Player Matchup

Atlas
Atlas
 
Atlas
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
 
Chang'e
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Avadis
Cthulhu
Level 149
God Stats
3W - 2L
1,196 SR
Queue Stats
93W - 94L
1,436 Elo+
Party 3
Xbalanque
Xbalanque
OrANgExEddie
Xbalanque
Level 108
God Stats
2W - 1L
1,854 SR
Queue Stats
203W - 232L
1,463 Elo+
Party 3
Anubis
Anubis
Panjanko
Anubis
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 11L
1,729 Elo+
Party 2
Team Averages
Level 139
1,510 SR
1,526 Elo+

VS

Team Averages
Level 116
1,428 SR
1,619 Elo+
Fenrir
Fenrir
CarryMVP
Fenrir
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
279W - 204L
1,711 Elo+
Party 1
Athena
Athena
Gulancer
Athena
Level 98
God Stats
4W - 3L
1,658 SR
Queue Stats
200W - 137L
1,607 Elo+
Party 1
Artemis
Artemis
Halllun
Artemis
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 30L
1,565 Elo+
Solo
Sylvanus
Sylvanus
Reney
Sylvanus
Level 154
God Stats
0W - 1L
1,331 SR
Queue Stats
23W - 21L
1,596 Elo+
Party 1
Sol
Sol
StaIone
Sol
Level 126
God Stats
2W - 2L
1,151 SR
Queue Stats
162W - 122L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
1 / 2 / 23
9,421
856
10,555
16,101
23,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chang'e
 
Chang'e
15
3 / 1 / 22
8,964
815
8,425
8,843
6,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Avadis
Cthulhu
16
4 / 1 / 20
10,075
916
13,876
13,935
15,950
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xbalanque
OrANgExEddie
Xbalanque
16
8 / 2 / 14
9,765
888
14,467
9,795
5,169
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Panjanko
Anubis
17
10 / 3 / 16
10,455
950
15,915
8,587
5,703
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CarryMVP
Fenrir
12
3 / 8 / 1
7,680
698
5,427
12,893
10,800
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Athena
Gulancer
Athena
13
0 / 6 / 6
7,673
698
7,171
18,853
18,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Halllun
Artemis
15
2 / 3 / 5
7,934
721
12,700
10,487
5,660
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
Reney
Sylvanus
13
1 / 5 / 2
7,475
680
4,702
15,418
16,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Sol
16
3 / 4 / 6
8,789
799
14,062
10,154
4,408
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
29
26
Kills
9
9
Deaths
26
95
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
2
23
6.25
W
Chang'e
 
Chang'e
3
1
22
14
W
Cthulhu
Avadis
Cthulhu
4
1
20
14
L
Fenrir
CarryMVP
Fenrir
3
8
1
0.44
L
Athena
Gulancer
Athena
0
6
6
0.5
L
Artemis
Halllun
Artemis
2
3
5
1.5
W
Xbalanque
OrANgExEddie
Xbalanque
8
2
14
7.5
W
Anubis
Panjanko
Anubis
10
3
16
6
L
Sylvanus
Reney
Sylvanus
1
5
2
0.4
L
Sol
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,238
Damage
44,062
57,261
Taken
67,805
56,879
Mitigated
56,489
30,074
Healing
17,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
10,555
3,409
1,159
2,125
16,101
23,169
537
7,486
8,615
17,260
0
W
Chang'e
 
Chang'e
8,425
1,077
10,469
4,546
8,843
6,888
501
6,453
2,390
15,760
0
W
Cthulhu
Avadis
Cthulhu
13,876
431
4,723
2,643
13,935
15,950
544
5,269
8,666
26,798
0
L
Fenrir
CarryMVP
Fenrir
5,427
950
408
586
12,893
10,800
0
8,170
4,723
0
7,426
L
Athena
Gulancer
Athena
7,171
858
516
3,782
18,853
18,897
0
10,467
8,386
13,432
0
L
Artemis
Halllun
Artemis
12,700
3,950
541
2,017
10,487
5,660
48
8,794
1,693
0
25,481
W
Xbalanque
OrANgExEddie
Xbalanque
14,467
4,713
1,008
929
9,795
5,169
2,151
3,072
6,723
0
23,388
W
Anubis
Panjanko
Anubis
15,915
1,219
1,742
730
8,587
5,703
864
3,655
4,932
36,081
0
L
Sylvanus
Reney
Sylvanus
4,702
698
3,442
2,972
15,418
16,724
0
11,837
3,581
9,853
0
L
Sol
14,062
2,972
345
2,457
10,154
4,408
0
9,503
651
32,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,680
Gold Earned
39,551
132
Minions Killed
101
0
Camps Cleared
0
1,112,442
Distance Traveled
943,535
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,421
856
13
1
0
240,140
0
W
Chang'e
8,964
815
24
2
0
237,006
0
W
Cthulhu
10,075
916
29
3
0
234,713
0
L
Fenrir
7,680
698
3
0
0
168,673
1
L
Athena
7,673
698
16
1
0
212,705
2
L
Artemis
7,934
721
35
3
0
186,610
1
W
Xbalanque
9,765
888
26
2
0
203,779
1
W
Anubis
10,455
950
40
4
0
196,804
1
L
Sylvanus
7,475
680
5
0
0
173,977
0
L
Sol
8,789
799
42
4
0
201,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role