Player Matchup

Erlang Shen
Erlang Shen
Masters
 
Erlang Shen
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Masters
Fireballninja
Thoth
Masters
Level 160
God Stats
3W - 4L
1,344 SR
Queue Stats
251W - 208L
2,473 MMR
Solo
Amaterasu
Amaterasu
Masters
Jabbér
Amaterasu
Masters
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 77L
2,272 MMR
Solo
Yemoja
Yemoja
Diamond V
Quig
Yemoja
Diamond V
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 13L
2,229 MMR
Party 2
Charybdis
Charybdis
Diamond III
dudemanbro429
Charybdis
Diamond III
Level 153
God Stats
6W - 1L
1,893 SR
Queue Stats
179W - 85L
2,425 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 155
1,547 SR
2,180 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 131
1,563 SR
2,182 MMR
Set
Set
Masters
 
Set
Masters
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Diamond V
SmallKayak
Sylvanus
Diamond V
Level 160
God Stats
1W - 3L
1,488 SR
Queue Stats
198W - 195L
2,101 MMR
Solo
Thor
Thor
Platinum I
TortillaTiesa
Thor
Platinum I
Level 99
God Stats
1W - 3L
1,500 SR
Queue Stats
141W - 115L
2,100 MMR
Solo
Tiamat
Tiamat
Masters
Trypno
Tiamat
Masters
Level 160
God Stats
9W - 15L
1,490 SR
Queue Stats
196W - 169L
2,618 MMR
Party 1
Tyr
Tyr
Masters
niipplelicker69
Tyr
Masters
Level 150
God Stats
62W - 63L
1,834 SR
Queue Stats
964W - 948L
2,590 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
17
7 / 1 / 8
10,422
613
8,377
13,663
9,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
4 / 5 / 6
9,868
580
8,970
8,669
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Jabbér
Amaterasu
17
6 / 2 / 6
10,447
615
12,376
17,080
17,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Yemoja
Quig
Yemoja
14
1 / 0 / 13
9,120
536
6,236
9,155
8,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
dudemanbro429
Charybdis
17
3 / 1 / 7
10,228
602
12,474
12,877
4,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
PersephoneSerqetFenrirBellona

VS

Bans
IzanamiAresArtioBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
4 / 3 / 0
9,288
546
7,760
12,684
4,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
SmallKayak
Sylvanus
12
0 / 4 / 4
7,693
453
3,609
14,833
10,832
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 4 / 0
8,982
528
5,220
11,977
3,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Trypno
Tiamat
14
3 / 7 / 3
8,383
493
7,698
12,823
5,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 3 / 2
8,927
525
10,876
15,980
14,904
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
18
21
Kills
9
9
Deaths
21
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
7
1
8
11
L
Set
 
Set
4
3
0
1.33
W
4
5
6
1.4
W
Amaterasu
Jabbér
Amaterasu
6
2
6
4.5
W
Yemoja
Quig
Yemoja
1
0
13
7.5
L
Sylvanus
SmallKayak
Sylvanus
0
4
4
0.5
L
2
4
0
0.5
L
Tiamat
Trypno
Tiamat
3
7
3
0.64
W
Charybdis
dudemanbro429
Charybdis
3
1
7
6.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,433
Damage
35,163
61,444
Taken
68,297
42,636
Mitigated
38,615
30,269
Healing
17,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
8,377
3,711
0
4,377
13,663
9,739
128
3,822
9,649
0
77,558
L
Set
 
Set
7,760
2,797
0
2,232
12,684
4,653
0
2,715
9,969
0
60,744
W
8,970
535
0
746
8,669
2,847
233
2,940
5,505
67,238
0
W
Amaterasu
Jabbér
Amaterasu
12,376
6,838
0
9,243
17,080
17,129
307
3,348
13,683
0
65,203
W
Yemoja
Quig
Yemoja
6,236
1,585
4,586
3,682
9,155
8,174
152
2,060
6,268
20,033
3,987
L
Sylvanus
SmallKayak
Sylvanus
3,609
518
3,098
4,507
14,833
10,832
0
4,151
10,682
16,785
0
L
5,220
1,527
0
90
11,977
3,092
0
2,067
9,910
0
77,664
L
Tiamat
Trypno
Tiamat
7,698
1,021
0
1,747
12,823
5,134
48
4,400
8,423
52,834
0
W
Charybdis
dudemanbro429
Charybdis
12,474
5,557
2
7,633
12,877
4,747
621
1,350
10,802
0
96,531
L
10,876
1,500
0
5,477
15,980
14,904
0
1,267
14,713
0
69,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,085
Gold Earned
43,273
598
Minions Killed
517
0
Camps Cleared
0
1,713,214
Distance Traveled
1,640,030
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,422
613
132
8
0
386,792
3
L
Set
9,288
546
110
6
0
342,600
6
W
Thoth
9,868
580
128
8
0
320,427
6
W
Amaterasu
10,447
615
138
8
0
327,442
4
W
Yemoja
9,120
536
29
2
0
369,833
7
L
Sylvanus
7,693
453
27
2
0
314,259
5
L
Thor
8,982
528
125
7
0
335,825
2
L
Tiamat
8,383
493
116
7
0
303,556
1
W
Charybdis
10,228
602
171
10
0
308,720
5
L
Tyr
8,927
525
139
8
0
343,790
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role