Player Matchup

Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
BlueWish2
Tsukuyomi
Level 79
God Stats
3W - 1L
1,814 SR
Queue Stats
86W - 86L
1,548 Elo+
Party 2
Ne Zha
Ne Zha
M1Meskis
Ne Zha
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Ymir
Ymir
kiwi60287
Ymir
Level 152
God Stats
2W - 3L
1,500 SR
Queue Stats
163W - 154L
1,492 Elo+
Party 2
Kukulkan
Kukulkan
zidolph
Kukulkan
Level 128
God Stats
8W - 6L
1,500 SR
Queue Stats
74W - 70L
1,599 Elo+
Solo
Team Averages
Level 107
1,563 SR
1,528 Elo+

VS

Team Averages
Level 130
1,504 SR
1,509 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ArtVandelay6319
Gilgamesh
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 59L
1,481 Elo+
Party 1
Heimdallr
Heimdallr
got2b50
Heimdallr
Level 129
God Stats
5W - 3L
1,522 SR
Queue Stats
305W - 273L
1,498 Elo+
Party 1
Fenrir
Fenrir
stiwart98
Fenrir
Level 146
God Stats
1W - 4L
1,500 SR
Queue Stats
8W - 11L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 5 / 2
9,362
551
10,618
10,593
2,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
BlueWish2
Tsukuyomi
12
0 / 8 / 6
7,429
437
7,068
13,455
4,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
M1Meskis
Ne Zha
14
0 / 7 / 2
7,796
459
3,872
16,551
5,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Ymir
11
5 / 8 / 3
7,680
452
8,578
15,909
6,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
zidolph
Kukulkan
14
2 / 5 / 2
8,287
487
7,295
8,797
3,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
17
5 / 1 / 11
10,778
634
12,566
9,290
3,681
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
 
Yemoja
14
2 / 2 / 15
9,470
557
4,595
11,977
10,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
ArtVandelay6319
Gilgamesh
15
7 / 4 / 6
10,024
590
9,544
16,958
9,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heimdallr
got2b50
Heimdallr
16
9 / 1 / 4
10,202
600
10,679
9,791
3,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
stiwart98
Fenrir
17
9 / 2 / 2
10,559
621
8,930
14,954
12,516
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
70
10
Kills
32
33
Deaths
10
15
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
5
2
0.8
W
The Morrigan
 
The Morrigan
5
1
11
10.5
W
Yemoja
 
Yemoja
2
2
15
4.75
W
Gilgamesh
ArtVandelay6319
Gilgamesh
7
4
6
2.5
L
Tsukuyomi
BlueWish2
Tsukuyomi
0
8
6
0.38
L
Ne Zha
M1Meskis
Ne Zha
0
7
2
0.14
W
Heimdallr
got2b50
Heimdallr
9
1
4
11
L
Ymir
5
8
3
0.81
W
Fenrir
stiwart98
Fenrir
9
2
2
5
L
Kukulkan
zidolph
Kukulkan
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,431
Damage
46,314
65,305
Taken
62,970
23,065
Mitigated
40,379
13,505
Healing
19,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,618
5,502
0
2,586
10,593
2,994
0
4,659
5,934
52,999
0
W
The Morrigan
 
The Morrigan
12,566
2,323
0
2,295
9,290
3,681
456
3,833
5,157
80,726
305
W
Yemoja
 
Yemoja
4,595
1,293
2,372
2,139
11,977
10,962
645
6,458
5,423
24,724
0
W
Gilgamesh
ArtVandelay6319
Gilgamesh
9,544
2,418
0
6,095
16,958
9,316
0
7,431
9,417
0
58,481
L
Tsukuyomi
BlueWish2
Tsukuyomi
7,068
1,683
0
2,302
13,455
4,844
0
1,017
12,434
0
46,986
L
Ne Zha
M1Meskis
Ne Zha
3,872
989
0
5,715
16,551
5,439
0
2,789
13,762
0
58,829
W
Heimdallr
got2b50
Heimdallr
10,679
2,208
0
3,212
9,791
3,904
1,217
1,401
8,156
0
65,114
L
Ymir
8,578
1,255
0
1,618
15,909
6,503
0
7,718
8,191
29,610
2,482
W
Fenrir
stiwart98
Fenrir
8,930
1,111
0
3,778
14,954
12,516
1,190
7,010
7,906
4,079
49,881
L
Kukulkan
zidolph
Kukulkan
7,295
1,075
184
1,100
8,797
3,285
0
1,673
7,124
51,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,554
Gold Earned
51,033
437
Minions Killed
494
0
Camps Cleared
0
1,708,932
Distance Traveled
1,602,071
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,362
551
115
7
0
328,506
4
W
The Morrigan
10,778
634
137
8
0
319,079
3
W
Yemoja
9,470
557
46
3
0
316,566
9
W
Gilgamesh
10,024
590
97
6
0
351,444
2
L
Tsukuyomi
7,429
437
77
5
0
407,804
2
L
Ne Zha
7,796
459
104
6
0
329,456
3
W
Heimdallr
10,202
600
108
6
0
308,905
3
L
Ymir
7,680
452
37
2
0
313,321
1
W
Fenrir
10,559
621
106
6
0
306,077
3
L
Kukulkan
8,287
487
104
6
0
329,845
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role