Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Jаkk
Sun Wukong
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 16L
2,128 Elo+
Party 1
Medusa
Medusa
MeLikePeeps
Medusa
Level 160
God Stats
5W - 2L
1,572 SR
Queue Stats
185W - 115L
1,779 Elo+
Party 1
Nu Wa
Nu Wa
NightmareReborn
Nu Wa
Level 160
God Stats
9W - 4L
1,965 SR
Queue Stats
182W - 99L
1,744 Elo+
Party 1
Team Averages
Level 157
1,607 SR
1,730 Elo+

VS

Team Averages
Level 132
1,544 SR
1,648 Elo+
Mercury
Mercury
 
Mercury
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
BIGBOOTYFLAVORS
Anhur
Level 95
God Stats
9W - 4L
1,717 SR
Queue Stats
523W - 482L
1,688 Elo+
Solo
Vulcan
Vulcan
ChadFiggle
Vulcan
Level 146
God Stats
5W - 2L
1,500 SR
Queue Stats
221W - 206L
1,704 Elo+
Solo
Ymir
Ymir
ItsGingie
Ymir
Level 119
God Stats
8W - 8L
1,567 SR
Queue Stats
429W - 316L
1,726 Elo+
Solo
Nike
Nike
JeanneDeArk
Nike
Level 149
God Stats
3W - 3L
1,437 SR
Queue Stats
231W - 134L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
5 / 1 / 4
6,404
640
7,062
6,470
2,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
 
Sobek
8
0 / 1 / 9
5,426
543
2,135
7,177
4,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Jаkk
Sun Wukong
11
6 / 0 / 5
6,976
698
9,084
7,551
3,676
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Medusa
10
6 / 2 / 1
6,183
618
6,641
6,329
1,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 1 / 7
6,302
630
6,101
3,276
847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
1 / 2 / 1
5,333
533
2,912
7,685
1,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
2 / 5 / 3
5,349
535
4,647
8,073
1,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
ChadFiggle
Vulcan
10
2 / 2 / 1
5,933
593
2,791
4,941
1,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
7
0 / 5 / 3
4,685
469
1,113
11,275
4,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 5 / 0
5,127
513
2,383
8,361
4,683
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
19
Kills
5
5
Deaths
19
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
1
4
7
W
Sobek
 
Sobek
0
1
9
4.5
L
Mercury
 
Mercury
1
2
1
0.75
L
2
5
3
0.7
L
Vulcan
ChadFiggle
Vulcan
2
2
1
1.25
L
Ymir
0
5
3
0.3
L
0
5
0
0
W
Sun Wukong
Jаkk
Sun Wukong
6
0
5
8.5
W
Medusa
6
2
1
3.25
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,023
Damage
13,846
30,803
Taken
40,335
11,847
Mitigated
13,190
10,190
Healing
6,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,062
2,398
0
2,657
6,470
2,158
0
462
6,008
0
37,104
W
Sobek
 
Sobek
2,135
155
0
3,122
7,177
4,098
0
1,015
5,411
10,499
0
L
Mercury
 
Mercury
2,912
1,454
0
628
7,685
1,721
0
1,026
6,581
0
27,901
L
4,647
2,250
0
1,431
8,073
1,098
0
1,944
6,053
0
22,504
L
Vulcan
ChadFiggle
Vulcan
2,791
530
0
986
4,941
1,154
0
1,480
3,315
33,265
0
L
Ymir
1,113
210
85
1,676
11,275
4,534
0
2,246
8,911
8,263
0
L
2,383
737
0
1,296
8,361
4,683
0
1,070
7,239
0
27,927
W
Sun Wukong
Jаkk
Sun Wukong
9,084
2,350
0
1,684
7,551
3,676
61
1,039
6,512
0
42,473
W
Medusa
6,641
3,125
0
2,142
6,329
1,068
0
441
5,888
0
39,508
W
6,101
769
0
585
3,276
847
10
947
2,329
40,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,291
Gold Earned
26,427
340
Minions Killed
242
0
Camps Cleared
0
1,044,739
Distance Traveled
936,881
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,404
640
80
8
0
241,729
0
W
Sobek
5,426
543
15
2
0
196,742
4
L
Mercury
5,333
533
58
6
0
214,663
3
L
Anhur
5,349
535
45
5
0
173,439
2
L
Vulcan
5,933
593
62
6
0
193,838
1
L
Ymir
4,685
469
9
1
0
176,075
4
L
Nike
5,127
513
68
7
0
178,866
1
W
Sun Wukong
6,976
698
89
9
0
224,847
4
W
Medusa
6,183
618
72
7
0
169,289
2
W
Nu Wa
6,302
630
84
8
0
212,132
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role