Player Matchup

Bakasura
Bakasura
Bl00ks
Bakasura
Level 91
God Stats
1W - 1L
1,771 SR
Queue Stats
58W - 64L
1,493 Elo+
Party 2
Fenrir
Fenrir
NotSpike____
Fenrir
Level 105
God Stats
2W - 1L
1,715 SR
Queue Stats
153W - 162L
1,482 Elo+
Party 1
Sol
Sol
OliWarrior2
Sol
Level 63
God Stats
9W - 8L
1,426 SR
Queue Stats
66W - 68L
1,519 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TJBear04
Ah Muzen Cab
Level 88
God Stats
13W - 9L
1,506 SR
Queue Stats
210W - 239L
1,491 Elo+
Party 2
Ao Kuang
Ao Kuang
meisonglez90
Ao Kuang
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,357 Elo+
Party 1
Team Averages
Level 88
1,584 SR
1,468 Elo+

VS

Team Averages
Level 107
1,648 SR
1,536 Elo+
Medusa
Medusa
Batant
Medusa
Level 109
God Stats
23W - 30L
1,483 SR
Queue Stats
64W - 67L
1,505 Elo+
Party 3
Geb
Geb
Bezoman14
Geb
Level 107
God Stats
39W - 22L
1,706 SR
Queue Stats
53W - 44L
1,500 Elo+
Party 3
Thanatos
Thanatos
TijuanaDjeezus
Thanatos
Level 102
God Stats
6W - 2L
1,500 SR
Queue Stats
191W - 198L
1,599 Elo+
Party 3
Ah Puch
Ah Puch
XRiku4lifeX
Ah Puch
Level 109
God Stats
3W - 0L
1,822 SR
Queue Stats
25W - 17L
1,528 Elo+
Solo
Poseidon
Poseidon
stonman94
Poseidon
Level 109
God Stats
16W - 10L
1,728 SR
Queue Stats
94W - 83L
1,546 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bl00ks
Bakasura
17
2 / 8 / 5
11,031
480
9,486
21,152
7,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
15
3 / 4 / 7
10,416
453
10,210
23,552
17,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
8 / 5 / 3
12,544
545
14,718
18,031
9,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
TJBear04
Ah Muzen Cab
19
1 / 3 / 4
11,865
516
10,980
16,383
5,711
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
meisonglez90
Ao Kuang
15
2 / 9 / 4
10,216
444
9,246
24,343
5,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Batant
Medusa
19
2 / 6 / 12
12,296
535
13,243
17,663
6,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
2 / 2 / 15
11,502
500
6,846
18,510
18,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
20
14 / 3 / 7
13,946
606
20,109
19,918
7,051
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ah Puch
XRiku4lifeX
Ah Puch
17
7 / 4 / 12
11,854
515
25,726
16,875
6,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Poseidon
stonman94
Poseidon
18
4 / 1 / 11
11,920
518
15,521
8,945
2,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
86
16
Kills
29
29
Deaths
16
23
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Medusa
Batant
Medusa
2
6
12
1.33
W
2
2
15
4.75
L
Bakasura
Bl00ks
Bakasura
2
8
5
0.56
L
Fenrir
3
4
7
1.63
L
8
5
3
1.9
L
Ah Muzen Cab
TJBear04
Ah Muzen Cab
1
3
4
1
W
Thanatos
14
3
7
5.83
W
Ah Puch
XRiku4lifeX
Ah Puch
7
4
12
3.25
L
Ao Kuang
meisonglez90
Ao Kuang
2
9
4
0.44
W
Poseidon
stonman94
Poseidon
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,640
Damage
81,445
103,461
Taken
81,911
45,861
Mitigated
41,616
24,193
Healing
35,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Batant
Medusa
13,243
5,461
0
5,862
17,663
6,528
2,229
5,774
11,259
0
93,826
W
6,846
530
924
3,874
18,510
18,939
196
4,686
13,552
20,611
0
L
Bakasura
Bl00ks
Bakasura
9,486
4,704
0
4,978
21,152
7,336
0
13,797
7,199
0
49,154
L
Fenrir
10,210
2,741
0
4,988
23,552
17,407
0
13,541
9,723
0
29,598
L
14,718
4,426
0
4,979
18,031
9,529
0
4,893
13,098
84,515
0
L
Ah Muzen Cab
TJBear04
Ah Muzen Cab
10,980
2,099
0
2,821
16,383
5,711
116
6,432
9,755
0
116,430
W
Thanatos
20,109
7,908
0
14,985
19,918
7,051
634
7,620
11,534
0
101,935
W
Ah Puch
XRiku4lifeX
Ah Puch
25,726
861
0
8,452
16,875
6,348
1,214
3,473
13,291
81,920
0
L
Ao Kuang
meisonglez90
Ao Kuang
9,246
2,319
0
6,427
24,343
5,878
0
8,924
15,269
50,182
0
W
Poseidon
stonman94
Poseidon
15,521
1,323
0
1,561
8,945
2,750
2,473
2,411
6,058
111,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,072
Gold Earned
61,518
613
Minions Killed
618
0
Camps Cleared
0
2,146,774
Distance Traveled
2,190,826
13
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,296
535
138
6
0
393,948
7
W
Geb
11,502
500
28
1
0
484,351
11
L
Bakasura
11,031
480
122
5
0
437,923
3
L
Fenrir
10,416
453
39
2
0
476,903
3
L
Sol
12,544
545
140
6
0
385,004
3
L
Ah Muzen Cab
11,865
516
228
10
0
428,294
2
W
Thanatos
13,946
606
122
5
0
469,670
1
W
Ah Puch
11,854
515
123
5
0
401,618
2
L
Ao Kuang
10,216
444
84
4
0
418,650
2
W
Poseidon
11,920
518
207
9
0
441,239
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role