Player Matchup

Bacchus
Bacchus
Diamond II
 
Bacchus
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Grandmaster
 
Arachne
Grandmaster
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Persephone
Persephone
Grandmaster
Adalýnn
Persephone
Grandmaster
Level 158
God Stats
19W - 3L
2,062 SR
Queue Stats
83W - 8L
2,724 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 145
1,687 SR
1,908 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,771 SR
1,802 MMR
Scylla
Scylla
Platinum II
 
Scylla
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Neith
Neith
Gold I
FantomxDPL
Neith
Gold I
Level 108
God Stats
1W - 1L
1,870 SR
Queue Stats
81W - 5L
1,886 MMR
Party 2
Sobek
Sobek
Platinum III
MrEugeneKrabs
Sobek
Platinum III
Level 83
God Stats
3W - 1L
1,942 SR
Queue Stats
35W - 5L
2,021 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
5 / 2 / 6
10,062
839
9,054
14,575
17,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
 
Arachne
13
1 / 1 / 6
8,390
699
6,557
9,290
6,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Persephone
Adalýnn
Persephone
15
6 / 0 / 5
10,251
854
24,291
6,367
2,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
BastetAh Muzen CabFenrirThothNe Zha

VS

Bans
AchillesMedusaGaneshaHou YiAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
1 / 3 / 2
7,839
653
6,024
12,191
3,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
12
1 / 5 / 2
7,833
653
6,204
13,018
3,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 4 / 0
8,347
696
3,973
18,307
16,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
12
Kills
3
3
Deaths
12
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
2
6
4
W
Arachne
 
Arachne
1
1
6
4
L
Scylla
 
Scylla
1
3
2
0.67
W
Persephone
Adalýnn
Persephone
6
0
5
8.5
L
Neith
1
5
2
0.4
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,902
Damage
16,201
30,232
Taken
43,516
25,660
Mitigated
24,054
11,426
Healing
9,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
9,054
536
0
5,257
14,575
17,310
411
3,241
11,015
19,008
0
W
Arachne
 
Arachne
6,557
4,113
0
4,173
9,290
6,002
632
5,090
3,884
0
30,063
L
Scylla
 
Scylla
6,024
795
0
1,816
12,191
3,955
0
10,823
1,368
34,130
0
W
Persephone
Adalýnn
Persephone
24,291
276
0
1,996
6,367
2,348
1,104
1,774
4,593
63,531
0
L
Neith
6,204
1,970
0
1,912
13,018
3,413
0
11,226
1,792
0
28,931
L
3,973
434
136
5,857
18,307
16,686
0
11,317
6,990
15,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,703
Gold Earned
24,019
135
Minions Killed
144
9
Camps Cleared
2
667,665
Distance Traveled
655,707
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,062
839
14
1
0
212,924
2
W
Arachne
8,390
699
35
3
7
226,396
3
L
Scylla
7,839
653
55
5
1
225,250
5
W
Persephone
10,251
854
86
7
2
228,345
4
L
Neith
7,833
653
67
6
1
213,334
3
L
Sobek
8,347
696
22
2
0
217,123
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role