Player Matchup

Ymir
Ymir
 
Ymir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
BLACK 1N GREEN
Bastet
Level 115
God Stats
12W - 6L
1,722 SR
Queue Stats
190W - 160L
1,541 Elo+
Party 1
Arachne
Arachne
MistaBilly
Arachne
Level 107
God Stats
39W - 15L
1,638 SR
Queue Stats
236W - 230L
1,503 Elo+
Party 1
Jing Wei
Jing Wei
Original-marvas5
Jing Wei
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 160L
1,405 Elo+
Solo
Eset
Eset
XxBambiiiixX
Eset
Level 128
God Stats
33W - 30L
1,633 SR
Queue Stats
553W - 539L
1,522 Elo+
Solo
Team Averages
Level 112
1,599 SR
1,494 Elo+

VS

Team Averages
Level 91
1,543 SR
1,508 Elo+
Merlin
Merlin
Benass972
Merlin
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 43L
1,511 Elo+
Party 2
Fenrir
Fenrir
El3ctrOshOts44
Fenrir
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 49L
1,499 Elo+
Party 2
Xbalanque
Xbalanque
IceSoul44
Xbalanque
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 144L
1,549 Elo+
Party 2
Hel
Hel
K-putt93
Hel
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 65L
1,500 Elo+
Party 3
Shiva
Shiva
bilIabong443
Shiva
Level 144
God Stats
4W - 2L
1,714 SR
Queue Stats
86W - 78L
1,479 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
2 / 1 / 6
9,002
500
7,217
13,109
11,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
3 / 1 / 2
10,158
564
15,961
10,635
4,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Arachne
MistaBilly
Arachne
18
11 / 2 / 3
11,168
620
10,708
13,168
8,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 1 / 3
9,001
500
4,016
10,055
2,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
3 / 3 / 2
9,929
552
8,610
9,954
3,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Benass972
Merlin
13
1 / 4 / 0
7,597
422
2,446
8,889
2,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
5 / 3 / 1
9,148
508
8,288
14,967
5,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
IceSoul44
Xbalanque
14
1 / 5 / 1
7,902
439
10,495
14,489
4,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 4 / 2
6,724
374
4,260
8,144
3,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
1 / 3 / 1
8,834
491
7,486
19,007
12,116
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
19
Kills
8
8
Deaths
19
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
1
6
5
W
3
1
2
4
L
Merlin
Benass972
Merlin
1
4
0
0.25
L
5
3
1
1.83
L
Xbalanque
IceSoul44
Xbalanque
1
5
1
0.3
L
0
4
2
0.25
W
Arachne
MistaBilly
Arachne
11
2
3
6.25
W
0
1
3
1.5
W
3
3
2
1.33
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,512
Damage
32,975
56,921
Taken
65,496
30,930
Mitigated
28,799
20,754
Healing
19,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,217
1,203
0
3,123
13,109
11,203
0
2,457
10,292
32,415
329
W
15,961
2,517
0
6,046
10,635
4,908
533
63
10,572
0
65,681
L
Merlin
Benass972
Merlin
2,446
149
0
1,371
8,889
2,810
0
2,871
5,696
40,973
0
L
8,288
1,165
0
6,485
14,967
5,763
0
3,758
10,989
0
63,381
L
Xbalanque
IceSoul44
Xbalanque
10,495
4,473
0
3,339
14,489
4,484
70
3,675
10,700
0
67,234
L
4,260
207
1,970
2,609
8,144
3,626
165
3,024
5,056
23,216
0
W
Arachne
MistaBilly
Arachne
10,708
7,986
0
3,661
13,168
8,312
0
668
12,445
0
79,072
W
4,016
2,371
121
4,463
10,055
2,798
3,437
916
8,977
0
68,328
W
8,610
346
613
2,727
9,954
3,709
0
1,985
7,929
66,042
0
L
7,486
1,221
115
3,794
19,007
12,116
0
1,687
16,407
0
57,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,258
Gold Earned
40,205
571
Minions Killed
485
0
Camps Cleared
0
1,761,779
Distance Traveled
1,695,846
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,002
500
54
3
0
325,796
1
W
Bastet
10,158
564
128
7
0
380,770
5
L
Merlin
7,597
422
85
5
0
336,451
0
L
Fenrir
9,148
508
120
7
0
378,237
3
L
Xbalanque
7,902
439
118
7
0
323,465
4
L
Hel
6,724
374
34
2
0
324,705
4
W
Arachne
11,168
620
122
7
0
383,337
2
W
Jing Wei
9,001
500
136
8
0
327,403
7
W
Eset
9,929
552
131
7
0
344,473
8
L
Shiva
8,834
491
128
7
0
332,988
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role