Player Matchup

Olorun
Olorun
CoNduXiTyDelato
Olorun
Level 159
God Stats
10W - 10L
1,500 SR
Queue Stats
650W - 642L
1,492 Elo+
Party 2
Nu Wa
Nu Wa
DuFrostMage
Nu Wa
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,258 Elo+
Party 3
Cerberus
Cerberus
UltraDeathwing
Cerberus
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 15L
1,258 Elo+
Party 3
Chaac
Chaac
YSoSalty22
Chaac
Level 84
God Stats
11W - 3L
1,573 SR
Queue Stats
108W - 107L
1,471 Elo+
Party 2
Set
Set
glfadic
Set
Level 126
God Stats
1W - 1L
1,285 SR
Queue Stats
332W - 374L
1,437 Elo+
Solo
Team Averages
Level 99
1,471 SR
1,383 Elo+

VS

Team Averages
Level 110
1,525 SR
1,413 Elo+
Olorun
Olorun
BLACK PILOT09
Olorun
Level 151
God Stats
1W - 3L
1,500 SR
Queue Stats
227W - 249L
1,417 Elo+
Party 1
Thanatos
Thanatos
Fruttilooper
Thanatos
Level 29
God Stats
5W - 6L
1,530 SR
Queue Stats
132W - 175L
1,371 Elo+
Solo
Jing Wei
Jing Wei
Profile Deleter
Jing Wei
Level 155
God Stats
1W - 1L
1,777 SR
Queue Stats
234W - 252L
1,417 Elo+
Party 1
Kuzenbo
Kuzenbo
WolffSA
Kuzenbo
Level 86
God Stats
7W - 6L
1,500 SR
Queue Stats
265W - 271L
1,392 Elo+
Party 1
Da Ji
Da Ji
fruitier_sage
Da Ji
Level 128
God Stats
0W - 3L
1,317 SR
Queue Stats
105W - 125L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 13
11,044
850
11,775
13,598
7,562
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
9 / 3 / 12
11,070
852
21,601
8,012
3,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cerberus
16
4 / 4 / 15
9,947
765
10,083
21,428
26,096
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chaac
18
5 / 2 / 13
10,613
816
16,211
15,432
18,655
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Set
15
1 / 4 / 14
9,274
713
8,764
11,364
5,805
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 6
8,419
648
7,588
13,790
5,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
Fruttilooper
Thanatos
12
4 / 10 / 3
8,217
632
9,475
14,318
5,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
18
5 / 3 / 5
10,001
769
13,924
10,926
5,432
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
WolffSA
Kuzenbo
16
1 / 3 / 10
8,866
682
9,984
24,559
23,615
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
3 / 6 / 6
8,767
674
11,441
13,868
4,971
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
44
26
Kills
14
15
Deaths
27
67
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
5
6
0.8
W
7
2
13
6.75
W
9
3
12
5
L
Thanatos
Fruttilooper
Thanatos
4
10
3
0.55
L
Jing Wei
5
3
5
2.5
W
Cerberus
4
4
15
2.88
L
Kuzenbo
WolffSA
Kuzenbo
1
3
10
2
W
Chaac
5
2
13
5.75
L
3
6
6
1
W
Set
1
4
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,434
Damage
52,412
69,834
Taken
77,461
61,617
Mitigated
44,272
31,427
Healing
30,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,588
5,152
3,906
4,404
13,790
5,100
72
7,747
6,043
27,320
0
W
11,775
7,106
5,586
6,243
13,598
7,562
3,190
3,646
9,952
34,932
0
W
21,601
5,242
1,215
392
8,012
3,499
921
1,676
6,336
39,186
0
L
Thanatos
Fruttilooper
Thanatos
9,475
3,279
872
3,417
14,318
5,154
0
7,890
6,428
0
12,575
L
Jing Wei
13,924
11,260
1,729
3,318
10,926
5,432
0
4,662
6,264
0
38,954
W
Cerberus
10,083
751
1,123
5,194
21,428
26,096
204
7,546
13,882
20,109
0
L
Kuzenbo
WolffSA
Kuzenbo
9,984
4,557
814
9,224
24,559
23,615
42
15,357
9,202
23,315
0
W
Chaac
16,211
1,944
1,095
7,440
15,432
18,655
874
2,868
12,564
0
34,969
L
11,441
1,789
1,045
1,559
13,868
4,971
0
7,803
6,065
0
14,171
W
Set
8,764
3,520
26
3,113
11,364
5,805
328
1,836
9,528
0
15,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,948
Gold Earned
44,270
157
Minions Killed
127
0
Camps Cleared
0
1,260,444
Distance Traveled
1,070,602
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,419
648
33
3
0
189,784
1
W
Olorun
11,044
850
52
4
0
224,700
1
W
Nu Wa
11,070
852
33
3
0
240,434
0
L
Thanatos
8,217
632
3
0
0
188,643
1
L
Jing Wei
10,001
769
66
5
0
221,199
3
W
Cerberus
9,947
765
24
2
0
265,926
2
L
Kuzenbo
8,866
682
17
1
0
258,608
2
W
Chaac
10,613
816
31
2
0
284,994
0
L
Da Ji
8,767
674
8
1
0
212,368
0
W
Set
9,274
713
17
1
0
244,390
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role