Player Matchup

Sol
Sol
Javisel
Sol
Level 160
God Stats
3W - 3L
1,443 SR
Queue Stats
48W - 60L
1,560 Elo+
Solo
Scylla
Scylla
Jaxschult
Scylla
Level 69
God Stats
17W - 10L
1,727 SR
Queue Stats
181W - 158L
1,616 Elo+
Solo
Ullr
Ullr
KronicZin
Ullr
Level 157
God Stats
18W - 17L
1,734 SR
Queue Stats
57W - 61L
1,732 Elo+
Solo
Terra
Terra
MkDemolisher
Terra
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 38L
1,658 Elo+
Solo
Da Ji
Da Ji
ZÕRYU
Da Ji
Level 129
God Stats
5W - 3L
1,473 SR
Queue Stats
104W - 106L
1,572 Elo+
Solo
Team Averages
Level 127
1,575 SR
1,628 Elo+

VS

Team Averages
Level 134
1,501 SR
1,554 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
ILuv Wyte Girlz
Tyr
Level 156
God Stats
7W - 8L
1,285 SR
Queue Stats
461W - 476L
1,593 Elo+
Solo
Atlas
Atlas
ItsBrickOutside
Atlas
Level 144
God Stats
22W - 16L
1,487 SR
Queue Stats
46W - 49L
1,543 Elo+
Solo
Izanami
Izanami
Kenton227
Izanami
Level 159
God Stats
7W - 6L
1,421 SR
Queue Stats
259W - 297L
1,511 Elo+
Solo
Hera
Hera
Wanderingvlad
Hera
Level 104
God Stats
1W - 1L
1,811 SR
Queue Stats
21W - 17L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
5 / 3 / 5
8,287
829
13,449
12,187
3,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
Jaxschult
Scylla
14
3 / 1 / 6
7,885
789
9,139
5,906
2,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
16
2 / 1 / 5
8,403
840
5,001
7,136
3,047
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 1 / 11
7,797
780
4,958
11,785
8,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
ZÕRYU
Da Ji
14
5 / 2 / 5
7,970
797
7,064
8,262
3,561
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
1 / 4 / 3
7,647
765
12,386
9,152
2,899
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 6 / 2
7,240
724
3,868
13,536
9,984
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 0 / 3
8,515
852
7,389
12,930
9,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
Kenton227
Izanami
14
0 / 2 / 2
7,318
732
5,088
5,848
1,825
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 4 / 2
8,294
829
6,941
7,504
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
16
Kills
8
8
Deaths
16
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
4
3
0.63
L
1
6
2
0.33
L
3
0
3
4.5
W
Sol
5
3
5
2.5
W
Scylla
Jaxschult
Scylla
3
1
6
6
L
Izanami
Kenton227
Izanami
0
2
2
0.5
W
Ullr
2
1
5
4.5
W
1
1
11
6.5
L
3
4
2
1
W
Da Ji
ZÕRYU
Da Ji
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,611
Damage
35,672
45,276
Taken
48,970
21,634
Mitigated
25,907
8,825
Healing
8,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
12,386
304
0
1,614
9,152
2,899
0
6,490
2,594
30,160
0
L
3,868
202
0
738
13,536
9,984
0
5,135
8,191
0
15,268
L
7,389
2,388
1,361
3,721
12,930
9,169
0
7,572
5,124
20,270
0
W
Sol
13,449
5,760
0
4,157
12,187
3,899
1,333
9,133
3,054
30,190
0
W
Scylla
Jaxschult
Scylla
9,139
441
0
962
5,906
2,259
0
3,086
2,820
28,370
0
L
Izanami
Kenton227
Izanami
5,088
2,922
0
320
5,848
1,825
1,089
3,389
2,379
0
26,882
W
Ullr
5,001
1,314
0
728
7,136
3,047
0
2,490
4,646
0
34,092
W
4,958
787
418
1,936
11,785
8,868
62
7,240
4,545
12,645
0
L
6,941
1,580
0
805
7,504
2,030
21
4,329
3,136
25,067
0
W
Da Ji
ZÕRYU
Da Ji
7,064
962
0
624
8,262
3,561
336
4,767
3,495
0
17,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,342
Gold Earned
39,014
206
Minions Killed
199
0
Camps Cleared
0
1,102,895
Distance Traveled
1,035,784
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,647
765
52
5
0
196,020
1
L
Tyr
7,240
724
20
2
0
206,759
2
L
Atlas
8,515
852
28
3
0
234,398
2
W
Sol
8,287
829
38
4
0
193,578
0
W
Scylla
7,885
789
49
5
0
212,552
2
L
Izanami
7,318
732
54
5
0
205,208
1
W
Ullr
8,403
840
73
7
0
226,865
2
W
Terra
7,797
780
14
1
0
228,709
2
L
Hera
8,294
829
45
5
0
193,399
1
W
Da Ji
7,970
797
32
3
0
241,191
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role