Player Matchup

Hachiman
Hachiman
Zexjon
Hachiman
Level 44
God Stats
20W - 17L
1,556 SR
Queue Stats
22W - 27L
1,387 Elo+
Party 1
Cthulhu
Cthulhu
alebomber0005
Cthulhu
Level 65
God Stats
1W - 2L
1,509 SR
Queue Stats
55W - 70L
1,392 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
aleforza005
Morgan Le Fay
Level 25
God Stats
12W - 12L
1,531 SR
Queue Stats
32W - 40L
1,340 Elo+
Party 1
Team Averages
Level 45
1,532 SR
1,373 Elo+

VS

Team Averages
Level 60
1,554 SR
1,392 Elo+
Sobek
Sobek
RSpecal
Sobek
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 25L
1,380 Elo+
Party 2
Hel
Hel
TerrificStorm12
Hel
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 47L
1,392 Elo+
Party 2
Izanami
Izanami
dam-gdh
Izanami
Level 37
God Stats
3W - 5L
1,661 SR
Queue Stats
8W - 14L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Zexjon
Hachiman
17
13 / 1 / 10
12,042
860
25,250
10,733
3,833
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
16
4 / 0 / 21
10,790
771
12,844
17,087
14,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Morgan Le Fay
aleforza005
Morgan Le Fay
16
9 / 2 / 10
10,994
785
11,346
11,040
4,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
RSpecal
Sobek
11
0 / 9 / 2
8,553
611
4,731
21,310
18,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 6 / 1
8,815
630
6,793
17,802
5,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
dam-gdh
Izanami
13
2 / 11 / 0
9,232
659
10,532
16,427
8,462
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
6
26
Kills
3
3
Deaths
26
41
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sobek
RSpecal
Sobek
0
9
2
0.11
L
1
6
1
0.25
W
Hachiman
Zexjon
Hachiman
13
1
10
18
W
Cthulhu
4
0
21
14.5
W
Morgan Le Fay
aleforza005
Morgan Le Fay
9
2
10
7
L
Izanami
dam-gdh
Izanami
2
11
0
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,440
Damage
22,056
38,860
Taken
55,539
22,336
Mitigated
32,457
11,158
Healing
14,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
RSpecal
Sobek
4,731
347
0
2,430
21,310
18,665
0
7,403
13,418
10,446
0
L
6,793
623
3,330
7,190
17,802
5,330
0
7,282
10,290
31,334
0
W
Hachiman
Zexjon
Hachiman
25,250
15,655
0
3,899
10,733
3,833
1,255
2,271
7,109
0
63,877
W
Cthulhu
12,844
837
457
4,103
17,087
14,336
159
5,720
11,367
34,338
0
W
Morgan Le Fay
aleforza005
Morgan Le Fay
11,346
1,731
68
2,631
11,040
4,167
289
3,992
5,513
28,987
0
L
Izanami
dam-gdh
Izanami
10,532
7,560
0
1,839
16,427
8,462
0
8,824
7,363
0
30,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,826
Gold Earned
26,600
180
Minions Killed
104
9
Camps Cleared
3
810,533
Distance Traveled
603,256
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,553
611
10
1
1
206,558
0
L
Hel
8,815
630
42
3
0
224,638
3
W
Hachiman
12,042
860
77
6
4
247,502
0
W
Cthulhu
10,790
771
52
4
0
290,734
0
W
Morgan Le Fay
10,994
785
51
4
5
272,297
0
L
Izanami
9,232
659
52
4
2
172,060
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role