Player Matchup

Amaterasu
Amaterasu
C00kieSongster
Amaterasu
Level 34
God Stats
8W - 9L
1,256 SR
Queue Stats
32W - 39L
1,460 Elo+
Party 2
Thanatos
Thanatos
Fertakis
Thanatos
Level 82
God Stats
2W - 4L
1,620 SR
Queue Stats
52W - 59L
1,454 Elo+
Party 4
Jing Wei
Jing Wei
Fervirex
Jing Wei
Level 40
God Stats
0W - 3L
1,218 SR
Queue Stats
53W - 65L
1,490 Elo+
Solo
Kumbhakarna
Kumbhakarna
Lukanitz
Kumbhakarna
Level 77
God Stats
0W - 3L
1,207 SR
Queue Stats
55W - 59L
1,480 Elo+
Party 2
Thoth
Thoth
Macdonald56
Thoth
Level 29
God Stats
7W - 7L
1,581 SR
Queue Stats
52W - 58L
1,460 Elo+
Party 4
Team Averages
Level 52
1,377 SR
1,469 Elo+

VS

Team Averages
Level 70
1,540 SR
1,550 Elo+
Bellona
Bellona
Alacia
Bellona
Level 126
God Stats
15W - 10L
1,359 SR
Queue Stats
471W - 518L
1,415 Elo+
Party 3
Zeus
Zeus
DPSLoneWolf
Zeus
Level 68
God Stats
9W - 2L
1,722 SR
Queue Stats
158W - 108L
1,636 Elo+
Party 1
Izanami
Izanami
Elprentis
Izanami
Level 101
God Stats
15W - 11L
1,413 SR
Queue Stats
486W - 530L
1,415 Elo+
Party 3
Hel
Hel
MysticMeyhem
Hel
Level 29
God Stats
2W - 1L
1,536 SR
Queue Stats
150W - 78L
1,654 Elo+
Party 1
Nox
Nox
lAbuseMyFish
Nox
Level 24
God Stats
7W - 2L
1,672 SR
Queue Stats
31W - 30L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
C00kieSongster
Amaterasu
13
0 / 4 / 2
7,131
509
4,242
11,071
8,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
Fertakis
Thanatos
12
8 / 5 / 2
7,784
556
9,404
13,397
4,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
Fervirex
Jing Wei
13
1 / 2 / 2
6,884
492
3,758
7,114
1,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kumbhakarna
Lukanitz
Kumbhakarna
12
1 / 1 / 3
6,757
483
3,140
12,993
9,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 5 / 3
7,429
531
4,902
6,883
1,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Alacia
Bellona
13
5 / 2 / 2
8,579
613
10,789
12,235
10,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
8 / 1 / 1
9,322
666
11,830
8,600
2,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Elprentis
Izanami
14
0 / 3 / 3
7,601
543
5,114
8,550
2,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 2 / 7
8,462
604
4,837
7,796
6,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 4 / 6
8,434
602
5,847
7,741
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
36
12
Kills
17
17
Deaths
12
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bellona
Alacia
Bellona
5
2
2
3
L
Amaterasu
C00kieSongster
Amaterasu
0
4
2
0.25
W
8
1
1
8.5
W
Izanami
Elprentis
Izanami
0
3
3
0.5
L
Thanatos
Fertakis
Thanatos
8
5
2
1.8
L
Jing Wei
Fervirex
Jing Wei
1
2
2
1
L
Kumbhakarna
Lukanitz
Kumbhakarna
1
1
3
2.5
L
2
5
3
0.7
W
2
2
7
2.75
W
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,446
Damage
38,417
51,458
Taken
44,922
26,075
Mitigated
23,916
17,826
Healing
15,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Alacia
Bellona
10,789
2,752
0
3,998
12,235
10,142
468
909
11,000
5,775
34,209
L
Amaterasu
C00kieSongster
Amaterasu
4,242
1,243
0
3,513
11,071
8,753
0
2,832
8,239
0
35,540
W
11,830
3,508
0
500
8,600
2,419
558
1,372
7,195
64,209
5,979
W
Izanami
Elprentis
Izanami
5,114
2,629
132
3,344
8,550
2,645
1,318
1,266
7,284
0
55,052
L
Thanatos
Fertakis
Thanatos
9,404
2,008
0
9,328
13,397
4,625
0
6,564
6,833
0
43,250
L
Jing Wei
Fervirex
Jing Wei
3,758
2,815
0
2,080
7,114
1,936
0
2,827
4,287
0
39,842
L
Kumbhakarna
Lukanitz
Kumbhakarna
3,140
576
153
2,452
12,993
9,233
0
6,290
6,703
15,780
0
L
4,902
114
0
300
6,883
1,528
370
5,304
1,579
45,470
0
W
4,837
292
2,450
4,088
7,796
6,866
518
1,364
6,394
33,552
0
W
5,847
561
0
1,283
7,741
1,844
0
3,131
4,610
55,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,985
Gold Earned
42,398
335
Minions Killed
474
0
Camps Cleared
0
1,366,993
Distance Traveled
1,434,993
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,579
613
73
5
0
325,498
1
L
Amaterasu
7,131
509
82
6
0
280,304
8
W
Zeus
9,322
666
109
8
0
308,116
2
W
Izanami
7,601
543
117
8
0
251,749
2
L
Thanatos
7,784
556
69
5
0
290,741
3
L
Jing Wei
6,884
492
76
5
0
265,826
4
L
Kumbhakarna
6,757
483
14
1
0
279,991
3
L
Thoth
7,429
531
94
7
0
250,131
3
W
Hel
8,462
604
49
4
0
276,932
1
W
Nox
8,434
602
126
9
0
272,698
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role