Player Matchup

Hades
Hades
 
Hades
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Chubbified
Apollo
Level 8
God Stats
2W - 9L
1,260 SR
Queue Stats
24W - 32L
1,316 Elo+
Party 1
Discordia
Discordia
Masta-Killa-One
Discordia
Level 48
God Stats
1W - 1L
1,296 SR
Queue Stats
84W - 130L
1,419 Elo+
Solo
Merlin
Merlin
Royal1095
Merlin
Level 31
God Stats
1W - 7L
1,269 SR
Queue Stats
34W - 42L
1,451 Elo+
Party 1
Zeus
Zeus
leribery123
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 29
1,365 SR
1,437 Elo+

VS

Team Averages
Level 103
1,597 SR
1,487 Elo+
Nu Wa
Nu Wa
ALCHEMYST08
Nu Wa
Level 63
God Stats
4W - 4L
1,543 SR
Queue Stats
27W - 44L
1,340 Elo+
Solo
Fenrir
Fenrir
Juliankls99
Fenrir
Level 11
God Stats
2W - 0L
1,715 SR
Queue Stats
4W - 7L
1,360 Elo+
Party 2
Sol
Sol
Luruco
Sol
Level 155
God Stats
2W - 0L
1,715 SR
Queue Stats
41W - 29L
1,599 Elo+
Party 2
Cerberus
Cerberus
SaramaSlaed
Cerberus
Level 146
God Stats
3W - 1L
1,483 SR
Queue Stats
40W - 29L
1,597 Elo+
Party 2
Danzaburou
Danzaburou
UrsWanderer
Danzaburou
Level 141
God Stats
2W - 1L
1,529 SR
Queue Stats
8W - 11L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
16
3 / 8 / 8
10,141
780
13,050
18,503
11,564
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Chubbified
Apollo
16
3 / 6 / 6
9,634
741
7,089
13,436
4,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Masta-Killa-One
Discordia
16
3 / 7 / 3
9,333
718
6,403
12,403
3,225
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Merlin
Royal1095
Merlin
17
1 / 3 / 2
9,395
723
8,617
8,129
2,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 8 / 4
9,413
724
11,165
10,046
2,639
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 15
9,578
737
10,803
10,318
3,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
14
0 / 2 / 10
8,361
643
1,457
10,268
3,639
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
Luruco
Sol
18
9 / 3 / 9
10,887
837
12,087
11,259
4,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
SaramaSlaed
Cerberus
17
5 / 2 / 17
10,283
791
8,510
13,865
14,565
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
UrsWanderer
Danzaburou
19
14 / 3 / 11
12,257
943
20,872
13,679
6,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
94
13
Kills
32
32
Deaths
13
23
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
3
8
8
0.88
W
4
3
15
3.83
L
Apollo
Chubbified
Apollo
3
6
6
1
W
Fenrir
0
2
10
2.5
W
Sol
Luruco
Sol
9
3
9
4.5
L
Discordia
Masta-Killa-One
Discordia
3
7
3
0.64
L
Merlin
Royal1095
Merlin
1
3
2
0.67
W
Cerberus
SaramaSlaed
Cerberus
5
2
17
6.75
W
Danzaburou
UrsWanderer
Danzaburou
14
3
11
6.5
L
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,324
Damage
53,729
62,517
Taken
59,389
24,345
Mitigated
33,514
6,642
Healing
14,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
13,050
643
322
3,631
18,503
11,564
176
8,643
9,665
40,684
0
W
10,803
1,865
0
470
10,318
3,722
832
9,133
1,019
26,884
0
L
Apollo
Chubbified
Apollo
7,089
2,784
0
1,126
13,436
4,030
624
7,095
6,161
0
16,559
W
Fenrir
1,457
59
0
2,189
10,268
3,639
817
7,008
3,190
0
6,666
W
Sol
Luruco
Sol
12,087
3,313
0
5,412
11,259
4,741
5,158
6,690
4,447
46,540
0
L
Discordia
Masta-Killa-One
Discordia
6,403
526
22
846
12,403
3,225
252
5,438
6,722
24,183
0
L
Merlin
Royal1095
Merlin
8,617
534
0
388
8,129
2,887
196
4,500
3,503
43,625
0
W
Cerberus
SaramaSlaed
Cerberus
8,510
142
0
3,021
13,865
14,565
652
6,534
7,121
21,237
0
W
Danzaburou
UrsWanderer
Danzaburou
20,872
7,616
0
3,517
13,679
6,847
360
9,234
4,377
0
49,376
L
11,165
1,174
0
307
10,046
2,639
539
5,724
4,146
25,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,916
Gold Earned
51,366
245
Minions Killed
202
0
Camps Cleared
0
1,104,352
Distance Traveled
1,336,403
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,141
780
42
3
0
220,796
4
W
Nu Wa
9,578
737
25
2
0
251,593
2
L
Apollo
9,634
741
28
2
0
221,572
0
W
Fenrir
8,361
643
12
1
0
273,653
0
W
Sol
10,887
837
58
4
0
264,101
1
L
Discordia
9,333
718
39
3
0
229,858
1
L
Merlin
9,395
723
87
7
0
244,584
4
W
Cerberus
10,283
791
35
3
0
279,077
1
W
Danzaburou
12,257
943
72
6
0
267,979
0
L
Zeus
9,413
724
49
4
0
187,542
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role