Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
DYNAMITE 420886
Xbalanque
Level 110
God Stats
1W - 3L
1,500 SR
Queue Stats
176W - 177L
1,543 Elo+
Party 2
Sun Wukong
Sun Wukong
DirtyBearcat
Sun Wukong
Level 145
God Stats
55W - 48L
1,639 SR
Queue Stats
184W - 188L
1,623 Elo+
Party 1
Kuzenbo
Kuzenbo
Redstone Robber
Kuzenbo
Level 121
God Stats
0W - 4L
1,500 SR
Queue Stats
174W - 180L
1,543 Elo+
Party 2
Bakasura
Bakasura
TTV_I_aM_a_BoT-_
Bakasura
Level 107
God Stats
6W - 7L
1,501 SR
Queue Stats
251W - 247L
1,609 Elo+
Party 1
Team Averages
Level 122
1,528 SR
1,564 Elo+

VS

Team Averages
Level 124
1,654 SR
1,598 Elo+
Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Gslayer_69
Nu Wa
Level 109
God Stats
16W - 7L
1,813 SR
Queue Stats
455W - 430L
1,603 Elo+
Solo
Osiris
Osiris
IAMurasame
Osiris
Level 124
God Stats
6W - 4L
1,500 SR
Queue Stats
372W - 355L
1,617 Elo+
Solo
Sobek
Sobek
cookmonk12
Sobek
Level 83
God Stats
24W - 10L
1,711 SR
Queue Stats
140W - 110L
1,593 Elo+
Solo
Da Ji
Da Ji
starlingfan
Da Ji
Level 143
God Stats
10W - 10L
1,747 SR
Queue Stats
100W - 82L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 3 / 0
7,073
544
2,045
7,086
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
DYNAMITE 420886
Xbalanque
10
1 / 5 / 2
6,195
477
7,812
8,732
2,140
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
DirtyBearcat
Sun Wukong
12
0 / 3 / 1
7,038
541
4,953
14,597
8,409
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 2 / 3
5,840
449
2,380
10,294
6,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 2 / 1
7,596
584
7,672
9,247
3,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
3 / 3 / 3
7,546
580
5,991
11,001
2,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
13
3 / 1 / 3
7,505
577
5,835
4,118
1,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
IAMurasame
Osiris
12
1 / 1 / 2
6,766
520
9,110
8,545
7,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
11
4 / 0 / 5
7,211
555
4,232
7,238
4,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 1 / 2
7,344
565
6,101
7,400
2,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
6
Kills
15
15
Deaths
6
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
3
0
0.33
W
Izanami
 
Izanami
3
3
3
1.5
L
Xbalanque
DYNAMITE 420886
Xbalanque
1
5
2
0.4
L
Sun Wukong
DirtyBearcat
Sun Wukong
0
3
1
0.17
W
Nu Wa
3
1
3
4.5
W
Osiris
IAMurasame
Osiris
1
1
2
2
L
0
2
3
0.75
L
4
2
1
2.25
W
Sobek
4
0
5
6.5
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,862
Damage
31,269
49,956
Taken
38,302
21,655
Mitigated
18,968
17,670
Healing
12,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,045
0
59
1,615
7,086
1,733
0
4,131
2,955
42,822
0
W
Izanami
 
Izanami
5,991
4,294
0
3,667
11,001
2,896
398
1,381
9,405
0
55,628
L
Xbalanque
DYNAMITE 420886
Xbalanque
7,812
4,268
0
2,137
8,732
2,140
0
1,152
7,580
0
34,963
L
Sun Wukong
DirtyBearcat
Sun Wukong
4,953
1,123
0
7,661
14,597
8,409
353
659
13,938
0
45,898
W
Nu Wa
5,835
2,358
0
696
4,118
1,009
58
1,509
2,219
49,229
0
W
Osiris
IAMurasame
Osiris
9,110
3,934
0
2,677
8,545
7,929
0
0
8,525
0
44,618
L
2,380
1,091
28
4,348
10,294
6,252
0
2,148
8,146
19,362
0
L
7,672
4,813
0
1,822
9,247
3,121
0
1,977
7,270
0
48,242
W
Sobek
4,232
600
0
2,297
7,238
4,151
0
1,107
5,556
10,165
0
W
6,101
1,511
0
2,995
7,400
2,983
0
428
6,345
0
51,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,742
Gold Earned
36,372
394
Minions Killed
401
0
Camps Cleared
0
1,265,165
Distance Traveled
1,279,381
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,073
544
87
7
0
225,563
2
W
Izanami
7,546
580
109
8
0
226,739
1
L
Xbalanque
6,195
477
71
5
0
220,311
3
L
Sun Wukong
7,038
541
101
8
0
244,312
4
W
Nu Wa
7,505
577
102
8
0
240,990
2
W
Osiris
6,766
520
86
7
0
235,784
2
L
Kuzenbo
5,840
449
30
2
0
257,592
4
L
Bakasura
7,596
584
105
8
0
317,387
0
W
Sobek
7,211
555
17
1
0
282,509
6
W
Da Ji
7,344
565
87
7
0
293,359
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role