Player Matchup

Serqet
Serqet
LoneWolfBoogie89
Serqet
Level 160
God Stats
4W - 1L
1,724 SR
Queue Stats
130W - 83L
1,770 Elo+
Party 1
Horus
Horus
POSTDRAMA
Horus
Level 160
God Stats
56W - 42L
1,691 SR
Queue Stats
412W - 331L
1,670 Elo+
Party 1
Danzaburou
Danzaburou
PeepingRon420
Danzaburou
Level 160
God Stats
30W - 11L
2,069 SR
Queue Stats
416W - 258L
1,845 Elo+
Party 1
Ymir
Ymir
Shaxow-379865
Ymir
Level 45
God Stats
4W - 2L
1,500 SR
Queue Stats
153W - 90L
1,900 Elo+
Party 1
Agni
Agni
blazedyconfused
Agni
Level 154
God Stats
4W - 4L
1,643 SR
Queue Stats
137W - 81L
1,546 Elo+
Party 1
Team Averages
Level 136
1,725 SR
1,746 Elo+

VS

Team Averages
Level 101
1,490 SR
1,507 Elo+
Susano
Susano
AH_Arrow
Susano
Level 79
God Stats
1W - 1L
1,781 SR
Queue Stats
38W - 32L
1,537 Elo+
Solo
Freya
Freya
Rovert Grant
Freya
Level 117
God Stats
3W - 2L
1,500 SR
Queue Stats
931W - 918L
1,569 Elo+
Solo
Bellona
Bellona
deep-fried-oreo
Bellona
Level 138
God Stats
12W - 16L
1,367 SR
Queue Stats
96W - 98L
1,432 Elo+
Solo
Ymir
Ymir
fxvcd
Ymir
Level 46
God Stats
0W - 3L
1,500 SR
Queue Stats
54W - 64L
1,470 Elo+
Solo
Ra
Ra
r0b0 k1d
Ra
Level 123
God Stats
2W - 2L
1,301 SR
Queue Stats
198W - 209L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 2
6,714
610
2,531
5,899
1,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Horus
POSTDRAMA
Horus
9
1 / 1 / 3
5,849
532
4,747
9,825
5,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
PeepingRon420
Danzaburou
12
1 / 1 / 2
6,942
631
5,812
6,847
2,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
6 / 2 / 4
8,018
729
9,993
8,745
4,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 1 / 3
6,518
593
6,119
4,786
1,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
AH_Arrow
Susano
12
3 / 2 / 1
6,825
620
5,861
9,025
2,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 2 / 0
5,590
508
2,415
6,116
1,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 5 / 2
5,826
530
4,474
10,593
8,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ymir
fxvcd
Ymir
8
1 / 2 / 0
5,315
483
2,907
10,808
5,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 2 / 1
5,891
536
2,276
5,031
1,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
13
Kills
4
5
Deaths
13
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Susano
AH_Arrow
Susano
3
2
1
1.75
W
4
0
2
5
W
Horus
POSTDRAMA
Horus
1
1
3
2.5
W
Danzaburou
PeepingRon420
Danzaburou
1
1
2
2
L
0
2
0
0
W
6
2
4
4
W
1
1
3
2.5
L
0
5
2
0.2
L
Ymir
fxvcd
Ymir
1
2
0
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,202
Damage
17,933
36,102
Taken
41,573
14,863
Mitigated
19,463
11,975
Healing
11,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
AH_Arrow
Susano
5,861
1,517
0
1,356
9,025
2,820
0
2,816
6,209
0
40,690
W
2,531
401
0
510
5,899
1,989
0
191
5,690
0
39,223
W
Horus
POSTDRAMA
Horus
4,747
1,857
895
3,721
9,825
5,242
0
4,149
5,584
0
12,727
W
Danzaburou
PeepingRon420
Danzaburou
5,812
2,182
0
3,175
6,847
2,103
593
1,615
5,232
0
45,786
L
2,415
901
0
2,549
6,116
1,452
0
0
5,991
29,819
0
W
9,993
4,814
0
2,711
8,745
4,173
0
248
8,497
42,303
0
W
6,119
375
0
963
4,786
1,356
0
1,235
3,501
46,933
0
L
4,474
2,095
0
3,266
10,593
8,660
224
6,572
4,021
0
26,615
L
Ymir
fxvcd
Ymir
2,907
321
62
3,088
10,808
5,115
0
3,621
7,173
10,115
0
L
2,276
180
319
1,333
5,031
1,416
0
3,103
1,928
42,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,041
Gold Earned
29,447
339
Minions Killed
309
0
Camps Cleared
0
1,191,634
Distance Traveled
1,084,779
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,825
620
71
6
0
232,303
2
W
Serqet
6,714
610
70
6
0
278,495
4
W
Horus
5,849
532
18
2
0
254,386
3
W
Danzaburou
6,942
631
85
8
0
205,920
1
L
Freya
5,590
508
65
6
0
200,382
2
W
Ymir
8,018
729
79
7
0
211,630
1
W
Agni
6,518
593
87
8
0
241,203
3
L
Bellona
5,826
530
62
6
0
213,427
0
L
Ymir
5,315
483
23
2
0
224,634
3
L
Ra
5,891
536
88
8
0
214,033
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role