Player Matchup

Ao Kuang
Ao Kuang
Kriegsmajor
Ao Kuang
Level 48
God Stats
5W - 3L
1,619 SR
Queue Stats
30W - 32L
1,433 Elo+
Party 1
Hou Yi
Hou Yi
nH_Ghostiie
Hou Yi
Level 49
God Stats
6W - 8L
1,258 SR
Queue Stats
39W - 33L
1,435 Elo+
Party 1
Tiamat
Tiamat
xBillabong17
Tiamat
Level 46
God Stats
6W - 5L
1,406 SR
Queue Stats
69W - 70L
1,454 Elo+
Party 1
Gilgamesh
Gilgamesh
x_FoF_xGenius
Gilgamesh
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,237 Elo+
Party 2
Khepri
Khepri
x_FoF_xSwissy
Khepri
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,237 Elo+
Party 2
Team Averages
Level 41
1,457 SR
1,359 Elo+

VS

Team Averages
Level 68
1,429 SR
1,452 Elo+
Ao Kuang
Ao Kuang
DeViLlIkECooKIE
Ao Kuang
Level 128
God Stats
4W - 4L
1,273 SR
Queue Stats
517W - 624L
1,486 Elo+
Party 4
Sun Wukong
Sun Wukong
UltimateDespairs
Sun Wukong
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
justin13092000
Danzaburou
Level 27
God Stats
31W - 19L
1,372 SR
Queue Stats
244W - 261L
1,450 Elo+
Party 4
Discordia
Discordia
sroomie
Discordia
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 16L
1,500 Elo+
Party 3
Horus
Horus
steelsword13563
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,323 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Kriegsmajor
Ao Kuang
16
3 / 2 / 2
9,396
553
7,379
10,993
3,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
14
1 / 3 / 0
7,927
466
2,904
9,348
3,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
16
1 / 4 / 1
9,419
554
4,591
8,782
3,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
x_FoF_xGenius
Gilgamesh
13
0 / 4 / 0
7,624
448
1,994
7,652
3,509
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 4 / 1
7,187
423
1,146
10,908
9,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
15
1 / 1 / 3
8,797
517
2,071
11,060
3,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
UltimateDespairs
Sun Wukong
18
10 / 1 / 2
10,648
626
10,652
13,808
8,809
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
justin13092000
Danzaburou
17
3 / 1 / 0
10,655
627
8,979
7,562
2,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
sroomie
Discordia
15
3 / 2 / 5
8,985
529
6,264
9,165
2,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

2
0 / 0 / 0
5,120
301
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
17
17
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
1
1
3
2.5
W
Ao Kuang
Kriegsmajor
Ao Kuang
3
2
2
2
L
Sun Wukong
UltimateDespairs
Sun Wukong
10
1
2
11
L
Danzaburou
justin13092000
Danzaburou
3
1
0
3
W
Hou Yi
1
3
0
0.33
L
Discordia
sroomie
Discordia
3
2
5
2.75
L
0
0
0
0
W
Tiamat
1
4
1
0.38
W
Gilgamesh
x_FoF_xGenius
Gilgamesh
0
4
0
0
W
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,014
Damage
27,966
47,683
Taken
41,595
23,614
Mitigated
17,222
13,737
Healing
17,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
2,071
397
0
4,957
11,060
3,615
917
3,121
7,829
58,746
0
W
Ao Kuang
Kriegsmajor
Ao Kuang
7,379
2,304
0
4,051
10,993
3,912
0
2,322
8,671
70,164
0
L
Sun Wukong
UltimateDespairs
Sun Wukong
10,652
2,981
0
6,245
13,808
8,809
401
3,203
10,449
0
63,571
L
Danzaburou
justin13092000
Danzaburou
8,979
3,049
0
4,062
7,562
2,165
2,156
837
6,725
0
77,202
W
Hou Yi
2,904
1,840
0
2,979
9,348
3,252
802
594
8,754
0
59,076
L
Discordia
sroomie
Discordia
6,264
48
88
2,552
9,165
2,633
159
5,427
3,476
51,072
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Tiamat
4,591
168
0
3,442
8,782
3,488
510
3,600
4,961
63,364
0
W
Gilgamesh
x_FoF_xGenius
Gilgamesh
1,994
818
0
1,033
7,652
3,509
644
87
7,565
6,033
28,969
W
1,146
121
345
1,887
10,908
9,453
223
1,732
9,176
19,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,553
Gold Earned
44,205
460
Minions Killed
481
0
Camps Cleared
0
1,558,262
Distance Traveled
1,320,366
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,797
517
129
8
0
309,707
4
W
Ao Kuang
9,396
553
107
6
0
358,880
3
L
Sun Wukong
10,648
626
121
7
0
368,917
10
L
Danzaburou
10,655
627
143
8
0
325,354
5
W
Hou Yi
7,927
466
102
6
0
274,413
0
L
Discordia
8,985
529
88
5
0
316,388
2
L
Horus
5,120
301
0
0
0
0
0
W
Tiamat
9,419
554
137
8
0
293,216
3
W
Gilgamesh
7,624
448
81
5
0
300,135
3
W
Khepri
7,187
423
33
2
0
331,618
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role