Player Matchup

Arachne
Arachne
 
Arachne
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
SPLENDO1
Tiamat
Level 79
God Stats
5W - 6L
1,390 SR
Queue Stats
375W - 311L
1,509 Elo+
Party 1
Jing Wei
Jing Wei
abooofahad
Jing Wei
Level 105
God Stats
4W - 2L
1,500 SR
Queue Stats
584W - 483L
1,519 Elo+
Party 1
Osiris
Osiris
be2key
Osiris
Level 86
God Stats
2W - 6L
1,500 SR
Queue Stats
35W - 51L
1,373 Elo+
Solo
Athena
Athena
vBndr
Athena
Level 104
God Stats
25W - 23L
1,585 SR
Queue Stats
658W - 646L
1,488 Elo+
Party 1
Team Averages
Level 96
1,495 SR
1,478 Elo+

VS

Team Averages
Level 83
1,460 SR
1,517 Elo+
Ymir
Ymir
 
Ymir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Azoog
Artemis
Level 82
God Stats
3W - 3L
1,470 SR
Queue Stats
36W - 38L
1,466 Elo+
Party 2
Gilgamesh
Gilgamesh
BeerMeMan
Gilgamesh
Level 78
God Stats
0W - 1L
1,478 SR
Queue Stats
39W - 41L
1,537 Elo+
Solo
Baron Samedi
Baron Samedi
MonstersTags
Baron Samedi
Level 65
God Stats
0W - 2L
1,366 SR
Queue Stats
12W - 10L
1,564 Elo+
Party 3
Susano
Susano
RelampagoFuego
Susano
Level 86
God Stats
0W - 1L
1,488 SR
Queue Stats
14W - 16L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
6 / 1 / 6
6,972
634
8,387
8,866
2,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
SPLENDO1
Tiamat
13
6 / 0 / 1
7,620
693
4,222
5,077
2,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
abooofahad
Jing Wei
11
6 / 2 / 3
7,071
643
6,171
6,856
1,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
be2key
Osiris
12
2 / 1 / 1
6,811
619
4,989
6,319
5,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
vBndr
Athena
10
1 / 0 / 11
6,660
605
3,221
5,699
2,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 6 / 1
5,562
506
3,955
10,878
5,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Azoog
Artemis
9
1 / 4 / 1
5,284
480
5,105
5,541
1,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
BeerMeMan
Gilgamesh
11
1 / 2 / 0
6,417
583
2,630
7,874
5,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
MonstersTags
Baron Samedi
9
0 / 5 / 0
4,995
454
2,356
6,873
1,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 4 / 0
5,485
499
4,159
8,716
2,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
21
Kills
4
4
Deaths
21
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
1
6
9
L
Ymir
 
Ymir
1
6
1
0.25
L
Artemis
Azoog
Artemis
1
4
1
0.38
L
Gilgamesh
BeerMeMan
Gilgamesh
1
2
0
0.5
L
Baron Samedi
MonstersTags
Baron Samedi
0
5
0
0
L
1
4
0
0.25
W
Tiamat
SPLENDO1
Tiamat
6
0
1
6.5
W
Jing Wei
abooofahad
Jing Wei
6
2
3
3.75
W
Osiris
be2key
Osiris
2
1
1
2.5
W
Athena
vBndr
Athena
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,990
Damage
18,205
32,817
Taken
39,882
15,465
Mitigated
16,439
13,967
Healing
9,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,387
6,332
0
2,594
8,866
2,845
0
1,613
7,211
0
39,640
L
Ymir
 
Ymir
3,955
1,070
0
1,408
10,878
5,629
0
1,556
9,322
17,174
0
L
Artemis
Azoog
Artemis
5,105
3,407
0
1,016
5,541
1,261
0
561
4,980
0
23,026
L
Gilgamesh
BeerMeMan
Gilgamesh
2,630
694
0
3,290
7,874
5,143
0
0
7,874
0
34,815
L
Baron Samedi
MonstersTags
Baron Samedi
2,356
387
0
1,039
6,873
1,837
0
3,971
2,618
20,299
0
L
4,159
700
0
2,918
8,716
2,569
0
626
8,052
0
27,920
W
Tiamat
SPLENDO1
Tiamat
4,222
659
0
2,414
5,077
2,625
168
1,739
3,113
42,361
0
W
Jing Wei
abooofahad
Jing Wei
6,171
4,048
0
2,927
6,856
1,588
0
935
5,921
0
43,572
W
Osiris
be2key
Osiris
4,989
2,112
0
3,037
6,319
5,489
45
0
6,319
0
34,784
W
Athena
vBndr
Athena
3,221
1,091
455
2,540
5,699
2,918
0
1,717
3,942
10,892
2,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,134
Gold Earned
27,743
362
Minions Killed
294
0
Camps Cleared
0
1,065,745
Distance Traveled
985,367
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,972
634
71
6
0
242,966
1
L
Ymir
5,562
506
35
3
0
194,527
5
L
Artemis
5,284
480
45
4
0
189,080
1
L
Gilgamesh
6,417
583
88
8
0
198,577
0
L
Baron Samedi
4,995
454
61
6
0
185,935
0
L
Susano
5,485
499
65
6
0
217,248
0
W
Tiamat
7,620
693
101
9
0
213,027
1
W
Jing Wei
7,071
643
82
7
0
211,918
2
W
Osiris
6,811
619
82
7
0
211,056
0
W
Athena
6,660
605
26
2
0
186,778
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role