Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
FROTHINGBALLS
The Morrigan
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
331W - 269L
1,581 Elo+
Party 3
Artemis
Artemis
KISSMYANHUR
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 49L
1,674 Elo+
Party 3
Chang'e
Chang'e
TheSeaCaptain
Chang'e
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,392 Elo+
Party 1
Nemesis
Nemesis
exiliador
Nemesis
Level 160
God Stats
3W - 2L
1,649 SR
Queue Stats
216W - 221L
1,553 Elo+
Party 1
Team Averages
Level 124
1,530 SR
1,540 Elo+

VS

Team Averages
Level 75
1,710 SR
1,690 Elo+
Chaac
Chaac
 
Chaac
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
BearicBrown
Achilles
Level 24
God Stats
6W - 4L
2,028 SR
Queue Stats
506W - 263L
1,878 Elo+
Party 2
Sobek
Sobek
Doe0
Sobek
Level 31
God Stats
5W - 7L
1,500 SR
Queue Stats
49W - 50L
1,526 Elo+
Solo
Poseidon
Poseidon
Maxsuperior77
Poseidon
Level 128
God Stats
2W - 0L
1,905 SR
Queue Stats
236W - 143L
1,783 Elo+
Party 2
Izanami
Izanami
theeeDeViaNT
Izanami
Level 45
God Stats
8W - 3L
1,619 SR
Queue Stats
136W - 80L
1,765 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 5 / 0
5,076
508
1,754
8,325
3,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
FROTHINGBALLS
The Morrigan
10
1 / 6 / 0
5,846
585
3,179
6,916
1,601
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
KISSMYANHUR
Artemis
8
0 / 3 / 0
4,873
487
1,330
4,023
737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
9
0 / 4 / 1
5,176
518
2,344
7,902
1,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
exiliador
Nemesis
10
1 / 5 / 0
5,522
552
5,776
9,292
5,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 1 / 2
6,715
672
6,128
11,509
6,011
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Achilles
BearicBrown
Achilles
11
9 / 1 / 4
7,117
712
8,347
6,760
2,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sobek
Doe0
Sobek
9
1 / 0 / 12
6,019
602
2,667
7,068
4,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
Maxsuperior77
Poseidon
12
8 / 0 / 1
7,128
713
5,033
2,925
846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
theeeDeViaNT
Izanami
12
2 / 0 / 3
6,395
640
3,378
4,270
1,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
45
2
Kills
23
23
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
5
0
0
W
Chaac
 
Chaac
3
1
2
4
W
Achilles
BearicBrown
Achilles
9
1
4
11
W
Sobek
Doe0
Sobek
1
0
12
7
L
The Morrigan
FROTHINGBALLS
The Morrigan
1
6
0
0.17
L
Artemis
KISSMYANHUR
Artemis
0
3
0
0
W
Poseidon
Maxsuperior77
Poseidon
8
0
1
8.5
L
Chang'e
0
4
1
0.13
L
Nemesis
exiliador
Nemesis
1
5
0
0.2
W
Izanami
theeeDeViaNT
Izanami
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,383
Damage
25,553
36,458
Taken
32,532
12,991
Mitigated
15,121
10,473
Healing
13,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,754
418
189
1,445
8,325
3,257
0
1,402
6,923
16,107
0
W
Chaac
 
Chaac
6,128
1,918
0
4,831
11,509
6,011
0
1,910
9,599
0
38,167
W
Achilles
BearicBrown
Achilles
8,347
3,535
0
2,396
6,760
2,456
0
1,484
5,276
0
35,322
W
Sobek
Doe0
Sobek
2,667
243
143
3,145
7,068
4,545
104
1,567
5,501
9,379
0
L
The Morrigan
FROTHINGBALLS
The Morrigan
3,179
980
0
509
6,916
1,601
0
3,620
3,194
36,446
0
L
Artemis
KISSMYANHUR
Artemis
1,330
320
0
570
4,023
737
0
267
3,756
0
19,957
W
Poseidon
Maxsuperior77
Poseidon
5,033
797
0
418
2,925
846
0
933
1,992
44,247
0
L
Chang'e
2,344
104
254
3,780
7,902
1,563
0
1,572
6,330
24,693
0
L
Nemesis
exiliador
Nemesis
5,776
1,751
0
3,726
9,292
5,833
0
737
8,555
0
31,397
W
Izanami
theeeDeViaNT
Izanami
3,378
1,958
0
2,695
4,270
1,263
16
1,383
2,887
0
49,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,493
Gold Earned
33,374
279
Minions Killed
353
0
Camps Cleared
0
931,748
Distance Traveled
1,116,755
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,076
508
28
3
0
187,181
3
W
Chaac
6,715
672
88
9
0
246,714
2
W
Achilles
7,117
712
74
7
0
256,481
5
W
Sobek
6,019
602
13
1
0
213,551
3
L
The Morrigan
5,846
585
74
7
0
175,021
4
L
Artemis
4,873
487
47
5
0
149,964
1
W
Poseidon
7,128
713
79
8
0
226,409
3
L
Chang'e
5,176
518
68
7
0
218,182
0
L
Nemesis
5,522
552
62
6
0
201,400
6
W
Izanami
6,395
640
99
10
0
173,600
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role