Player Matchup

Gilgamesh
Gilgamesh
Frozen53677
Gilgamesh
Level 51
God Stats
0W - 8L
1,277 SR
Queue Stats
31W - 46L
1,310 Elo+
Party 2
Atlas
Atlas
ItsEspr3ss0
Atlas
Level 28
God Stats
15W - 10L
1,613 SR
Queue Stats
52W - 74L
1,357 Elo+
Party 2
Tyr
Tyr
Ryanthegoat76
Tyr
Level 68
God Stats
5W - 6L
1,372 SR
Queue Stats
38W - 74L
1,269 Elo+
Party 2
Team Averages
Level 49
1,421 SR
1,312 Elo+

VS

Team Averages
Level 70
1,493 SR
1,447 Elo+
Mercury
Mercury
 
Mercury
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
putiloco
Kukulkan
Level 7
God Stats
3W - 6L
1,479 SR
Queue Stats
5W - 9L
1,421 Elo+
Party 1
Ymir
Ymir
sarita37
Ymir
Level 99
God Stats
1W - 3L
1,500 SR
Queue Stats
25W - 29L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Frozen53677
Gilgamesh
12
2 / 9 / 1
8,493
653
6,964
13,286
6,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
0 / 8 / 2
8,404
646
7,714
17,146
14,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
2 / 5 / 2
8,780
675
7,357
14,479
11,292
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
5 / 2 / 16
10,349
796
12,021
11,316
7,049
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
putiloco
Kukulkan
15
9 / 2 / 12
10,919
840
17,280
5,761
2,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
15
8 / 0 / 14
11,018
848
8,908
12,832
13,514
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
64
4
Kills
22
22
Deaths
4
5
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
2
16
6.5
L
Gilgamesh
Frozen53677
Gilgamesh
2
9
1
0.28
L
0
8
2
0.13
L
2
5
2
0.6
W
Kukulkan
putiloco
Kukulkan
9
2
12
7.5
W
Ymir
8
0
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,035
Damage
38,209
44,911
Taken
29,909
31,617
Mitigated
23,041
3,475
Healing
5,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
12,021
5,484
0
1,465
11,316
7,049
1,629
2,851
8,465
0
34,900
L
Gilgamesh
Frozen53677
Gilgamesh
6,964
1,928
29
945
13,286
6,289
0
9,017
4,269
0
25,454
L
7,714
2,546
0
1,122
17,146
14,036
0
9,265
7,881
19,721
0
L
7,357
1,045
0
1,379
14,479
11,292
0
8,380
6,099
0
23,583
W
Kukulkan
putiloco
Kukulkan
17,280
1,268
0
116
5,761
2,478
603
2,406
3,355
34,156
0
W
Ymir
8,908
1,586
860
3,237
12,832
13,514
74
3,225
9,607
34,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,677
Gold Earned
32,286
101
Minions Killed
132
4
Camps Cleared
7
688,344
Distance Traveled
781,365
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,349
796
43
3
5
294,954
4
L
Gilgamesh
8,493
653
51
4
2
233,970
3
L
Atlas
8,404
646
15
1
1
221,299
1
L
Tyr
8,780
675
35
3
1
233,075
2
W
Kukulkan
10,919
840
44
3
1
239,945
0
W
Ymir
11,018
848
45
3
1
246,466
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role