Player Matchup

Nox
Nox
DiscoDaveRave
Nox
Level 29
God Stats
1W - 2L
1,723 SR
Queue Stats
31W - 36L
1,572 Elo+
Party 3
Cthulhu
Cthulhu
Savirion
Cthulhu
Level 59
God Stats
8W - 4L
1,775 SR
Queue Stats
24W - 24L
1,492 Elo+
Party 3
Horus
Horus
icejjmeechan
Horus
Level 63
God Stats
2W - 1L
1,289 SR
Queue Stats
47W - 40L
1,421 Elo+
Party 3
Tiamat
Tiamat
Джиглипаф
Tiamat
Level 160
God Stats
1W - 0L
1,574 SR
Queue Stats
44W - 47L
1,616 Elo+
Party 2
Neith
Neith
СочнаяТолстушка
Neith
Level 27
God Stats
10W - 10L
1,694 SR
Queue Stats
38W - 41L
1,604 Elo+
Party 2
Team Averages
Level 68
1,611 SR
1,541 Elo+

VS

Team Averages
Level 59
1,446 SR
1,486 Elo+
Merlin
Merlin
 
Merlin
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
LupusXIII
Skadi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,520 Elo+
Party 1
Nemesis
Nemesis
MAG5POZIOMU
Nemesis
Level 37
God Stats
8W - 5L
1,182 SR
Queue Stats
18W - 22L
1,487 Elo+
Solo
Ymir
Ymir
SHANKRAINY
Ymir
Level 44
God Stats
0W - 1L
1,546 SR
Queue Stats
18W - 29L
1,422 Elo+
Solo
Set
Set
Topkata
Set
Level 36
God Stats
3W - 6L
1,500 SR
Queue Stats
46W - 57L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 13
9,085
1,298
6,623
4,013
1,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Savirion
Cthulhu
15
6 / 1 / 13
9,680
1,383
7,466
8,218
6,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
6 / 0 / 12
10,009
1,430
5,799
5,112
4,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
6 / 1 / 11
10,074
1,439
11,817
6,242
4,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

15
2 / 0 / 14
9,306
1,329
4,718
3,954
939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

332

VS

Team 2 Tickets

214

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
0 / 1 / 2
8,879
1,268
7,749
5,069
1,565
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
LupusXIII
Skadi
13
0 / 7 / 1
7,631
1,090
1,863
9,371
2,785
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
MAG5POZIOMU
Nemesis
14
2 / 5 / 2
8,826
1,261
4,795
9,159
2,798
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 5 / 1
8,226
1,175
2,532
9,632
6,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Set
14
3 / 5 / 1
9,218
1,317
8,048
8,435
2,532
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
12
23
Kills
5
5
Deaths
23
63
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
2
1
W
3
3
13
3.17
L
Skadi
LupusXIII
Skadi
0
7
1
0.07
L
Nemesis
MAG5POZIOMU
Nemesis
2
5
2
0.6
L
0
5
1
0.1
W
Cthulhu
Savirion
Cthulhu
6
1
13
12.5
L
Set
3
5
1
0.7
W
6
0
12
12
W
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,423
Damage
24,987
27,539
Taken
41,666
18,051
Mitigated
16,254
5,435
Healing
3,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,749
513
0
559
5,069
1,565
0
2,889
1,817
45,379
0
W
6,623
1,498
0
90
4,013
1,472
0
1,325
2,688
11,408
1,498
L
Skadi
LupusXIII
Skadi
1,863
720
0
0
9,371
2,785
0
7,676
1,394
0
11,630
L
Nemesis
MAG5POZIOMU
Nemesis
4,795
1,518
0
1,027
9,159
2,798
0
5,047
3,914
0
15,078
L
2,532
387
0
800
9,632
6,574
0
4,528
4,883
8,533
0
W
Cthulhu
Savirion
Cthulhu
7,466
320
0
468
8,218
6,634
0
3,659
4,559
20,831
0
L
Set
8,048
2,058
0
766
8,435
2,532
0
4,982
3,148
0
15,981
W
5,799
1,861
612
1,364
5,112
4,711
0
1,923
3,189
1,994
6,806
W
11,817
1,285
0
1,445
6,242
4,295
0
1,448
4,794
32,183
0
W
4,718
1,967
0
1,456
3,954
939
0
1,926
2,028
0
16,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,154
Gold Earned
42,780
143
Minions Killed
152
4
Camps Cleared
7
712,710
Distance Traveled
633,509
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,879
1,268
87
12
4
157,228
0
W
Nox
9,085
1,298
18
3
0
123,198
1
L
Skadi
7,631
1,090
11
2
0
103,172
1
L
Nemesis
8,826
1,261
25
4
2
156,219
1
L
Ymir
8,226
1,175
12
2
0
79,497
0
W
Cthulhu
9,680
1,383
34
5
1
148,223
1
L
Set
9,218
1,317
17
2
1
137,393
0
W
Horus
10,009
1,430
12
2
1
148,234
0
W
Tiamat
10,074
1,439
50
7
2
155,509
2
W
Neith
9,306
1,329
29
4
0
137,546
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role