Player Matchup

Thanatos
Thanatos
DARKPR1NC3 44
Thanatos
Level 124
God Stats
7W - 2L
1,500 SR
Queue Stats
135W - 126L
1,540 Elo+
Party 1
Sylvanus
Sylvanus
Fireferretpabu
Sylvanus
Level 157
God Stats
4W - 2L
1,189 SR
Queue Stats
138W - 132L
1,532 Elo+
Party 1
Neith
Neith
Gr1myth
Neith
Level 88
God Stats
10W - 7L
1,599 SR
Queue Stats
133W - 120L
1,537 Elo+
Party 1
Vamana
Vamana
Niziak
Vamana
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 135L
1,506 Elo+
Party 2
Ra
Ra
Veloeduardo
Ra
Level 104
God Stats
14W - 10L
1,615 SR
Queue Stats
202W - 197L
1,485 Elo+
Party 2
Team Averages
Level 116
1,481 SR
1,520 Elo+

VS

Team Averages
Level 108
1,508 SR
1,487 Elo+
Athena
Athena
ArtVandelay6319
Athena
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 59L
1,481 Elo+
Party 3
Tsukuyomi
Tsukuyomi
NBD94
Tsukuyomi
Level 101
God Stats
21W - 24L
1,578 SR
Queue Stats
451W - 443L
1,511 Elo+
Party 4
Neith
Neith
got2b50
Neith
Level 129
God Stats
6W - 4L
1,500 SR
Queue Stats
305W - 273L
1,498 Elo+
Party 3
Shiva
Shiva
itzMcLovin
Shiva
Level 79
God Stats
2W - 8L
1,461 SR
Queue Stats
484W - 461L
1,485 Elo+
Solo
Tiamat
Tiamat
marylandACE
Tiamat
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 197L
1,458 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DARKPR1NC3 44
Thanatos
16
10 / 1 / 3
10,018
589
11,608
12,740
5,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
14
5 / 0 / 8
9,440
555
5,892
10,646
9,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
Gr1myth
Neith
15
1 / 4 / 5
9,037
532
7,052
9,466
3,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
Niziak
Vamana
17
4 / 2 / 4
10,502
618
10,274
17,470
13,842
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
2 / 0 / 7
10,480
616
5,365
10,690
4,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 3
7,380
434
5,228
13,541
10,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
NBD94
Tsukuyomi
14
3 / 5 / 0
9,013
530
6,008
12,780
3,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
got2b50
Neith
14
1 / 2 / 2
8,135
479
6,370
7,416
3,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Shiva
15
2 / 6 / 0
9,749
573
14,328
16,084
14,604
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
14
1 / 6 / 0
8,298
488
5,780
10,918
5,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
22
Kills
7
7
Deaths
22
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Thanatos
DARKPR1NC3 44
Thanatos
10
1
3
11.5
W
Sylvanus
5
0
8
9
W
Neith
Gr1myth
Neith
1
4
5
0.88
L
Tsukuyomi
NBD94
Tsukuyomi
3
5
0
0.6
W
Vamana
Niziak
Vamana
4
2
4
3
W
2
0
7
5.5
L
Neith
got2b50
Neith
1
2
2
1
L
Shiva
2
6
0
0.33
L
Tiamat
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,191
Damage
37,714
61,012
Taken
60,739
37,048
Mitigated
37,068
33,252
Healing
16,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,228
518
0
3,099
13,541
10,461
0
4,677
8,522
25,711
0
W
Thanatos
DARKPR1NC3 44
Thanatos
11,608
2,630
0
9,951
12,740
5,093
301
2,200
10,276
0
62,016
W
Sylvanus
5,892
1,559
2,598
3,344
10,646
9,613
129
1,089
8,988
24,410
3,071
W
Neith
Gr1myth
Neith
7,052
2,448
0
2,850
9,466
3,811
28
1,697
7,542
0
61,885
L
Tsukuyomi
NBD94
Tsukuyomi
6,008
899
0
5,801
12,780
3,599
0
2,313
10,383
0
55,039
W
Vamana
Niziak
Vamana
10,274
2,876
0
5,820
17,470
13,842
152
1,201
16,128
9,505
64,677
W
5,365
301
3,060
5,629
10,690
4,689
83
3,463
6,753
85,632
0
L
Neith
got2b50
Neith
6,370
1,394
0
2,229
7,416
3,036
0
915
6,469
0
60,501
L
Shiva
14,328
3,269
0
3,015
16,084
14,604
0
3,278
12,774
0
77,539
L
Tiamat
5,780
501
0
2,039
10,918
5,368
0
1,828
8,968
54,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,477
Gold Earned
42,575
581
Minions Killed
534
0
Camps Cleared
0
1,760,875
Distance Traveled
1,673,592
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,380
434
49
3
0
364,420
5
W
Thanatos
10,018
589
90
5
0
388,808
4
W
Sylvanus
9,440
555
56
3
0
328,986
3
W
Neith
9,037
532
108
6
0
307,570
3
L
Tsukuyomi
9,013
530
100
6
0
355,992
4
W
Vamana
10,502
618
141
8
0
358,902
3
W
Ra
10,480
616
186
11
0
376,609
6
L
Neith
8,135
479
122
7
0
318,249
2
L
Shiva
9,749
573
153
9
0
328,085
3
L
Tiamat
8,298
488
110
6
0
306,846
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role