Player Matchup

Charybdis
Charybdis
Das Bamber
Charybdis
Level 148
God Stats
7W - 5L
1,422 SR
Queue Stats
302W - 302L
1,497 Elo+
Party 1
Ganesha
Ganesha
Das Bebii
Ganesha
Level 55
God Stats
13W - 14L
1,417 SR
Queue Stats
63W - 71L
1,458 Elo+
Party 1
Shiva
Shiva
Idkaname213
Shiva
Level 80
God Stats
4W - 3L
1,252 SR
Queue Stats
45W - 62L
1,416 Elo+
Solo
Nemesis
Nemesis
ItsDebow
Nemesis
Level 145
God Stats
6W - 1L
1,807 SR
Queue Stats
116W - 115L
1,496 Elo+
Party 1
Nu Wa
Nu Wa
SquidKiddo
Nu Wa
Level 125
God Stats
4W - 0L
1,731 SR
Queue Stats
29W - 39L
1,496 Elo+
Party 1
Team Averages
Level 111
1,526 SR
1,472 Elo+

VS

Team Averages
Level 115
1,580 SR
1,405 Elo+
Sylvanus
Sylvanus
COG Legomaster
Sylvanus
Level 96
God Stats
5W - 13L
1,456 SR
Queue Stats
67W - 92L
1,443 Elo+
Party 2
King Arthur
King Arthur
Gratiw31
King Arthur
Level 136
God Stats
0W - 5L
1,500 SR
Queue Stats
175W - 172L
1,459 Elo+
Party 2
Zeus
Zeus
Jogo do Bixo
Zeus
Level 151
God Stats
6W - 2L
1,946 SR
Queue Stats
102W - 118L
1,445 Elo+
Party 2
Kukulkan
Kukulkan
TrovaoLaw
Kukulkan
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,470 Elo+
Party 2
Tsukuyomi
Tsukuyomi
cabral198
Tsukuyomi
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,208 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Das Bamber
Charybdis
12
6 / 3 / 0
7,440
620
7,060
7,511
2,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
Das Bebii
Ganesha
9
0 / 2 / 4
5,751
479
2,634
7,910
4,418
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 0 / 2
7,229
602
5,302
11,223
6,208
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
ItsDebow
Nemesis
13
5 / 1 / 5
7,499
625
7,750
7,571
3,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
12
4 / 0 / 5
7,203
600
6,908
3,672
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
3 / 1 / 2
6,358
530
5,354
11,662
7,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Gratiw31
King Arthur
11
0 / 3 / 0
6,494
541
4,799
8,998
5,547
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 5 / 2
5,944
495
4,868
7,133
1,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
TrovaoLaw
Kukulkan
12
1 / 3 / 0
6,867
572
2,992
5,395
1,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
cabral198
Tsukuyomi
10
2 / 5 / 1
6,347
529
2,952
10,172
3,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
17
Kills
6
6
Deaths
17
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
3
1
2
4
W
Charybdis
Das Bamber
Charybdis
6
3
0
2
W
Ganesha
Das Bebii
Ganesha
0
2
4
1
L
King Arthur
Gratiw31
King Arthur
0
3
0
0
W
2
0
2
3
W
Nemesis
ItsDebow
Nemesis
5
1
5
7.5
L
0
5
2
0.2
W
Nu Wa
4
0
5
6.5
L
Kukulkan
TrovaoLaw
Kukulkan
1
3
0
0.33
L
Tsukuyomi
cabral198
Tsukuyomi
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,654
Damage
20,965
37,887
Taken
43,360
17,348
Mitigated
18,439
9,305
Healing
13,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
5,354
1,477
962
4,975
11,662
7,016
0
3,302
8,200
15,397
0
W
Charybdis
Das Bamber
Charybdis
7,060
3,452
0
2,893
7,511
2,195
1,804
4,429
3,082
0
43,924
W
Ganesha
Das Bebii
Ganesha
2,634
378
315
1,982
7,910
4,418
0
3,874
4,036
16,877
0
L
King Arthur
Gratiw31
King Arthur
4,799
504
0
2,148
8,998
5,547
56
353
8,583
4,114
38,757
W
5,302
1,314
0
1,835
11,223
6,208
302
1,465
9,758
0
45,800
W
Nemesis
ItsDebow
Nemesis
7,750
3,353
0
1,530
7,571
3,454
82
1,919
5,652
0
48,192
L
4,868
1,117
0
2,061
7,133
1,572
0
924
6,145
31,812
3,400
W
Nu Wa
6,908
1,505
0
750
3,672
1,073
1,219
1,591
2,081
35,608
0
L
Kukulkan
TrovaoLaw
Kukulkan
2,992
0
0
386
5,395
1,215
312
2,939
2,286
45,352
0
L
Tsukuyomi
cabral198
Tsukuyomi
2,952
578
0
2,470
10,172
3,089
106
1,372
8,604
0
30,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,122
Gold Earned
32,010
383
Minions Killed
342
0
Camps Cleared
0
1,176,056
Distance Traveled
1,127,439
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,358
530
16
1
0
238,782
2
W
Charybdis
7,440
620
99
8
0
214,215
1
W
Ganesha
5,751
479
12
1
0
221,110
2
L
King Arthur
6,494
541
94
8
0
220,006
2
W
Shiva
7,229
602
106
9
0
234,521
4
W
Nemesis
7,499
625
99
8
0
277,728
1
L
Zeus
5,944
495
67
6
0
208,486
4
W
Nu Wa
7,203
600
67
6
0
228,482
2
L
Kukulkan
6,867
572
102
9
0
219,736
3
L
Tsukuyomi
6,347
529
63
5
0
240,429
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role