Player Matchup

Thoth
Thoth
DefinedSquare
Thoth
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 33L
1,469 Elo+
Solo
Artemis
Artemis
MarieBoo
Artemis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Ymir
Ymir
scareface1821
Ymir
Level 37
God Stats
1W - 0L
1,274 SR
Queue Stats
4W - 8L
1,327 Elo+
Party 2
Team Averages
Level 30
1,425 SR
1,432 Elo+

VS

Team Averages
Level 51
1,526 SR
1,421 Elo+
Mercury
Mercury
FrenchToaster4
Mercury
Level 52
God Stats
4W - 7L
1,165 SR
Queue Stats
8W - 15L
1,250 Elo+
Party 1
Geb
Geb
Sigtriggr
Geb
Level 39
God Stats
4W - 2L
1,899 SR
Queue Stats
46W - 60L
1,423 Elo+
Solo
Merlin
Merlin
TheBlur41
Merlin
Level 61
God Stats
3W - 3L
1,514 SR
Queue Stats
28W - 36L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 10
10,620
708
11,823
9,559
3,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
MarieBoo
Artemis
16
9 / 0 / 5
10,901
727
22,748
14,379
6,477
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 1 / 13
10,952
730
3,175
7,299
6,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 0
8,623
575
3,496
13,474
2,550
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 6 / 2
8,141
543
7,796
17,973
12,422
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
TheBlur41
Merlin
15
2 / 2 / 1
9,323
622
14,623
12,704
3,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
15
Kills
3
3
Deaths
15
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
2
10
5
L
1
7
0
0.14
W
Artemis
MarieBoo
Artemis
9
0
5
11.5
L
0
6
2
0.17
L
Merlin
TheBlur41
Merlin
2
2
1
1.25
W
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,746
Damage
25,915
31,237
Taken
44,151
16,588
Mitigated
18,614
5,528
Healing
4,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,823
90
0
170
9,559
3,960
0
5,622
3,540
35,370
0
L
3,496
1,149
0
252
13,474
2,550
0
5,405
8,069
6
19,402
W
Artemis
MarieBoo
Artemis
22,748
14,795
0
4,145
14,379
6,477
91
10,222
3,601
0
72,354
L
7,796
393
0
0
17,973
12,422
0
5,004
12,969
11,724
0
L
Merlin
TheBlur41
Merlin
14,623
977
477
3,825
12,704
3,642
0
5,103
7,601
44,391
0
W
3,175
436
0
1,213
7,299
6,151
32
5,630
1,162
9,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,473
Gold Earned
26,087
163
Minions Killed
114
8
Camps Cleared
4
823,859
Distance Traveled
820,243
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,620
708
46
3
1
289,433
1
L
Mercury
8,623
575
33
2
0
272,341
2
W
Artemis
10,901
727
105
7
6
262,663
3
L
Geb
8,141
543
8
1
0
269,464
1
L
Merlin
9,323
622
73
5
4
278,438
1
W
Ymir
10,952
730
12
1
1
271,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role