Player Matchup

Kuzenbo
Kuzenbo
DancingYurtle82
Kuzenbo
Level 69
God Stats
97W - 76L
1,374 SR
Queue Stats
306W - 297L
1,411 Elo+
Solo
Da Ji
Da Ji
Freshphoenixx
Da Ji
Level 68
God Stats
4W - 1L
1,787 SR
Queue Stats
9W - 8L
1,344 Elo+
Solo
Persephone
Persephone
Mendo7
Persephone
Level 101
God Stats
48W - 57L
1,322 SR
Queue Stats
251W - 288L
1,436 Elo+
Party 2
Danzaburou
Danzaburou
XGodzilla7X
Danzaburou
Level 107
God Stats
29W - 24L
1,518 SR
Queue Stats
464W - 537L
1,479 Elo+
Solo
Shiva
Shiva
jigglyjulian
Shiva
Level 42
God Stats
35W - 42L
1,566 SR
Queue Stats
249W - 289L
1,430 Elo+
Party 2
Team Averages
Level 77
1,513 SR
1,420 Elo+

VS

Team Averages
Level 99
1,507 SR
1,449 Elo+
Ra
Ra
DirtyMcFilthy12
Ra
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 16L
1,547 Elo+
Party 1
Ymir
Ymir
UnsnarledCandy
Ymir
Level 146
God Stats
4W - 5L
1,514 SR
Queue Stats
187W - 220L
1,447 Elo+
Party 1
Arachne
Arachne
XxLegendHasItxX
Arachne
Level 125
God Stats
12W - 9L
1,656 SR
Queue Stats
102W - 91L
1,432 Elo+
Party 1
Shiva
Shiva
cocowhite131
Shiva
Level 82
God Stats
22W - 21L
1,526 SR
Queue Stats
42W - 33L
1,475 Elo+
Solo
Artemis
Artemis
mauribena
Artemis
Level 58
God Stats
5W - 7L
1,337 SR
Queue Stats
155W - 156L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 16
11,472
499
10,649
25,972
32,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
15 / 0 / 8
13,252
576
19,425
14,020
12,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Persephone
Mendo7
Persephone
19
4 / 2 / 9
13,106
570
24,912
11,053
4,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
XGodzilla7X
Danzaburou
19
4 / 1 / 8
12,756
555
10,736
12,327
5,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
8 / 5 / 11
12,494
543
18,208
19,612
19,704
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 1
9,722
423
5,286
13,773
4,259
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 9 / 3
9,791
426
10,405
29,044
21,918
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
3 / 6 / 3
10,519
457
11,112
22,874
6,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
4 / 9 / 2
10,565
459
15,082
25,567
20,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
mauribena
Artemis
14
1 / 5 / 1
9,192
400
9,144
13,668
3,770
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
21
35
Kills
11
11
Deaths
35
52
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
3
16
4
L
1
6
1
0.25
W
15
0
8
19
W
Persephone
Mendo7
Persephone
4
2
9
4.25
L
2
9
3
0.39
W
Danzaburou
XGodzilla7X
Danzaburou
4
1
8
8
L
3
6
3
0.75
L
4
9
2
0.56
W
8
5
11
2.7
L
Artemis
mauribena
Artemis
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,930
Damage
51,029
82,984
Taken
104,926
74,217
Mitigated
57,005
24,006
Healing
20,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,649
4,001
756
6,397
25,972
32,742
160
6,385
19,550
36,128
0
L
5,286
467
1,115
2,072
13,773
4,259
738
5,074
8,699
64,004
0
W
19,425
5,333
330
2,080
14,020
12,062
1,055
2,334
11,610
0
77,720
W
Persephone
Mendo7
Persephone
24,912
288
295
3,251
11,053
4,134
2,047
1,605
9,365
105,514
0
L
10,405
968
192
2,330
29,044
21,918
0
11,324
17,720
44,309
0
W
Danzaburou
XGodzilla7X
Danzaburou
10,736
4,541
0
6,081
12,327
5,575
6,076
1,804
10,523
0
105,669
L
11,112
7,063
285
9,140
22,874
6,265
0
11,969
10,905
0
73,604
L
15,082
1,329
0
2,681
25,567
20,793
0
3,433
22,134
0
65,056
W
18,208
2,928
396
4,420
19,612
19,704
2,556
3,561
15,195
267
62,787
L
Artemis
mauribena
Artemis
9,144
5,342
9
2,904
13,668
3,770
1,138
3,890
9,778
0
55,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,080
Gold Earned
49,789
573
Minions Killed
491
0
Camps Cleared
0
2,160,917
Distance Traveled
1,863,264
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,472
499
31
1
0
456,350
7
L
Ra
9,722
423
123
5
0
334,497
2
W
Da Ji
13,252
576
96
4
0
451,762
3
W
Persephone
13,106
570
181
8
0
422,774
3
L
Ymir
9,791
426
59
3
0
338,772
9
W
Danzaburou
12,756
555
177
8
0
370,597
8
L
Arachne
10,519
457
119
5
0
418,766
3
L
Shiva
10,565
459
96
4
0
373,223
3
W
Shiva
12,494
543
88
4
0
459,434
1
L
Artemis
9,192
400
94
4
0
398,006
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role