Player Matchup

Danzaburou
Danzaburou
Dejeau
Danzaburou
Level 43
God Stats
142W - 130L
1,439 SR
Queue Stats
672W - 676L
1,456 Elo+
Solo
Cthulhu
Cthulhu
MegasMilks
Cthulhu
Level 43
God Stats
114W - 96L
1,698 SR
Queue Stats
344W - 372L
1,583 Elo+
Solo
Xing Tian
Xing Tian
ReesessPiecess24
Xing Tian
Level 125
God Stats
3W - 1L
1,827 SR
Queue Stats
4W - 8L
1,668 Elo+
Party 1
Zeus
Zeus
Tehnightman
Zeus
Level 124
God Stats
0W - 1L
1,960 SR
Queue Stats
8W - 8L
1,702 Elo+
Party 1
Cernunnos
Cernunnos
alergictobuff
Cernunnos
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,502 Elo+
Solo
Team Averages
Level 73
1,685 SR
1,582 Elo+

VS

Team Averages
Level 91
1,590 SR
1,568 Elo+
Nemesis
Nemesis
 
Nemesis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Gonto boy
King Arthur
Level 127
God Stats
10W - 8L
1,469 SR
Queue Stats
168W - 168L
1,454 Elo+
Solo
Vulcan
Vulcan
Honorizzle
Vulcan
Level 40
God Stats
9W - 6L
1,567 SR
Queue Stats
17W - 17L
1,480 Elo+
Solo
Medusa
Medusa
KarniSensei
Medusa
Level 157
God Stats
9W - 10L
1,584 SR
Queue Stats
395W - 334L
1,609 Elo+
Party 2
Ra
Ra
himmelsheilemich
Ra
Level 7
God Stats
17W - 16L
1,829 SR
Queue Stats
168W - 139L
1,796 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dejeau
Danzaburou
10
3 / 4 / 0
6,096
610
4,922
8,037
2,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
MegasMilks
Cthulhu
9
0 / 4 / 0
5,047
505
2,611
9,257
3,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
9
1 / 3 / 1
5,421
542
2,136
8,982
4,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 7 / 1
6,058
606
5,198
7,760
2,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cernunnos
alergictobuff
Cernunnos
9
0 / 3 / 0
5,204
520
3,254
5,692
1,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
10 / 0 / 1
7,824
782
7,937
7,359
2,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
Gonto boy
King Arthur
9
1 / 3 / 2
5,720
572
5,431
7,702
7,455
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Vulcan
Honorizzle
Vulcan
9
1 / 1 / 3
5,288
529
2,249
3,333
993
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
11
2 / 0 / 5
6,442
644
5,668
5,930
1,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
7 / 3 / 3
6,849
685
7,626
6,673
2,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
7
Kills
21
21
Deaths
7
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
10
0
1
10.5
L
Danzaburou
Dejeau
Danzaburou
3
4
0
0.75
W
King Arthur
Gonto boy
King Arthur
1
3
2
0.67
W
Vulcan
Honorizzle
Vulcan
1
1
3
2.5
W
Medusa
2
0
5
4.5
L
Cthulhu
MegasMilks
Cthulhu
0
4
0
0
L
Xing Tian
1
3
1
0.5
L
3
7
1
0.5
L
Cernunnos
alergictobuff
Cernunnos
0
3
0
0
W
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,121
Damage
28,911
39,728
Taken
30,997
14,103
Mitigated
14,363
8,636
Healing
8,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,937
4,127
0
1,168
7,359
2,302
0
2,394
4,915
0
41,423
L
Danzaburou
Dejeau
Danzaburou
4,922
2,191
0
2,092
8,037
2,280
155
0
8,037
0
25,135
W
King Arthur
Gonto boy
King Arthur
5,431
1,022
0
620
7,702
7,455
24
542
7,160
0
27,769
W
Vulcan
Honorizzle
Vulcan
2,249
1,140
0
937
3,333
993
224
784
2,511
18,134
0
W
Medusa
5,668
2,321
0
3,008
5,930
1,584
512
1,614
4,274
0
39,543
L
Cthulhu
MegasMilks
Cthulhu
2,611
520
99
2,852
9,257
3,306
0
1,236
8,021
27,357
0
L
Xing Tian
2,136
356
76
1,346
8,982
4,750
0
4,349
4,633
12,146
0
L
5,198
1,022
0
346
7,760
2,274
0
3,614
4,146
28,425
0
L
Cernunnos
alergictobuff
Cernunnos
3,254
1,218
0
1,825
5,692
1,493
0
676
5,016
0
34,045
W
7,626
1,158
430
2,300
6,673
2,029
826
4,251
2,192
32,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,826
Gold Earned
32,123
261
Minions Killed
286
0
Camps Cleared
0
919,921
Distance Traveled
1,022,001
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,824
782
76
8
0
243,941
2
L
Danzaburou
6,096
610
53
5
0
179,064
0
W
King Arthur
5,720
572
43
4
0
205,861
3
W
Vulcan
5,288
529
37
4
0
199,116
3
W
Medusa
6,442
644
72
7
0
192,311
3
L
Cthulhu
5,047
505
62
6
0
196,145
2
L
Xing Tian
5,421
542
18
2
0
194,310
2
L
Zeus
6,058
606
61
6
0
168,452
2
L
Cernunnos
5,204
520
67
7
0
181,950
4
W
Ra
6,849
685
58
6
0
180,772
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role