Player Matchup

Sobek
Sobek
Ark258
Sobek
Level 115
God Stats
0W - 2L
1,353 SR
Queue Stats
43W - 56L
1,388 Elo+
Solo
King Arthur
King Arthur
ItsLeenoHoe
King Arthur
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 15L
1,402 Elo+
Party 2
Zeus
Zeus
Purelogic11
Zeus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,397 Elo+
Solo
Kali
Kali
ShaikeShaike
Kali
Level 29
God Stats
1W - 5L
1,365 SR
Queue Stats
40W - 59L
1,360 Elo+
Solo
Neith
Neith
SkyyThomass
Neith
Level 125
God Stats
5W - 14L
1,468 SR
Queue Stats
24W - 48L
1,373 Elo+
Party 2
Team Averages
Level 72
1,437 SR
1,384 Elo+

VS

Team Averages
Level 70
1,549 SR
1,470 Elo+
Bellona
Bellona
Blackalpha12
Bellona
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,263 Elo+
Solo
Kali
Kali
Liltank43
Kali
Level 44
God Stats
2W - 4L
1,658 SR
Queue Stats
80W - 78L
1,422 Elo+
Party 1
Xing Tian
Xing Tian
MrMoralSupport
Xing Tian
Level 61
God Stats
1W - 1L
1,545 SR
Queue Stats
159W - 141L
1,461 Elo+
Party 1
Janus
Janus
Saurr0
Janus
Level 47
God Stats
3W - 3L
1,342 SR
Queue Stats
84W - 85L
1,473 Elo+
Party 1
Danzaburou
Danzaburou
heilkrieger
Danzaburou
Level 113
God Stats
5W - 2L
1,698 SR
Queue Stats
44W - 23L
1,732 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Ark258
Sobek
14
1 / 6 / 5
8,137
740
3,868
14,970
12,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

King Arthur
ItsLeenoHoe
King Arthur
12
0 / 3 / 2
6,989
635
2,768
9,545
7,437
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 4 / 1
8,064
733
11,553
7,572
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 6 / 1
7,843
713
3,162
11,428
4,089
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
1 / 4 / 2
7,549
686
8,991
7,782
3,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Blackalpha12
Bellona
16
2 / 3 / 8
9,758
887
3,566
10,637
8,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kali
18
11 / 0 / 8
10,464
951
13,911
11,157
5,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
MrMoralSupport
Xing Tian
16
2 / 2 / 18
9,775
889
5,115
17,315
19,114
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Saurr0
Janus
16
3 / 1 / 9
9,053
823
9,972
6,950
3,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
heilkrieger
Danzaburou
16
5 / 1 / 7
9,402
855
7,398
6,806
3,168
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
73
7
Kills
23
23
Deaths
7
11
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Sobek
Ark258
Sobek
1
6
5
0.58
W
Bellona
Blackalpha12
Bellona
2
3
8
2
L
King Arthur
ItsLeenoHoe
King Arthur
0
3
2
0.33
W
Kali
11
0
8
15
W
Xing Tian
MrMoralSupport
Xing Tian
2
2
18
5.5
L
3
4
1
0.88
W
Janus
Saurr0
Janus
3
1
9
7.5
L
2
6
1
0.42
L
1
4
2
0.5
W
Danzaburou
heilkrieger
Danzaburou
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,342
Damage
39,962
51,297
Taken
52,865
29,604
Mitigated
39,629
5,739
Healing
14,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Ark258
Sobek
3,868
439
29
3,534
14,970
12,489
191
6,209
8,761
10,107
0
W
Bellona
Blackalpha12
Bellona
3,566
733
1,006
2,622
10,637
8,529
1,651
2,331
8,158
0
28,571
L
King Arthur
ItsLeenoHoe
King Arthur
2,768
1,069
0
0
9,545
7,437
0
2,708
6,837
0
13,006
W
Kali
13,911
7,804
0
3,367
11,157
5,809
1,579
3,333
7,664
0
32,442
W
Xing Tian
MrMoralSupport
Xing Tian
5,115
497
2,248
2,405
17,315
19,114
118
5,367
11,644
9,691
0
L
11,553
1,023
0
367
7,572
2,161
0
1,034
6,538
29,355
0
W
Janus
Saurr0
Janus
9,972
1,926
0
734
6,950
3,009
2,347
1,831
4,933
39,140
0
L
3,162
1,395
0
1,134
11,428
4,089
101
3,517
7,911
332
13,693
L
8,991
3,560
0
675
7,782
3,428
0
1,619
6,163
0
25,720
W
Danzaburou
heilkrieger
Danzaburou
7,398
2,620
0
1,660
6,806
3,168
3,724
1,953
4,713
0
29,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,582
Gold Earned
48,452
172
Minions Killed
209
0
Camps Cleared
0
895,408
Distance Traveled
1,314,495
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,137
740
14
1
0
175,604
3
W
Bellona
9,758
887
54
5
0
227,831
4
L
King Arthur
6,989
635
20
2
0
162,749
0
W
Kali
10,464
951
36
3
0
304,875
1
W
Xing Tian
9,775
889
8
1
0
287,134
1
L
Zeus
8,064
733
56
5
0
206,866
3
W
Janus
9,053
823
67
6
0
241,553
2
L
Kali
7,843
713
29
3
0
195,926
3
L
Neith
7,549
686
53
5
0
154,263
0
W
Danzaburou
9,402
855
44
4
0
253,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role