Player Matchup

Gilgamesh
Gilgamesh
IvIBERSERKERIvI
Gilgamesh
Level 155
God Stats
1W - 3L
1,500 SR
Queue Stats
388W - 421L
1,509 Elo+
Solo
Yemoja
Yemoja
OEmperiusO
Yemoja
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,260 Elo+
Party 2
Geb
Geb
Smelanorrr
Geb
Level 69
God Stats
0W - 1L
1,277 SR
Queue Stats
5W - 12L
1,322 Elo+
Party 2
Thoth
Thoth
SnartyBooseGumps
Thoth
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,466 Elo+
Party 2
Tyr
Tyr
ruthias1234
Tyr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,260 Elo+
Party 2
Team Averages
Level 79
1,455 SR
1,363 Elo+

VS

Team Averages
Level 127
1,440 SR
1,484 Elo+
Artemis
Artemis
 
Artemis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Jord0man
Cthulhu
Level 129
God Stats
28W - 19L
1,588 SR
Queue Stats
1,064W - 1,091L
1,424 Elo+
Party 1
Sol
Sol
MunkeysKill
Sol
Level 118
God Stats
11W - 8L
1,297 SR
Queue Stats
653W - 650L
1,452 Elo+
Party 1
Hel
Hel
RyanTheDad
Hel
Level 124
God Stats
3W - 0L
1,500 SR
Queue Stats
86W - 95L
1,582 Elo+
Party 3
Neith
Neith
TessieS21
Neith
Level 136
God Stats
4W - 7L
1,312 SR
Queue Stats
723W - 770L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
IvIBERSERKERIvI
Gilgamesh
13
4 / 6 / 0
8,194
910
8,569
13,626
10,121
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
OEmperiusO
Yemoja
11
1 / 6 / 3
6,531
726
4,033
13,815
8,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 6 / 5
6,673
741
7,328
17,206
14,738
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 6 / 4
7,613
846
18,099
10,610
4,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 6 / 3
6,162
685
1,354
10,520
10,215
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
7 / 2 / 13
8,672
964
12,079
6,145
2,901
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Jord0man
Cthulhu
14
3 / 2 / 22
8,527
947
11,467
14,251
13,583
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 2 / 18
7,917
880
11,042
8,433
3,588
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
10 / 1 / 17
9,618
1,069
14,423
11,912
6,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
TessieS21
Neith
15
8 / 2 / 15
9,043
1,005
10,681
12,869
6,688
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
115
8
Kills
30
30
Deaths
9
15
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
7
2
13
6.75
L
Gilgamesh
IvIBERSERKERIvI
Gilgamesh
4
6
0
0.67
W
Cthulhu
Jord0man
Cthulhu
3
2
22
7
W
2
2
18
5.5
L
Yemoja
OEmperiusO
Yemoja
1
6
3
0.42
W
10
1
17
18.5
L
0
6
5
0.42
L
3
6
4
0.83
W
Neith
TessieS21
Neith
8
2
15
7.75
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,383
Damage
59,692
65,777
Taken
53,610
47,500
Mitigated
33,111
13,520
Healing
30,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
12,079
5,931
1,314
1,515
6,145
2,901
975
3,140
2,845
0
16,426
L
Gilgamesh
IvIBERSERKERIvI
Gilgamesh
8,569
2,731
1,092
2,087
13,626
10,121
0
6,965
6,661
0
16,342
W
Cthulhu
Jord0man
Cthulhu
11,467
847
854
622
14,251
13,583
278
6,275
7,655
20,020
0
W
11,042
2,610
498
2,173
8,433
3,588
687
4,827
3,374
21,134
0
L
Yemoja
OEmperiusO
Yemoja
4,033
509
1,672
2,175
13,815
8,291
0
8,967
4,848
8,943
0
W
14,423
1,292
12,258
7,300
11,912
6,351
519
7,248
4,322
26,510
0
L
7,328
379
981
890
17,206
14,738
0
10,288
6,918
12,775
0
L
18,099
1,035
618
1,655
10,610
4,135
0
5,656
4,954
31,487
0
W
Neith
TessieS21
Neith
10,681
3,441
244
3,335
12,869
6,688
1,861
6,643
5,954
0
21,273
L
1,354
501
1,225
1,125
10,520
10,215
0
5,056
5,464
0
2,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,173
Gold Earned
43,777
68
Minions Killed
83
0
Camps Cleared
0
688,874
Distance Traveled
886,448
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,672
964
8
1
0
166,733
1
L
Gilgamesh
8,194
910
14
2
0
130,616
2
W
Cthulhu
8,527
947
20
2
0
192,027
0
W
Sol
7,917
880
19
2
0
169,123
0
L
Yemoja
6,531
726
5
1
0
125,944
0
W
Hel
9,618
1,069
24
3
0
193,161
0
L
Geb
6,673
741
14
2
0
165,494
0
L
Thoth
7,613
846
30
3
0
151,554
2
W
Neith
9,043
1,005
12
1
0
165,404
0
L
Tyr
6,162
685
5
1
0
115,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role