Player Matchup

Zeus
Zeus
 
Zeus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Bryzonxx33
Guan Yu
Level 125
God Stats
2W - 1L
1,491 SR
Queue Stats
244W - 261L
1,485 Elo+
Party 1
Charybdis
Charybdis
Eisenwarg
Charybdis
Level 98
God Stats
1W - 3L
1,516 SR
Queue Stats
56W - 57L
1,482 Elo+
Solo
Chaac
Chaac
sassybaldsalmon
Chaac
Level 148
God Stats
7W - 8L
1,531 SR
Queue Stats
549W - 555L
1,523 Elo+
Party 1
Team Averages
Level 118
1,507 SR
1,498 Elo+

VS

Team Averages
Level 129
1,569 SR
1,329 Elo+
Da Ji
Da Ji
ItsFluffy21
Da Ji
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,116 Elo+
Party 2
Bacchus
Bacchus
LaZuSaK TR
Bacchus
Level 144
God Stats
6W - 4L
1,500 SR
Queue Stats
511W - 575L
1,470 Elo+
Solo
Merlin
Merlin
Shaguar6288
Merlin
Level 147
God Stats
12W - 5L
1,844 SR
Queue Stats
330W - 317L
1,479 Elo+
Solo
Zeus
Zeus
SiriusPadfoot22
Zeus
Level 155
God Stats
1W - 4L
1,500 SR
Queue Stats
77W - 85L
1,465 Elo+
Solo
Terra
Terra
itzAlucard92
Terra
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,116 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
9 / 8 / 3
11,695
780
14,565
17,073
6,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
 
Kukulkan
19
1 / 5 / 14
11,346
756
15,704
13,193
5,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Bryzonxx33
Guan Yu
16
4 / 7 / 13
10,238
683
10,967
21,845
31,632
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Eisenwarg
Charybdis
16
3 / 5 / 9
10,119
675
13,982
12,598
5,222
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
2 / 5 / 13
10,375
692
13,358
25,406
34,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 6 / 18
11,889
793
20,633
15,952
8,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
LaZuSaK TR
Bacchus
18
2 / 2 / 22
11,350
757
9,843
19,494
24,660
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
20
11 / 3 / 10
12,689
846
20,214
9,916
4,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
7 / 5 / 14
11,969
798
22,073
19,076
9,230
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 4 / 17
10,376
692
3,621
16,069
15,861
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
111
19
Kills
30
30
Deaths
20
52
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
9
8
3
1.31
L
Kukulkan
 
Kukulkan
1
5
14
1.6
L
Guan Yu
Bryzonxx33
Guan Yu
4
7
13
1.5
L
Charybdis
Eisenwarg
Charybdis
3
5
9
1.5
W
9
6
18
3
W
Bacchus
LaZuSaK TR
Bacchus
2
2
22
6.5
W
Merlin
11
3
10
5.33
W
7
5
14
2.8
W
1
4
17
2.38
L
2
5
13
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,576
Damage
76,384
90,115
Taken
80,507
83,445
Mitigated
63,642
35,670
Healing
28,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
14,565
1,174
1,469
2,468
17,073
6,881
981
9,324
7,545
28,053
0
L
Kukulkan
 
Kukulkan
15,704
1,127
334
2,112
13,193
5,441
615
8,993
4,133
39,814
0
L
Guan Yu
Bryzonxx33
Guan Yu
10,967
1,240
8,204
5,922
21,845
31,632
289
13,104
8,289
0
13,625
L
Charybdis
Eisenwarg
Charybdis
13,982
5,677
1,212
1,825
12,598
5,222
1,767
9,207
3,264
0
22,006
W
20,633
5,490
1,076
1,191
15,952
8,922
1,427
6,296
9,528
0
28,050
W
Bacchus
LaZuSaK TR
Bacchus
9,843
569
2,864
5,757
19,494
24,660
268
6,147
12,952
19,822
0
W
Merlin
20,214
1,225
1,574
982
9,916
4,969
1,545
3,325
6,475
41,581
0
W
22,073
2,363
2,232
4,599
19,076
9,230
1,507
5,834
13,068
49,454
0
W
3,621
654
5,736
2,390
16,069
15,861
477
8,667
7,191
8,067
0
L
13,358
1,865
1,547
10,577
25,406
34,269
328
13,944
11,133
0
25,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,773
Gold Earned
58,273
139
Minions Killed
149
0
Camps Cleared
0
1,185,291
Distance Traveled
1,335,770
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,695
780
29
2
0
214,638
0
L
Kukulkan
11,346
756
61
4
0
237,207
1
L
Guan Yu
10,238
683
1
0
0
243,986
0
L
Charybdis
10,119
675
23
2
0
229,729
0
W
Da Ji
11,889
793
19
1
0
264,411
0
W
Bacchus
11,350
757
15
1
0
308,873
0
W
Merlin
12,689
846
44
3
0
276,036
3
W
Zeus
11,969
798
64
4
0
216,695
2
W
Terra
10,376
692
7
0
0
269,755
0
L
Chaac
10,375
692
25
2
0
259,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role