Player Matchup

Jing Wei
Jing Wei
DETLIONSDEN20
Jing Wei
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Party 2
Bacchus
Bacchus
ILoveLizzos9343
Bacchus
Level 68
God Stats
41W - 31L
1,466 SR
Queue Stats
383W - 379L
1,416 Elo+
Party 2
Guan Yu
Guan Yu
Sorry_Bro-_-88
Guan Yu
Level 85
God Stats
2W - 5L
1,500 SR
Queue Stats
200W - 252L
1,284 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
SusA477
Morgan Le Fay
Level 15
God Stats
1W - 6L
1,500 SR
Queue Stats
73W - 127L
1,358 Elo+
Party 3
Set
Set
lobo_unknown
Set
Level 78
God Stats
4W - 3L
1,823 SR
Queue Stats
107W - 114L
1,415 Elo+
Solo
Team Averages
Level 50
1,558 SR
1,395 Elo+

VS

Team Averages
Level 73
1,644 SR
1,497 Elo+
Yemoja
Yemoja
Dragonking6150
Yemoja
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 11L
1,500 Elo+
Party 1
Chernobog
Chernobog
Ducky D Donny04
Chernobog
Level 47
God Stats
8W - 3L
1,782 SR
Queue Stats
338W - 327L
1,359 Elo+
Solo
Bakasura
Bakasura
SilentSnake30
Bakasura
Level 84
God Stats
1W - 4L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Sweet1001
Gilgamesh
Level 128
God Stats
7W - 2L
1,802 SR
Queue Stats
323W - 300L
1,463 Elo+
Party 1
Nu Wa
Nu Wa
dieguinhuhBr91
Nu Wa
Level 104
God Stats
16W - 7L
1,638 SR
Queue Stats
18W - 10L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DETLIONSDEN20
Jing Wei
7
0 / 5 / 0
4,125
413
372
5,431
938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

7
0 / 2 / 0
4,515
452
745
7,216
3,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 4 / 0
5,237
524
2,323
8,089
3,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morgan Le Fay
SusA477
Morgan Le Fay
9
0 / 3 / 1
5,399
540
2,374
6,732
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
2 / 3 / 0
5,169
517
4,880
7,833
2,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 3
6,074
607
2,702
1,525
874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
Ducky D Donny04
Chernobog
11
4 / 1 / 5
6,285
629
7,572
3,931
1,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
SilentSnake30
Bakasura
10
2 / 0 / 4
6,020
602
4,283
8,193
2,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Sweet1001
Gilgamesh
13
5 / 1 / 2
7,337
734
6,224
6,754
2,110
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 1 / 3
6,029
603
2,962
3,750
1,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
3
Kills
17
17
Deaths
3
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
DETLIONSDEN20
Jing Wei
0
5
0
0
W
4
0
3
5.5
W
Chernobog
Ducky D Donny04
Chernobog
4
1
5
6.5
L
0
2
0
0
W
Bakasura
SilentSnake30
Bakasura
2
0
4
4
L
1
4
0
0.25
L
Morgan Le Fay
SusA477
Morgan Le Fay
0
3
1
0.17
W
Gilgamesh
Sweet1001
Gilgamesh
5
1
2
6
W
2
1
3
3.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,694
Damage
23,743
35,301
Taken
24,153
11,876
Mitigated
7,460
8,181
Healing
5,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
DETLIONSDEN20
Jing Wei
372
364
0
594
5,431
938
0
1,220
4,211
0
9,383
W
2,702
760
157
515
1,525
874
284
61
1,464
15,091
0
W
Chernobog
Ducky D Donny04
Chernobog
7,572
3,472
0
1,590
3,931
1,099
356
684
3,247
0
37,476
L
745
111
122
2,037
7,216
3,511
0
1,629
5,587
12,077
0
W
Bakasura
SilentSnake30
Bakasura
4,283
3,124
0
1,195
8,193
2,322
55
421
7,707
0
30,526
L
2,323
535
254
2,055
8,089
3,482
0
95
7,661
0
21,569
L
Morgan Le Fay
SusA477
Morgan Le Fay
2,374
175
0
1,222
6,732
1,764
688
2,022
4,375
34,484
0
W
Gilgamesh
Sweet1001
Gilgamesh
6,224
1,797
0
905
6,754
2,110
0
0
6,570
0
40,650
W
2,962
925
128
1,103
3,750
1,055
223
1,741
1,833
30,707
0
L
4,880
2,145
0
1,897
7,833
2,181
0
698
6,900
0
24,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,445
Gold Earned
31,745
215
Minions Killed
293
0
Camps Cleared
0
893,601
Distance Traveled
983,239
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,125
413
24
2
0
161,040
0
W
Yemoja
6,074
607
23
2
0
164,872
0
W
Chernobog
6,285
629
63
6
0
196,282
1
L
Bacchus
4,515
452
24
2
0
179,007
0
W
Bakasura
6,020
602
66
7
0
208,571
0
L
Guan Yu
5,237
524
55
6
0
181,531
1
L
Morgan Le Fay
5,399
540
70
7
0
175,402
0
W
Gilgamesh
7,337
734
89
9
0
226,928
1
W
Nu Wa
6,029
603
52
5
0
186,586
4
L
Set
5,169
517
42
4
0
196,621
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role