Player Matchup

Medusa
Medusa
HastyBoy
Medusa
Level 24
God Stats
1W - 1L
1,848 SR
Queue Stats
167W - 87L
1,574 Elo+
Party 1
Vamana
Vamana
Lightningless
Vamana
Level 86
God Stats
7W - 6L
1,483 SR
Queue Stats
244W - 246L
1,556 Elo+
Party 2
Xing Tian
Xing Tian
bamboppandas
Xing Tian
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 81L
1,539 Elo+
Solo
Eset
Eset
hdthinke
Eset
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 145L
1,556 Elo+
Party 2
Cliodhna
Cliodhna
xKiino47
Cliodhna
Level 125
God Stats
2W - 2L
1,614 SR
Queue Stats
103W - 91L
1,576 Elo+
Party 1
Team Averages
Level 85
1,589 SR
1,560 Elo+

VS

Team Averages
Level 86
1,585 SR
1,574 Elo+
Thoth
Thoth
 
Thoth
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
MASTERHOLLAND
Ra
Level 36
God Stats
19W - 9L
1,750 SR
Queue Stats
79W - 67L
1,692 Elo+
Solo
Rama
Rama
WarlorDZi
Rama
Level 128
God Stats
30W - 12L
1,674 SR
Queue Stats
645W - 612L
1,550 Elo+
Solo
Ravana
Ravana
saladball
Ravana
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 22L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HastyBoy
Medusa
16
3 / 4 / 3
10,052
529
10,884
13,903
4,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

16
1 / 6 / 0
9,799
516
6,514
17,052
13,674
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xing Tian
bamboppandas
Xing Tian
13
1 / 6 / 4
7,787
410
6,778
19,066
18,800
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Eset
15
0 / 6 / 3
9,071
477
6,800
10,955
3,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
xKiino47
Cliodhna
14
5 / 8 / 1
9,021
475
8,317
16,002
5,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
16
6 / 3 / 4
10,234
539
10,476
8,001
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shiva
 
Shiva
16
4 / 2 / 7
9,837
518
10,205
12,613
13,890
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
10 / 0 / 8
12,238
644
13,929
15,689
6,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Rama
19
3 / 2 / 7
10,899
574
10,078
13,895
4,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
saladball
Ravana
18
7 / 3 / 9
11,310
595
11,504
11,920
5,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
65
10
Kills
30
30
Deaths
10
11
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
6
3
4
2.67
W
Shiva
 
Shiva
4
2
7
3.75
L
Medusa
HastyBoy
Medusa
3
4
3
1.13
L
1
6
0
0.17
W
10
0
8
14
W
Rama
3
2
7
3.25
L
Xing Tian
bamboppandas
Xing Tian
1
6
4
0.5
L
Eset
0
6
3
0.25
W
Ravana
saladball
Ravana
7
3
9
3.83
L
Cliodhna
xKiino47
Cliodhna
5
8
1
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,293
Damage
56,192
76,978
Taken
62,118
46,464
Mitigated
32,970
17,995
Healing
30,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
10,476
183
0
1,008
8,001
2,338
1,300
3,449
4,552
62,028
0
W
Shiva
 
Shiva
10,205
1,563
476
1,714
12,613
13,890
239
2,471
10,142
0
58,344
L
Medusa
HastyBoy
Medusa
10,884
5,646
0
4,447
13,903
4,596
0
2,404
11,406
0
74,624
L
6,514
2,587
0
3,781
17,052
13,674
0
9,087
7,441
0
82,999
W
13,929
1,010
2,797
10,282
15,689
6,798
387
3,151
12,538
85,141
0
W
Rama
10,078
8,421
0
9,116
13,895
4,428
2,187
2,010
11,885
0
97,989
L
Xing Tian
bamboppandas
Xing Tian
6,778
512
146
1,836
19,066
18,800
28
4,057
14,806
25,566
0
L
Eset
6,800
422
774
2,262
10,955
3,966
54
3,319
7,606
76,135
0
W
Ravana
saladball
Ravana
11,504
3,232
0
4,777
11,920
5,516
216
2,497
9,423
0
74,283
L
Cliodhna
xKiino47
Cliodhna
8,317
359
0
4,749
16,002
5,428
0
4,608
11,314
0
57,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,730
Gold Earned
54,518
558
Minions Killed
658
0
Camps Cleared
0
1,810,660
Distance Traveled
2,003,210
26
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,234
539
109
6
0
387,049
9
W
Shiva
9,837
518
88
5
0
408,214
6
L
Medusa
10,052
529
134
7
0
351,089
3
L
Vamana
9,799
516
161
8
0
351,145
4
W
Ra
12,238
644
190
10
0
401,412
9
W
Rama
10,899
574
151
8
0
381,794
6
L
Xing Tian
7,787
410
27
1
0
368,207
8
L
Eset
9,071
477
150
8
0
341,543
9
W
Ravana
11,310
595
120
6
0
424,741
4
L
Cliodhna
9,021
475
86
5
0
398,676
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role