Player Matchup

Janus
Janus
Bronze IV
Escanor2622
Janus
Bronze IV
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
Let Hope Reign
Danzaburou
Bronze III
Level 46
God Stats
0W - 2L
1,740 SR
Queue Stats
212W - 259L
1,480 MMR
Solo
Cthulhu
Cthulhu
Bronze IV
Magicman6969612
Cthulhu
Bronze IV
Level 67
God Stats
0W - 1L
1,298 SR
Queue Stats
11W - 14L
1,500 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 80
1,513 SR
1,493 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,690 SR
1,500 MMR
Ah Puch
Ah Puch
Gold III
Gg_LilDame
Ah Puch
Gold III
Level 107
God Stats
29W - 21L
1,560 SR
Queue Stats
663W - 719L
1,521 MMR
Solo
Medusa
Medusa
Silver II
URxNaCl
Medusa
Silver II
Level 67
God Stats
4W - 4L
1,619 SR
Queue Stats
34W - 47L
1,505 MMR
Solo
Ares
Ares
Gold II
sleptThruschool
Ares
Gold II
Level 159
God Stats
41W - 28L
1,891 SR
Queue Stats
245W - 292L
1,475 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
6,241
624
5,603
7,920
2,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Let Hope Reign
Danzaburou
10
1 / 5 / 2
6,548
655
1,488
9,502
3,286
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 4 / 3
6,486
649
2,037
10,199
9,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AtlasBastetPoseidonGilgameshTsukuyomi

VS

Bans
GebKumbhakarnaChaacHerculesVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Gg_LilDame
Ah Puch
13
4 / 1 / 9
7,939
794
12,595
3,976
1,686
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
URxNaCl
Medusa
12
7 / 1 / 5
7,992
799
3,817
7,245
3,195
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 1 / 10
8,103
810
8,356
7,849
7,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
2
Kills
14
14
Deaths
3
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Ah Puch
Gg_LilDame
Ah Puch
4
1
9
8.5
L
Danzaburou
Let Hope Reign
Danzaburou
1
5
2
0.4
L
0
4
3
0.38
W
Medusa
URxNaCl
Medusa
7
1
5
9.5
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,128
Damage
24,768
27,621
Taken
19,070
15,461
Mitigated
12,573
5,475
Healing
3,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,603
166
0
2,020
7,920
2,746
0
6,467
1,453
21,130
0
W
Ah Puch
Gg_LilDame
Ah Puch
12,595
132
0
1,589
3,976
1,686
570
1,591
2,289
34,621
0
L
Danzaburou
Let Hope Reign
Danzaburou
1,488
301
109
1,011
9,502
3,286
87
7,854
1,648
0
9,551
L
2,037
158
55
2,280
10,199
9,429
0
6,759
3,440
9,299
0
W
Medusa
URxNaCl
Medusa
3,817
632
203
457
7,245
3,195
1,032
2,843
4,278
0
22,733
W
8,356
99
0
889
7,849
7,692
144
3,271
4,286
16,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,275
Gold Earned
24,034
90
Minions Killed
112
2
Camps Cleared
6
485,037
Distance Traveled
551,069
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,241
624
42
4
2
182,054
4
W
Ah Puch
7,939
794
68
7
2
181,715
1
L
Danzaburou
6,548
655
32
3
0
144,145
3
L
Cthulhu
6,486
649
16
2
0
158,838
4
W
Medusa
7,992
799
36
4
4
169,565
0
W
Ares
8,103
810
8
1
0
199,789
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role