Player Matchup

Arachne
Arachne
GSN Insanity
Arachne
Level 120
God Stats
5W - 4L
1,636 SR
Queue Stats
588W - 489L
1,598 Elo+
Party 1
Sun Wukong
Sun Wukong
NymoreRyder93
Sun Wukong
Level 44
God Stats
8W - 10L
1,483 SR
Queue Stats
74W - 78L
1,491 Elo+
Party 1
Shiva
Shiva
RapzboneTV
Shiva
Level 73
God Stats
96W - 82L
1,521 SR
Queue Stats
1,007W - 933L
1,468 Elo+
Party 1
Nox
Nox
WOLDEN28
Nox
Level 49
God Stats
10W - 9L
1,264 SR
Queue Stats
169W - 171L
1,394 Elo+
Solo
Nu Wa
Nu Wa
WhereIsMyBong
Nu Wa
Level 142
God Stats
3W - 4L
1,342 SR
Queue Stats
377W - 326L
1,538 Elo+
Party 1
Team Averages
Level 86
1,449 SR
1,498 Elo+

VS

Team Averages
Level 95
1,474 SR
1,430 Elo+
Freya
Freya
Docterdonut9784
Freya
Level 17
God Stats
0W - 2L
1,167 SR
Queue Stats
11W - 8L
1,582 Elo+
Party 2
Izanami
Izanami
Persephone7523
Izanami
Level 96
God Stats
0W - 4L
1,496 SR
Queue Stats
138W - 159L
1,176 Elo+
Party 2
Hera
Hera
Shadowpanda1918
Hera
Level 127
God Stats
1W - 3L
1,692 SR
Queue Stats
49W - 45L
1,496 Elo+
Party 2
Bakasura
Bakasura
ShankyShadow400
Bakasura
Level 87
God Stats
11W - 9L
1,657 SR
Queue Stats
85W - 105L
1,501 Elo+
Party 2
Shiva
Shiva
THE LIQUIDGATOR
Shiva
Level 146
God Stats
11W - 16L
1,359 SR
Queue Stats
844W - 909L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GSN Insanity
Arachne
14
9 / 0 / 2
8,149
627
9,442
10,518
3,825
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
NymoreRyder93
Sun Wukong
11
3 / 2 / 3
6,750
519
5,288
12,648
5,634
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shiva
11
4 / 0 / 6
7,272
559
6,795
11,964
5,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 1 / 5
6,657
512
2,001
3,683
1,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
3 / 2 / 8
7,119
548
10,794
6,577
1,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
6,610
508
5,797
8,208
2,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
1 / 4 / 0
6,707
516
6,079
10,755
2,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 4 / 0
7,223
556
7,817
7,755
2,657
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
11
1 / 4 / 0
6,333
487
2,441
11,850
3,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 4 / 0
6,577
506
3,823
13,306
9,394
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
19
Kills
5
5
Deaths
19
24
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Arachne
GSN Insanity
Arachne
9
0
2
10
W
Sun Wukong
NymoreRyder93
Sun Wukong
3
2
3
2.25
L
1
4
0
0.25
W
Shiva
4
0
6
7
L
1
4
0
0.25
L
Bakasura
1
4
0
0.25
L
1
4
0
0.25
W
0
1
5
2.5
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,320
Damage
25,957
45,390
Taken
51,874
18,263
Mitigated
20,689
13,874
Healing
16,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,797
2,682
0
2,688
8,208
2,297
0
2,808
5,266
36,311
0
W
Arachne
GSN Insanity
Arachne
9,442
7,355
0
6,961
10,518
3,825
0
1,566
8,867
0
43,873
W
Sun Wukong
NymoreRyder93
Sun Wukong
5,288
510
0
1,231
12,648
5,634
225
7,248
5,400
0
32,598
L
6,079
3,144
0
2,990
10,755
2,443
280
3,208
7,541
0
47,615
W
Shiva
6,795
1,308
392
2,964
11,964
5,833
0
1,888
10,076
0
29,580
L
7,817
2,327
0
1,886
7,755
2,657
36
232
7,523
48,447
0
L
Bakasura
2,441
1,332
0
2,314
11,850
3,898
47
1,840
9,916
0
29,479
L
3,823
534
1,083
5,130
13,306
9,394
0
4,270
8,996
0
31,382
W
2,001
341
0
1,222
3,683
1,291
733
2,149
1,534
32,465
0
W
10,794
3,801
0
1,104
6,577
1,680
980
763
5,814
44,781
2,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,947
Gold Earned
33,450
317
Minions Killed
392
0
Camps Cleared
0
1,402,436
Distance Traveled
1,246,616
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,610
508
80
6
0
214,811
2
W
Arachne
8,149
627
79
6
0
323,094
0
W
Sun Wukong
6,750
519
52
4
0
260,888
4
L
Izanami
6,707
516
95
7
0
245,134
0
W
Shiva
7,272
559
46
4
0
299,660
1
L
Hera
7,223
556
95
7
0
213,195
2
L
Bakasura
6,333
487
72
6
0
295,396
0
L
Shiva
6,577
506
50
4
0
278,080
3
W
Nox
6,657
512
72
6
0
277,219
5
W
Nu Wa
7,119
548
68
5
0
241,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role