Player Matchup

Apollo
Apollo
Platinum II
 
Apollo
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Diamond II
 
Tiamat
Diamond II
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Diamond III
 
Serqet
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fafnir
Fafnir
Diamond IV
Jalins
Fafnir
Diamond IV
Level 158
God Stats
18W - 11L
1,630 SR
Queue Stats
201W - 177L
2,126 MMR
Solo
Amaterasu
Amaterasu
Diamond I
iAlphy
Amaterasu
Diamond I
Level 142
God Stats
34W - 25L
1,615 SR
Queue Stats
382W - 326L
2,449 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 146
1,549 SR
1,815 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,673 SR
2,243 MMR
Bellona
Bellona
Masters
Aѕtro
Bellona
Masters
Level 160
God Stats
11W - 17L
1,624 SR
Queue Stats
366W - 338L
2,784 MMR
Solo
Merlin
Merlin
Platinum I
ElQueDigaUribe
Merlin
Platinum I
Level 115
God Stats
26W - 34L
1,741 SR
Queue Stats
218W - 214L
2,075 MMR
Solo
Khepri
Khepri
Diamond V
NiftyDC
Khepri
Diamond V
Level 160
God Stats
5W - 5L
1,555 SR
Queue Stats
98W - 85L
2,114 MMR
Solo
Bakasura
Bakasura
Diamond III
Slxud
Bakasura
Diamond III
Level 141
God Stats
3W - 3L
1,716 SR
Queue Stats
126W - 116L
2,157 MMR
Solo
Charybdis
Charybdis
Diamond V
WelDisciplinedVC
Charybdis
Diamond V
Level 126
God Stats
5W - 3L
1,731 SR
Queue Stats
318W - 300L
2,086 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
7 / 3 / 8
10,766
673
17,389
12,455
3,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
 
Tiamat
16
3 / 0 / 14
10,185
637
13,717
10,838
5,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
 
Serqet
16
6 / 3 / 10
9,952
622
7,258
9,756
3,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fafnir
Jalins
Fafnir
14
3 / 4 / 15
9,801
613
5,377
15,753
15,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
iAlphy
Amaterasu
17
4 / 0 / 3
10,895
681
4,254
14,334
15,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
GebErlang ShenPersephoneArtio

VS

Bans
AgniNemesisCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aѕtro
Bellona
16
1 / 3 / 1
9,601
600
9,321
14,128
12,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
2 / 5 / 2
8,455
528
10,977
9,278
2,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
NiftyDC
Khepri
12
2 / 5 / 3
7,867
492
3,988
14,773
9,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
Slxud
Bakasura
15
1 / 6 / 1
8,345
522
6,425
13,125
3,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
14
3 / 4 / 1
8,688
543
8,379
10,518
2,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
17
23
Kills
9
10
Deaths
23
50
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
7
3
8
3.67
W
Tiamat
 
Tiamat
3
0
14
10
W
Serqet
 
Serqet
6
3
10
3.67
L
Bellona
Aѕtro
Bellona
1
3
1
0.5
L
2
5
2
0.6
W
Fafnir
Jalins
Fafnir
3
4
15
2.63
L
Khepri
NiftyDC
Khepri
2
5
3
0.7
L
Bakasura
Slxud
Bakasura
1
6
1
0.25
L
Charybdis
3
4
1
0.88
W
Amaterasu
iAlphy
Amaterasu
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,995
Damage
39,090
63,136
Taken
61,822
43,670
Mitigated
31,372
25,451
Healing
12,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
17,389
11,987
0
6,006
12,455
3,888
5,406
2,803
9,420
0
88,038
W
Tiamat
 
Tiamat
13,717
1,242
0
3,476
10,838
5,689
848
3,733
6,661
77,399
0
W
Serqet
 
Serqet
7,258
1,623
0
3,647
9,756
3,321
0
2,585
6,998
0
46,814
L
Bellona
Aѕtro
Bellona
9,321
3,311
0
4,906
14,128
12,746
0
3,233
10,673
0
69,034
L
10,977
165
0
250
9,278
2,444
0
3,245
5,606
69,047
0
W
Fafnir
Jalins
Fafnir
5,377
1,566
0
3,096
15,753
15,459
450
3,179
12,351
19,051
0
L
Khepri
NiftyDC
Khepri
3,988
190
0
1,732
14,773
9,293
0
7,394
6,994
17,987
5,722
L
Bakasura
Slxud
Bakasura
6,425
3,953
0
2,145
13,125
3,993
0
3,415
9,426
0
59,996
L
Charybdis
8,379
5,403
0
3,862
10,518
2,896
0
1,053
9,449
0
70,455
W
Amaterasu
iAlphy
Amaterasu
4,254
1,337
0
9,226
14,334
15,313
0
2,038
12,186
0
73,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,599
Gold Earned
42,956
567
Minions Killed
571
0
Camps Cleared
0
1,720,265
Distance Traveled
1,538,584
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,766
673
141
9
0
320,845
2
W
Tiamat
10,185
637
146
9
0
336,170
3
W
Serqet
9,952
622
82
5
0
381,713
3
L
Bellona
9,601
600
158
10
0
318,407
4
L
Merlin
8,455
528
119
7
0
280,482
2
W
Fafnir
9,801
613
26
2
0
314,570
5
L
Khepri
7,867
492
37
2
0
311,018
5
L
Bakasura
8,345
522
119
7
0
365,527
6
L
Charybdis
8,688
543
138
9
0
263,150
6
W
Amaterasu
10,895
681
172
11
0
366,967
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role