Player Matchup

Chronos
Chronos
Mammosha
Chronos
Level 76
God Stats
4W - 2L
1,503 SR
Queue Stats
437W - 415L
1,495 Elo+
Party 1
Amaterasu
Amaterasu
Monastere
Amaterasu
Level 115
God Stats
3W - 0L
1,710 SR
Queue Stats
235W - 220L
1,534 Elo+
Party 1
Ah Puch
Ah Puch
XIDROM
Ah Puch
Level 149
God Stats
4W - 1L
1,723 SR
Queue Stats
219W - 198L
1,524 Elo+
Party 1
Khepri
Khepri
Лилия
Khepri
Level 160
God Stats
1W - 1L
1,489 SR
Queue Stats
111W - 76L
1,597 Elo+
Party 1
Ullr
Ullr
Лоренс
Ullr
Level 156
God Stats
1W - 0L
1,536 SR
Queue Stats
44W - 28L
1,675 Elo+
Party 1
Team Averages
Level 131
1,592 SR
1,565 Elo+

VS

Team Averages
Level 105
1,466 SR
1,533 Elo+
Hercules
Hercules
F1N1AY666
Hercules
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
168W - 150L
1,543 Elo+
Solo
Medusa
Medusa
iiTZzChris
Medusa
Level 87
God Stats
0W - 3L
1,158 SR
Queue Stats
95W - 79L
1,589 Elo+
Solo
Merlin
Merlin
swarMaster
Merlin
Level 138
God Stats
4W - 5L
1,719 SR
Queue Stats
501W - 489L
1,529 Elo+
Solo
Loki
Loki
Суупчик
Loki
Level 122
God Stats
14W - 14L
1,453 SR
Queue Stats
458W - 460L
1,496 Elo+
Party 2
Nox
Nox
Хлеебушек
Nox
Level 89
God Stats
0W - 5L
1,500 SR
Queue Stats
276W - 271L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Mammosha
Chronos
15
0 / 3 / 6
9,258
617
7,238
10,970
3,923
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
Monastere
Amaterasu
18
7 / 6 / 7
11,825
788
12,020
22,511
15,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
XIDROM
Ah Puch
19
8 / 2 / 9
11,677
778
28,249
12,968
5,862
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
Лилия
Khepri
18
0 / 2 / 15
11,046
736
7,508
21,662
32,353
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
6 / 2 / 8
11,093
740
16,398
17,941
9,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
F1N1AY666
Hercules
18
0 / 3 / 13
9,570
638
10,636
22,144
17,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
iiTZzChris
Medusa
16
3 / 4 / 7
9,490
633
12,188
14,472
5,019
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
swarMaster
Merlin
16
3 / 4 / 7
9,794
653
13,611
12,221
4,122
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
6 / 4 / 6
10,399
693
21,947
12,164
4,890
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 6 / 7
9,195
613
12,168
13,173
4,828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
55
21
Kills
15
15
Deaths
21
45
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Hercules
F1N1AY666
Hercules
0
3
13
2.17
W
Chronos
Mammosha
Chronos
0
3
6
1
W
Amaterasu
Monastere
Amaterasu
7
6
7
1.75
W
Ah Puch
XIDROM
Ah Puch
8
2
9
6.25
L
Medusa
iiTZzChris
Medusa
3
4
7
1.63
L
Merlin
swarMaster
Merlin
3
4
7
1.63
W
Khepri
Лилия
Khepri
0
2
15
3.75
W
6
2
8
5
L
6
4
6
2.25
L
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,413
Damage
70,550
86,052
Taken
74,174
67,042
Mitigated
36,540
31,514
Healing
19,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
F1N1AY666
Hercules
10,636
2,701
1,782
6,276
22,144
17,681
0
16,292
5,472
0
20,147
W
Chronos
Mammosha
Chronos
7,238
2,091
1,516
1,581
10,970
3,923
683
5,138
5,701
13,844
0
W
Amaterasu
Monastere
Amaterasu
12,020
3,732
3,330
6,163
22,511
15,470
0
6,363
15,844
0
20,696
W
Ah Puch
XIDROM
Ah Puch
28,249
1,331
391
3,773
12,968
5,862
784
2,172
10,579
54,790
0
L
Medusa
iiTZzChris
Medusa
12,188
4,814
1,135
2,974
14,472
5,019
0
8,226
6,054
0
28,206
L
Merlin
swarMaster
Merlin
13,611
380
1,547
1,664
12,221
4,122
0
5,558
6,276
25,510
0
W
Khepri
Лилия
Khepri
7,508
180
3,229
5,035
21,662
32,353
585
6,723
14,655
23,128
0
W
16,398
6,502
2,532
3,964
17,941
9,434
3,478
5,383
12,350
0
33,193
L
21,947
2,250
1,798
586
12,164
4,890
0
6,146
5,944
0
38,882
L
12,168
1,222
962
702
13,173
4,828
0
6,773
6,107
18,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,899
Gold Earned
48,448
143
Minions Killed
169
0
Camps Cleared
0
1,483,088
Distance Traveled
1,402,054
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,570
638
33
2
0
287,209
4
W
Chronos
9,258
617
15
1
0
283,561
0
W
Amaterasu
11,825
788
19
1
0
308,558
0
W
Ah Puch
11,677
778
50
3
0
294,757
4
L
Medusa
9,490
633
52
3
0
301,381
3
L
Merlin
9,794
653
37
2
0
283,231
2
W
Khepri
11,046
736
23
2
0
300,487
0
W
Ullr
11,093
740
36
2
0
295,725
1
L
Loki
10,399
693
21
1
0
290,564
3
L
Nox
9,195
613
26
2
0
239,669
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role