCypher
Chaac
1
0
0
1
W
4
1
4
6
W
Pele
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,990
Damage
7,362
18,394
Taken
22,887
9,040
Mitigated
7,279
9,682
Healing
6,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
1,338
181
330
494
5,254
1,393
0
1,803
3,451
14,208
0
W
Discordia
GianluTH
Discordia
2,046
323
0
697
2,105
525
0
465
1,548
35,126
0
W
Horus
MadboxTom
Horus
2,192
1,142
154
1,258
3,154
1,845
76
686
2,456
0
8,395
L
Tiamat
Masoquist4
Tiamat
802
249
0
1,379
4,788
1,556
0
1,849
2,939
19,495
0
L
Achilles
RodriGnr
Achilles
1,211
108
0
1,686
3,622
1,778
120
0
3,376
0
9,303
L
Susano
ZeroRedb
Susano
2,669
725
0
2,357
5,585
1,725
0
197
5,324
0
27,053
L
Neith
1,342
475
0
146
3,638
827
0
2,186
1,452
0
8,968
W
Chaac
soyCypher
Chaac
2,889
351
0
2,750
4,346
3,896
39
0
4,346
0
29,354
W
4,416
1,679
0
1,877
3,308
1,124
734
511
2,797
35,084
5,975
W
Pele
2,447
723
0
2,946
5,481
1,650
0
374
5,107
0
29,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,499
Gold Earned
22,703
299
Minions Killed
175
0
Camps Cleared
0
957,872
Distance Traveled
870,406
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,165
574
29
3
0
191,859
2
W
Discordia
5,747
639
77
9
0
186,631
4
W
Horus
6,092
677
15
2
0
202,963
3
L
Tiamat
4,550
506
40
4
0
179,453
4
L
Achilles
4,136
460
27
3
0
171,521
2
L
Susano
4,919
547
63
7
0
183,115
0
L
Neith
3,933
437
16
2
0
144,458
1
W
Chaac
5,825
647
66
7
0
179,910
3
W
Sol
6,012
668
74
8
0
175,168
2
W
Pele
5,823
647
67
7
0
213,200
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role