Player Matchup

Izanami
Izanami
TutleHeermit
Izanami
Level 25
God Stats
4W - 1L
1,672 SR
Queue Stats
21W - 12L
1,525 Elo+
Party 2
Nu Wa
Nu Wa
babykiller9099
Nu Wa
Level 28
God Stats
1W - 3L
1,293 SR
Queue Stats
21W - 18L
1,515 Elo+
Party 2
Erlang Shen
Erlang Shen
godziking407
Erlang Shen
Level 109
God Stats
36W - 32L
1,445 SR
Queue Stats
337W - 312L
1,495 Elo+
Party 2
Loki
Loki
ripfish123
Loki
Level 97
God Stats
103W - 77L
1,465 SR
Queue Stats
206W - 197L
1,416 Elo+
Solo
Susano
Susano
youngpro8088
Susano
Level 94
God Stats
1W - 1L
1,317 SR
Queue Stats
237W - 206L
1,500 Elo+
Party 2
Team Averages
Level 71
1,438 SR
1,490 Elo+

VS

Team Averages
Level 80
1,390 SR
1,498 Elo+
Skadi
Skadi
 
Skadi
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Leimboogie
Jormungandr
Level 57
God Stats
4W - 9L
1,454 SR
Queue Stats
64W - 72L
1,510 Elo+
Party 1
Geb
Geb
SEYVANHEL
Geb
Level 146
God Stats
2W - 8L
1,201 SR
Queue Stats
1,472W - 1,621L
1,475 Elo+
Solo
Tiamat
Tiamat
Wrath Kamii
Tiamat
Level 27
God Stats
0W - 3L
1,293 SR
Queue Stats
63W - 61L
1,569 Elo+
Party 1
Hun Batz
Hun Batz
hackerchubs
Hun Batz
Level 100
God Stats
19W - 14L
1,500 SR
Queue Stats
95W - 94L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
TutleHeermit
Izanami
12
1 / 4 / 4
7,143
510
7,506
8,701
2,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 6 / 3
6,538
467
5,752
8,034
1,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
godziking407
Erlang Shen
14
3 / 1 / 3
8,366
598
6,802
10,284
5,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
7 / 1 / 4
8,139
581
8,077
7,455
1,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
13
8 / 2 / 3
7,837
560
8,916
10,357
3,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
1 / 6 / 1
6,149
439
4,507
12,340
2,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jormungandr
Leimboogie
Jormungandr
10
1 / 5 / 5
6,477
463
4,741
10,869
7,432
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 1 / 0
7,258
518
4,117
7,634
3,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
15
9 / 3 / 1
9,217
658
9,183
9,010
5,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
hackerchubs
Hun Batz
10
2 / 4 / 6
7,246
518
7,698
10,396
2,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
19
Kills
14
14
Deaths
19
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
6
1
0.25
L
Jormungandr
Leimboogie
Jormungandr
1
5
5
0.7
L
1
1
0
1
W
Izanami
TutleHeermit
Izanami
1
4
4
0.75
L
Tiamat
9
3
1
3.17
W
0
6
3
0.25
W
Erlang Shen
godziking407
Erlang Shen
3
1
3
4.5
L
Hun Batz
hackerchubs
Hun Batz
2
4
6
1.25
W
7
1
4
9
W
Susano
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,053
Damage
30,246
44,831
Taken
50,249
15,117
Mitigated
22,692
14,871
Healing
12,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
4,507
2,006
393
3,475
12,340
2,999
0
777
11,563
0
31,001
L
Jormungandr
Leimboogie
Jormungandr
4,741
804
247
1,365
10,869
7,432
0
1,658
9,211
18,131
0
L
4,117
686
0
2,449
7,634
3,782
904
650
6,984
34,238
3,150
W
Izanami
TutleHeermit
Izanami
7,506
5,643
0
1,916
8,701
2,336
1,146
3,012
5,633
0
39,086
L
Tiamat
9,183
1,829
86
2,526
9,010
5,751
362
1,428
7,582
57,374
0
W
5,752
951
88
717
8,034
1,890
48
5,351
2,389
34,767
0
W
Erlang Shen
godziking407
Erlang Shen
6,802
3,771
0
5,953
10,284
5,846
669
3,812
6,454
0
50,046
L
Hun Batz
hackerchubs
Hun Batz
7,698
2,999
0
2,094
10,396
2,728
0
1,239
9,157
0
28,394
W
8,077
2,345
0
2,836
7,455
1,874
362
2,236
5,189
0
30,260
W
Susano
8,916
2,553
0
3,361
10,357
3,171
0
2,869
7,420
0
38,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,023
Gold Earned
36,347
351
Minions Killed
322
0
Camps Cleared
0
1,387,895
Distance Traveled
1,301,266
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,149
439
48
3
0
254,289
5
L
Jormungandr
6,477
463
30
2
0
225,356
3
L
Geb
7,258
518
75
5
0
285,015
0
W
Izanami
7,143
510
64
5
0
246,918
0
L
Tiamat
9,217
658
124
9
0
252,070
2
W
Nu Wa
6,538
467
69
5
0
239,601
5
W
Erlang Shen
8,366
598
104
7
0
286,312
2
L
Hun Batz
7,246
518
45
3
0
284,536
5
W
Loki
8,139
581
44
3
0
315,855
2
W
Susano
7,837
560
70
5
0
299,209
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role