Player Matchup

Mercury
Mercury
Platinum II
 
Mercury
Platinum II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Izanami
Izanami
Gold II
Worldwide_XYZ
Izanami
Gold II
Level 129
God Stats
17W - 13L
1,791 SR
Queue Stats
277W - 264L
1,369 MMR
Party 2
Athena
Athena
Silver I
You_Knoww_-
Athena
Silver I
Level 96
God Stats
6W - 8L
1,500 SR
Queue Stats
231W - 245L
1,467 MMR
Party 1
Janus
Janus
Silver I
jbosnakovski
Janus
Silver I
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,545 MMR
Solo
Bakasura
Bakasura
Gold III
onvick08
Bakasura
Gold III
Level 120
God Stats
2W - 1L
1,723 SR
Queue Stats
225W - 218L
1,559 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,603 SR
1,488 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,550 SR
1,547 MMR
Geb
Geb
Gold IV
CPX-Penta-
Geb
Gold IV
Level 157
God Stats
0W - 1L
1,376 SR
Queue Stats
261W - 263L
1,527 MMR
Solo
Sol
Sol
Gold IV
Gamng_Taktikz
Sol
Gold IV
Level 148
God Stats
3W - 4L
1,536 SR
Queue Stats
65W - 74L
1,577 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
Greg232323
Erlang Shen
Silver II
Level 89
God Stats
4W - 2L
1,770 SR
Queue Stats
83W - 94L
1,504 MMR
Solo
Fenrir
Fenrir
Gold II
HappyCalf429566
Fenrir
Gold II
Level 139
God Stats
22W - 25L
1,331 SR
Queue Stats
523W - 512L
1,572 MMR
Solo
Charybdis
Charybdis
Gold III
StormV
Charybdis
Gold III
Level 160
God Stats
6W - 11L
1,736 SR
Queue Stats
151W - 147L
1,553 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
5 / 4 / 10
8,255
635
6,470
8,636
2,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
15
8 / 0 / 3
8,951
689
8,779
6,435
2,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
11
1 / 1 / 14
6,846
527
5,059
12,644
8,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 1 / 5
7,986
614
5,970
5,327
1,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
onvick08
Bakasura
16
8 / 0 / 7
9,725
748
10,561
7,688
4,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
AtlasMulanLokiCliodhna

VS

Bans
BastetThothArachneGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
5,523
425
2,434
7,040
3,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 5 / 2
7,711
593
6,000
8,665
5,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
Greg232323
Erlang Shen
9
0 / 8 / 0
5,756
443
3,406
13,411
6,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
2 / 5 / 1
6,365
490
5,236
11,021
6,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charybdis
StormV
Charybdis
10
2 / 9 / 0
6,164
474
1,698
12,075
2,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
10
26
Kills
6
6
Deaths
29
39
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
4
10
2.5
L
0
2
1
0.25
L
2
5
2
0.6
L
Erlang Shen
Greg232323
Erlang Shen
0
8
0
0
L
2
5
1
0.5
L
Charybdis
StormV
Charybdis
2
9
0
0.22
W
Izanami
8
0
3
9.5
W
Athena
1
1
14
8
W
4
1
5
6.5
W
Bakasura
onvick08
Bakasura
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,839
Damage
18,774
40,730
Taken
52,212
19,311
Mitigated
24,475
11,518
Healing
9,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,470
3,057
0
417
8,636
2,784
26
1,024
7,612
0
40,436
L
2,434
93
61
1,364
7,040
3,062
0
636
6,186
13,137
0
L
6,000
1,738
0
1,687
8,665
5,592
0
2,420
5,652
53,717
0
L
Erlang Shen
Greg232323
Erlang Shen
3,406
1,883
0
2,065
13,411
6,652
0
1,843
10,261
0
27,301
L
5,236
1,102
0
2,308
11,021
6,227
0
1,960
8,574
0
32,449
L
Charybdis
StormV
Charybdis
1,698
816
0
2,292
12,075
2,942
0
3,285
8,717
0
31,044
W
Izanami
8,779
5,258
0
2,694
6,435
2,112
2,466
793
5,642
0
76,799
W
Athena
5,059
906
245
2,957
12,644
8,522
279
2,508
10,136
9,355
3,068
W
5,970
356
0
910
5,327
1,651
1,454
2,459
2,868
47,578
0
W
Bakasura
onvick08
Bakasura
10,561
5,846
0
4,295
7,688
4,242
4,465
1,650
6,038
0
46,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,763
Gold Earned
31,519
443
Minions Killed
328
0
Camps Cleared
0
1,414,716
Distance Traveled
1,160,075
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,255
635
71
5
0
317,417
0
L
Geb
5,523
425
15
1
0
214,140
2
L
Sol
7,711
593
112
9
0
221,634
2
L
Erlang Shen
5,756
443
62
5
0
258,686
0
L
Fenrir
6,365
490
67
5
0
268,396
2
L
Charybdis
6,164
474
72
6
0
197,219
1
W
Izanami
8,951
689
143
11
0
257,469
1
W
Athena
6,846
527
23
2
0
290,535
9
W
Janus
7,986
614
87
7
0
261,449
6
W
Bakasura
9,725
748
119
9
0
287,846
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role