Player Matchup

Danzaburou
Danzaburou
Bind Reverse
Danzaburou
Level 23
God Stats
18W - 8L
1,151 SR
Queue Stats
307W - 240L
1,610 Elo+
Party 2
Bastet
Bastet
Cameron725
Bastet
Level 26
God Stats
31W - 17L
1,495 SR
Queue Stats
228W - 133L
1,569 Elo+
Party 2
Zeus
Zeus
CarloG1738
Zeus
Level 85
God Stats
1W - 1L
1,348 SR
Queue Stats
306W - 200L
1,563 Elo+
Party 2
Mulan
Mulan
Clapeditus
Mulan
Level 138
God Stats
10W - 5L
1,694 SR
Queue Stats
271W - 181L
1,565 Elo+
Party 2
Cerberus
Cerberus
I niaC I
Cerberus
Level 29
God Stats
12W - 9L
1,586 SR
Queue Stats
423W - 314L
1,523 Elo+
Party 2
Team Averages
Level 60
1,455 SR
1,566 Elo+

VS

Team Averages
Level 100
1,447 SR
1,498 Elo+
Janus
Janus
 
Janus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
BELCEBU_REX
Danzaburou
Level 46
God Stats
13W - 12L
1,584 SR
Queue Stats
66W - 48L
1,620 Elo+
Solo
Shiva
Shiva
TareWeaver
Shiva
Level 140
God Stats
0W - 7L
1,150 SR
Queue Stats
17W - 26L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bind Reverse
Danzaburou
10
0 / 4 / 1
5,852
488
2,392
7,178
1,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Bastet
Cameron725
Bastet
13
5 / 2 / 6
7,630
636
7,310
7,963
2,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
5 / 1 / 2
7,560
630
7,721
6,292
1,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
14
3 / 0 / 2
8,269
689
4,839
4,884
2,483
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
I niaC I
Cerberus
10
3 / 1 / 5
7,097
591
2,494
7,089
4,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 4 / 1
6,163
514
4,191
5,831
1,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
 
Fenrir
10
1 / 5 / 0
6,101
508
1,982
10,596
3,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Cthulhu
 
Cthulhu
9
0 / 4 / 3
5,793
483
5,265
11,126
6,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
BELCEBU_REX
Danzaburou
11
5 / 3 / 0
7,072
589
5,619
8,017
2,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
1
0 / 0 / 0
2,322
194
0
0
0

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
16
Kills
8
8
Deaths
16
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
4
1
0.63
L
Fenrir
 
Fenrir
1
5
0
0.2
L
Cthulhu
 
Cthulhu
0
4
3
0.38
L
Danzaburou
BELCEBU_REX
Danzaburou
5
3
0
1.67
W
Danzaburou
Bind Reverse
Danzaburou
0
4
1
0.13
W
Bastet
Cameron725
Bastet
5
2
6
4
W
5
1
2
6
W
Mulan
3
0
2
4
W
Cerberus
I niaC I
Cerberus
3
1
5
5.5
L
Shiva
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,756
Damage
17,057
33,406
Taken
35,570
13,014
Mitigated
14,249
10,109
Healing
10,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,191
0
0
599
5,831
1,525
0
1,814
4,017
32,244
0
L
Fenrir
 
Fenrir
1,982
344
0
4,276
10,596
3,720
0
2,610
7,986
0
30,844
L
Cthulhu
 
Cthulhu
5,265
102
350
2,192
11,126
6,750
0
4,364
6,762
18,671
0
L
Danzaburou
BELCEBU_REX
Danzaburou
5,619
2,501
0
2,637
8,017
2,254
826
1,427
6,590
0
38,990
W
Danzaburou
Bind Reverse
Danzaburou
2,392
996
0
2,220
7,178
1,828
878
2,890
4,288
0
27,509
W
Bastet
Cameron725
Bastet
7,310
1,499
0
3,047
7,963
2,106
0
1,746
6,217
0
36,663
W
7,721
1,163
23
1,776
6,292
1,860
611
2,533
3,759
45,696
0
W
Mulan
4,839
419
0
933
4,884
2,483
628
0
4,884
762
48,069
W
Cerberus
I niaC I
Cerberus
2,494
83
0
2,110
7,089
4,737
137
2,287
4,802
14,008
0
L
Shiva
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,408
Gold Earned
27,451
365
Minions Killed
228
0
Camps Cleared
0
1,181,808
Distance Traveled
921,665
0
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,163
514
65
5
0
207,283
5
L
Fenrir
6,101
508
64
5
0
267,482
4
L
Cthulhu
5,793
483
18
2
0
252,387
5
L
Danzaburou
7,072
589
81
7
0
194,513
2
W
Danzaburou
5,852
488
51
4
0
206,105
0
W
Bastet
7,630
636
78
7
0
270,735
0
W
Zeus
7,560
630
77
6
0
232,257
0
W
Mulan
8,269
689
129
11
0
221,835
0
W
Cerberus
7,097
591
30
3
0
250,876
0
L
Shiva
2,322
194
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role