Player Matchup

Agni
Agni
DisturbedOver
Agni
Level 149
God Stats
1W - 1L
1,327 SR
Queue Stats
171W - 161L
1,549 Elo+
Solo
Jing Wei
Jing Wei
Gemini1218
Jing Wei
Level 101
God Stats
12W - 7L
1,607 SR
Queue Stats
171W - 153L
1,558 Elo+
Solo
Thanatos
Thanatos
MF Gorilla
Thanatos
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 34L
1,578 Elo+
Solo
Set
Set
ThePotatoCop
Set
Level 84
God Stats
3W - 2L
1,526 SR
Queue Stats
132W - 108L
1,574 Elo+
Solo
Kuzenbo
Kuzenbo
xannyprincess123
Kuzenbo
Level 125
God Stats
2W - 0L
1,847 SR
Queue Stats
47W - 47L
1,525 Elo+
Solo
Team Averages
Level 109
1,561 SR
1,557 Elo+

VS

Team Averages
Level 144
1,511 SR
1,563 Elo+
Arachne
Arachne
 
Arachne
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
B-RAYNE96
Raijin
Level 156
God Stats
0W - 3L
1,252 SR
Queue Stats
765W - 732L
1,584 Elo+
Party 2
King Arthur
King Arthur
Foxtrot573
King Arthur
Level 154
God Stats
212W - 243L
1,545 SR
Queue Stats
923W - 877L
1,560 Elo+
Party 2
Osiris
Osiris
LigitTORQUER
Osiris
Level 126
God Stats
4W - 5L
1,708 SR
Queue Stats
492W - 494L
1,594 Elo+
Party 1
Olorun
Olorun
drip101
Olorun
Level 126
God Stats
3W - 4L
1,551 SR
Queue Stats
523W - 509L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 0
10,288
643
10,921
8,820
2,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Gemini1218
Jing Wei
12
1 / 4 / 2
7,467
467
7,137
10,743
3,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
MF Gorilla
Thanatos
14
0 / 4 / 2
7,834
490
4,554
14,232
4,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 3 / 1
9,728
608
14,902
14,171
12,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 3 / 2
7,364
460
5,915
14,655
14,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
7 / 5 / 2
8,851
553
10,292
15,308
5,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
B-RAYNE96
Raijin
15
2 / 1 / 1
8,999
562
5,565
8,570
2,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Foxtrot573
King Arthur
13
3 / 0 / 4
7,512
470
8,164
10,436
7,290
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Osiris
13
1 / 4 / 3
8,269
517
9,977
15,609
16,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Olorun
drip101
Olorun
13
3 / 2 / 4
8,166
510
7,745
9,412
5,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
12
Kills
16
16
Deaths
12
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
7
5
2
1.6
L
Raijin
B-RAYNE96
Raijin
2
1
1
2.5
W
6
2
0
3
L
King Arthur
Foxtrot573
King Arthur
3
0
4
5
W
Jing Wei
Gemini1218
Jing Wei
1
4
2
0.5
L
Osiris
1
4
3
0.63
W
Thanatos
MF Gorilla
Thanatos
0
4
2
0.25
W
5
3
1
1.83
L
Olorun
drip101
Olorun
3
2
4
2.5
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,429
Damage
41,743
62,621
Taken
59,335
37,851
Mitigated
37,735
22,048
Healing
22,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
10,292
7,377
56
6,035
15,308
5,895
85
1,957
13,313
0
39,281
L
Raijin
B-RAYNE96
Raijin
5,565
727
0
3,120
8,570
2,822
737
4,587
3,715
54,736
0
W
10,921
454
92
3,971
8,820
2,749
345
3,015
5,381
81,619
0
L
King Arthur
Foxtrot573
King Arthur
8,164
622
392
3,966
10,436
7,290
70
2,995
7,368
0
35,976
W
Jing Wei
Gemini1218
Jing Wei
7,137
4,619
0
2,499
10,743
3,038
1,006
3,736
6,569
0
47,573
L
Osiris
9,977
4,599
0
5,168
15,609
16,211
301
1,697
13,884
0
50,654
W
Thanatos
MF Gorilla
Thanatos
4,554
2,136
0
9,798
14,232
4,772
0
1,141
13,031
0
53,737
W
14,902
7,938
0
4,410
14,171
12,327
748
0
14,171
0
68,836
L
Olorun
drip101
Olorun
7,745
3,484
732
3,379
9,412
5,517
559
4,820
4,558
57,370
0
W
5,915
2,344
0
1,278
14,655
14,965
217
4,868
9,723
25,997
2,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,681
Gold Earned
41,797
523
Minions Killed
466
0
Camps Cleared
0
1,589,717
Distance Traveled
1,592,144
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,851
553
69
4
0
340,315
0
L
Raijin
8,999
562
122
8
0
332,602
5
W
Agni
10,288
643
157
10
0
308,217
8
L
King Arthur
7,512
470
48
3
0
328,091
4
W
Jing Wei
7,467
467
102
6
0
311,280
6
L
Osiris
8,269
517
108
7
0
298,630
0
W
Thanatos
7,834
490
97
6
0
319,768
1
W
Set
9,728
608
131
8
0
326,211
3
L
Olorun
8,166
510
119
7
0
292,506
9
W
Kuzenbo
7,364
460
36
2
0
324,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role