Player Matchup

Mercury
Mercury
Diamond V
AMtoPM
Mercury
Diamond V
Level 106
God Stats
39W - 30L
1,810 SR
Queue Stats
332W - 347L
2,053 MMR
Solo
Charybdis
Charybdis
Platinum V
ArrowMayo
Charybdis
Platinum V
Level 106
God Stats
6W - 6L
1,526 SR
Queue Stats
297W - 287L
2,005 MMR
Solo
Hera
Hera
Platinum II
Bubblegumbuns
Hera
Platinum II
Level 148
God Stats
100W - 79L
1,694 SR
Queue Stats
218W - 209L
1,898 MMR
Party 2
Fafnir
Fafnir
Platinum I
Bunbombardment
Fafnir
Platinum I
Level 129
God Stats
3W - 5L
1,500 SR
Queue Stats
373W - 366L
1,944 MMR
Party 2
Erlang Shen
Erlang Shen
Platinum II
k1nglordss
Erlang Shen
Platinum II
Level 142
God Stats
9W - 7L
1,642 SR
Queue Stats
130W - 123L
2,027 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 126
1,634 SR
1,985 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 119
1,531 SR
1,908 MMR
Eset
Eset
Platinum V
 
Eset
Platinum V
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Diamond V
AbducTz
Hun Batz
Diamond V
Level 152
God Stats
7W - 4L
1,798 SR
Queue Stats
197W - 170L
2,052 MMR
Party 3
Merlin
Merlin
Platinum V
CrazyBroski
Merlin
Platinum V
Level 65
God Stats
5W - 3L
1,500 SR
Queue Stats
61W - 27L
1,913 MMR
Solo
Mulan
Mulan
Diamond II
Jaybo115
Mulan
Diamond II
Level 157
God Stats
2W - 6L
1,359 SR
Queue Stats
290W - 263L
2,196 MMR
Party 3
Apollo
Apollo
Platinum II
Swaglord5k
Apollo
Platinum II
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
188W - 170L
1,878 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AMtoPM
Mercury
16
5 / 5 / 3
10,104
481
7,546
18,222
6,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
ArrowMayo
Charybdis
17
2 / 7 / 4
10,629
506
6,578
16,357
4,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 9 / 5
10,430
497
15,410
13,467
4,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 6 / 7
8,448
402
4,815
21,117
25,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Erlang Shen
k1nglordss
Erlang Shen
16
3 / 7 / 1
10,489
499
14,433
29,160
27,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ThothGilgameshSolCliodhna

VS

Bans
FenrirKaliArtioBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
15
4 / 5 / 12
11,506
548
10,722
14,868
11,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
AbducTz
Hun Batz
20
10 / 2 / 13
13,554
645
14,876
14,064
7,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Merlin
20
7 / 2 / 9
13,809
658
18,188
8,944
2,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Jaybo115
Mulan
20
7 / 0 / 9
13,466
641
20,946
22,065
22,700
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
Swaglord5k
Apollo
18
6 / 3 / 12
12,729
606
11,910
17,178
5,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
89
12
Kills
34
34
Deaths
12
20
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
4
5
12
2
L
Mercury
AMtoPM
Mercury
5
5
3
1.3
W
Hun Batz
AbducTz
Hun Batz
10
2
13
8.25
L
Charybdis
ArrowMayo
Charybdis
2
7
4
0.57
L
2
9
5
0.5
L
0
6
7
0.58
W
Merlin
7
2
9
5.75
W
Mulan
Jaybo115
Mulan
7
0
9
11.5
W
Apollo
Swaglord5k
Apollo
6
3
12
4
L
Erlang Shen
k1nglordss
Erlang Shen
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,782
Damage
76,642
98,323
Taken
77,119
68,722
Mitigated
50,348
19,111
Healing
29,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
10,722
1,346
966
3,911
14,868
11,586
578
4,867
9,777
44,846
852
L
Mercury
AMtoPM
Mercury
7,546
2,847
0
450
18,222
6,507
0
7,269
10,953
0
81,283
W
Hun Batz
AbducTz
Hun Batz
14,876
5,928
0
4,656
14,064
7,687
4,000
2,089
11,975
0
97,480
L
Charybdis
ArrowMayo
Charybdis
6,578
2,532
0
4,251
16,357
4,579
56
4,687
11,670
0
75,014
L
15,410
3,213
0
1,292
13,467
4,987
0
5,481
7,986
79,945
0
L
4,815
1,078
0
3,054
21,117
25,507
4
7,151
13,966
17,201
0
W
Merlin
18,188
546
0
1,753
8,944
2,745
2,769
5,848
3,096
113,643
0
W
Mulan
Jaybo115
Mulan
20,946
3,669
0
12,051
22,065
22,700
1,344
2,264
19,801
0
86,205
W
Apollo
Swaglord5k
Apollo
11,910
5,812
0
6,272
17,178
5,630
7,989
6,451
10,727
0
84,940
L
Erlang Shen
k1nglordss
Erlang Shen
14,433
8,454
0
10,064
29,160
27,142
32
4,235
24,925
0
75,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,100
Gold Earned
65,064
591
Minions Killed
652
0
Camps Cleared
0
2,037,000
Distance Traveled
2,158,478
28
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,506
548
48
2
0
388,971
8
L
Mercury
10,104
481
141
7
0
508,774
4
W
Hun Batz
13,554
645
138
7
0
456,930
0
L
Charybdis
10,629
506
151
7
0
396,919
7
L
Hera
10,430
497
149
7
0
376,617
1
L
Fafnir
8,448
402
15
1
0
375,171
12
W
Merlin
13,809
658
174
8
0
409,149
8
W
Mulan
13,466
641
161
8
0
460,189
7
W
Apollo
12,729
606
131
6
0
443,239
9
L
Erlang Shen
10,489
499
135
6
0
379,519
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role