Player Matchup

Neith
Neith
Firephoenix1959
Neith
Level 65
God Stats
2W - 1L
1,726 SR
Queue Stats
4W - 7L
1,369 Elo+
Party 1
Cthulhu
Cthulhu
GamerRSpro
Cthulhu
Level 147
God Stats
6W - 9L
1,416 SR
Queue Stats
124W - 157L
1,509 Elo+
Party 1
Kukulkan
Kukulkan
Rambo420FIN
Kukulkan
Level 116
God Stats
17W - 22L
1,580 SR
Queue Stats
47W - 58L
1,449 Elo+
Party 1
Team Averages
Level 109
1,574 SR
1,442 Elo+

VS

Team Averages
Level 76
1,510 SR
1,536 Elo+
Sol
Sol
Pakito_203
Sol
Level 52
God Stats
1W - 2L
1,530 SR
Queue Stats
42W - 30L
1,537 Elo+
Party 2
Cabrakan
Cabrakan
Thunder_King1917
Cabrakan
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 80L
1,669 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
sierro20
Ah Muzen Cab
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 107L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 2
9,860
657
6,037
9,579
3,694
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
GamerRSpro
Cthulhu
14
2 / 1 / 3
10,252
683
9,811
13,179
12,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Kukulkan
Rambo420FIN
Kukulkan
13
1 / 6 / 3
9,066
604
6,267
10,017
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 5
10,912
727
10,871
11,068
3,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
5 / 3 / 5
10,313
688
8,846
12,138
16,849
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
sierro20
Ah Muzen Cab
16
2 / 1 / 9
10,401
693
8,370
6,344
2,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
6
Kills
13
13
Deaths
6
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
L
Cthulhu
GamerRSpro
Cthulhu
2
1
3
3.5
W
6
2
5
4.25
L
Kukulkan
Rambo420FIN
Kukulkan
1
6
3
0.42
W
5
3
5
2.5
W
Ah Muzen Cab
sierro20
Ah Muzen Cab
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,115
Damage
28,087
32,775
Taken
29,550
19,608
Mitigated
23,328
4,910
Healing
9,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,037
2,567
338
1,075
9,579
3,694
0
6,080
3,356
0
26,846
L
Cthulhu
GamerRSpro
Cthulhu
9,811
92
319
2,256
13,179
12,365
0
5,916
6,653
26,998
0
W
10,871
1,183
0
5,535
11,068
3,555
2,326
5,882
5,186
50,683
0
L
Kukulkan
Rambo420FIN
Kukulkan
6,267
462
335
587
10,017
3,549
0
7,828
2,033
32,024
0
W
8,846
1,127
0
1,346
12,138
16,849
31
6,363
5,775
23,748
0
W
Ah Muzen Cab
sierro20
Ah Muzen Cab
8,370
1,752
0
2,736
6,344
2,924
864
4,565
1,779
0
42,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,178
Gold Earned
31,626
155
Minions Killed
185
2
Camps Cleared
10
726,808
Distance Traveled
804,586
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,860
657
58
4
1
219,834
0
L
Cthulhu
10,252
683
38
3
0
264,267
0
W
Sol
10,912
727
80
5
6
270,441
1
L
Kukulkan
9,066
604
59
4
1
242,707
2
W
Cabrakan
10,313
688
31
2
1
243,374
2
W
Ah Muzen Cab
10,401
693
74
5
3
290,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role