Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold III
 
Morgan Le Fay
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold IV
BeamyDock53
Izanami
Gold IV
Level 122
God Stats
0W - 2L
1,302 SR
Queue Stats
62W - 68L
1,322 MMR
Solo
Guan Yu
Guan Yu
Silver I
Joshuapb
Guan Yu
Silver I
Level 134
God Stats
2W - 3L
1,317 SR
Queue Stats
221W - 223L
1,329 MMR
Solo
Fenrir
Fenrir
Gold IV
Nicholson17
Fenrir
Gold IV
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
820W - 818L
1,385 MMR
Solo
Kali
Kali
Silver I
icantwin281
Kali
Silver I
Level 66
God Stats
6W - 5L
1,909 SR
Queue Stats
184W - 194L
1,389 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,506 SR
1,385 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,462 SR
1,388 MMR
Cabrakan
Cabrakan
Gold V
 
Cabrakan
Gold V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zeus
Zeus
Silver I
TheUnborn44
Zeus
Silver I
Level 145
God Stats
30W - 22L
1,530 SR
Queue Stats
151W - 152L
1,394 MMR
Solo
Achilles
Achilles
Gold IV
afternoonquicki
Achilles
Gold IV
Level 125
God Stats
7W - 9L
1,157 SR
Queue Stats
442W - 460L
1,261 MMR
Party 1
Cupid
Cupid
Gold IV
maxelex
Cupid
Gold IV
Level 158
God Stats
8W - 3L
1,468 SR
Queue Stats
381W - 388L
1,384 MMR
Solo
Nemesis
Nemesis
Gold V
pr픢st픬n
Nemesis
Gold V
Level 89
God Stats
12W - 6L
1,657 SR
Queue Stats
79W - 74L
1,401 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
16
4 / 5 / 0
10,030
502
9,671
12,126
3,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Izanami
BeamyDock53
Izanami
17
1 / 3 / 3
10,220
511
8,057
16,076
4,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Joshuapb
Guan Yu
12
1 / 4 / 1
7,997
400
4,489
13,628
10,164
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
15
6 / 5 / 3
10,617
531
7,867
16,438
7,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
0 / 6 / 6
8,753
438
3,827
17,434
6,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
CliodhnaBastetAgniAthena

VS

Bans
AtlasThothMedusaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
15
3 / 3 / 6
10,150
508
6,988
16,235
17,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
7 / 3 / 8
12,126
606
17,634
9,764
2,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
16
3 / 2 / 6
10,668
533
8,151
15,265
15,835
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
maxelex
Cupid
18
2 / 3 / 3
11,465
573
12,346
13,340
4,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nemesis
pr픢st픬n
Nemesis
19
8 / 1 / 3
11,835
592
11,091
11,472
6,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
12
Kills
23
23
Deaths
12
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
4
5
0
0.8
W
Cabrakan
 
Cabrakan
3
3
6
2
L
Izanami
BeamyDock53
Izanami
1
3
3
0.83
L
Guan Yu
Joshuapb
Guan Yu
1
4
1
0.38
L
Fenrir
6
5
3
1.5
W
7
3
8
3.67
W
Achilles
3
2
6
3
L
0
6
6
0.5
W
Cupid
maxelex
Cupid
2
3
3
1.17
W
Nemesis
pr픢st픬n
Nemesis
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,911
Damage
56,210
75,702
Taken
66,076
32,442
Mitigated
46,361
15,759
Healing
12,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
9,671
679
0
938
12,126
3,562
336
3,165
8,961
67,513
0
W
Cabrakan
 
Cabrakan
6,988
513
0
1,972
16,235
17,017
459
2,244
13,703
34,212
242
L
Izanami
BeamyDock53
Izanami
8,057
4,331
0
4,806
16,076
4,367
0
1,682
14,394
0
98,679
L
Guan Yu
Joshuapb
Guan Yu
4,489
314
170
2,162
13,628
10,164
398
3,271
10,357
0
34,806
L
Fenrir
7,867
2,430
2,041
2,443
16,438
7,879
0
8,945
7,493
34
30,584
W
17,634
1,096
0
2,373
9,764
2,895
48
2,328
7,008
88,523
0
W
Achilles
8,151
1,320
0
1,696
15,265
15,835
175
968
14,229
256
54,516
L
3,827
1,621
0
3,199
17,434
6,470
0
7,540
9,894
0
59,238
W
Cupid
maxelex
Cupid
12,346
8,543
174
4,760
13,340
4,437
2,522
998
12,250
0
97,557
W
Nemesis
pr픢st픬n
Nemesis
11,091
4,049
0
1,360
11,472
6,177
852
2,464
8,811
0
94,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,617
Gold Earned
56,244
530
Minions Killed
604
0
Camps Cleared
0
1,925,356
Distance Traveled
1,949,786
31
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,030
502
129
6
0
365,476
6
W
Cabrakan
10,150
508
41
2
0
410,032
4
L
Izanami
10,220
511
182
9
0
356,445
4
L
Guan Yu
7,997
400
77
4
0
398,360
9
L
Fenrir
10,617
531
39
2
0
401,039
9
W
Zeus
12,126
606
151
8
0
353,941
13
W
Achilles
10,668
533
94
5
0
384,734
4
L
Kali
8,753
438
103
5
0
404,036
3
W
Cupid
11,465
573
168
8
0
357,686
7
W
Nemesis
11,835
592
150
8
0
443,393
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role