Player Matchup

Skadi
Skadi
CrimsonPoptarts
Skadi
Level 47
God Stats
5W - 4L
1,394 SR
Queue Stats
25W - 30L
1,345 Elo+
Party 1
Mercury
Mercury
Hobojhonchicken
Mercury
Level 55
God Stats
3W - 1L
1,533 SR
Queue Stats
59W - 59L
1,376 Elo+
Party 1
Bellona
Bellona
Jarwood76
Bellona
Level 59
God Stats
10W - 12L
1,437 SR
Queue Stats
82W - 99L
1,388 Elo+
Solo
Horus
Horus
SoccerScare
Horus
Level 59
God Stats
10W - 10L
1,351 SR
Queue Stats
61W - 65L
1,369 Elo+
Party 1
Tiamat
Tiamat
jacktasticone
Tiamat
Level 62
God Stats
10W - 19L
1,244 SR
Queue Stats
40W - 47L
1,421 Elo+
Party 1
Team Averages
Level 56
1,392 SR
1,380 Elo+

VS

Team Averages
Level 65
1,562 SR
1,347 Elo+
Ymir
Ymir
Ilkhanate
Ymir
Level 59
God Stats
6W - 1L
1,906 SR
Queue Stats
528W - 568L
1,396 Elo+
Solo
Ra
Ra
Sweetcheeks7841
Ra
Level 45
God Stats
5W - 7L
1,500 SR
Queue Stats
51W - 84L
1,336 Elo+
Party 3
Danzaburou
Danzaburou
XxRUFIEEEEEEOxX
Danzaburou
Level 103
God Stats
31W - 28L
1,440 SR
Queue Stats
277W - 312L
1,362 Elo+
Party 2
Ganesha
Ganesha
duecybilago
Ganesha
Level 95
God Stats
0W - 1L
1,795 SR
Queue Stats
287W - 283L
1,373 Elo+
Party 2
Loki
Loki
lhappyfacel
Loki
Level 25
God Stats
1W - 6L
1,169 SR
Queue Stats
21W - 36L
1,268 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 8
11,506
548
14,340
15,265
4,572
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
10 / 3 / 7
12,617
601
13,237
14,271
5,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
Jarwood76
Bellona
20
9 / 3 / 6
12,861
612
18,774
16,657
15,334
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
6 / 3 / 7
11,205
534
8,823
20,885
16,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
1 / 4 / 9
10,720
510
10,663
11,446
5,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 9 / 6
8,621
411
6,551
18,942
22,817
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
3 / 6 / 4
10,559
503
6,075
14,318
5,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
XxRUFIEEEEEEOxX
Danzaburou
15
3 / 5 / 4
10,353
493
12,112
15,410
5,770
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
duecybilago
Ganesha
12
0 / 6 / 11
8,658
412
6,377
18,286
24,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
12 / 7 / 1
11,887
566
17,099
21,146
7,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
44
33
Kills
18
18
Deaths
33
37
Assists
26
Player
Kills
Deaths
Assists
KDA
W
7
5
8
2.2
W
10
3
7
4.5
L
Ymir
0
9
6
0.33
W
Bellona
Jarwood76
Bellona
9
3
6
4
W
6
3
7
3.17
L
3
6
4
0.83
L
Danzaburou
XxRUFIEEEEEEOxX
Danzaburou
3
5
4
1
L
Ganesha
duecybilago
Ganesha
0
6
11
0.92
W
1
4
9
1.38
L
12
7
1
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,837
Damage
48,214
78,524
Taken
88,102
47,118
Mitigated
65,843
12,659
Healing
19,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,340
5,292
0
1,740
15,265
4,572
1,029
1,883
13,376
0
60,327
W
13,237
6,262
0
2,067
14,271
5,399
0
4,688
9,318
0
115,511
L
Ymir
6,551
1,534
0
2,385
18,942
22,817
0
921
18,021
37,361
0
W
Bellona
Jarwood76
Bellona
18,774
7,987
0
1,092
16,657
15,334
1,512
4,065
12,474
0
83,942
W
8,823
3,769
1,219
3,842
20,885
16,428
107
5,212
12,668
0
38,946
L
6,075
613
630
2,541
14,318
5,454
0
4,307
10,011
63,275
0
L
Danzaburou
XxRUFIEEEEEEOxX
Danzaburou
12,112
4,451
0
5,295
15,410
5,770
1,036
3,363
12,047
0
70,204
L
Ganesha
duecybilago
Ganesha
6,377
599
218
4,429
18,286
24,316
393
891
17,153
21,850
0
W
10,663
1,638
0
2,699
11,446
5,385
571
2,669
8,573
62,802
0
L
17,099
4,721
0
4,246
21,146
7,486
0
1,181
19,741
0
66,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,909
Gold Earned
50,078
554
Minions Killed
459
0
Camps Cleared
0
2,112,978
Distance Traveled
1,828,248
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,506
548
112
5
0
400,796
8
W
Mercury
12,617
601
150
7
0
525,462
5
L
Ymir
8,621
411
78
4
0
336,211
1
W
Bellona
12,861
612
137
7
0
416,515
2
W
Horus
11,205
534
56
3
0
369,554
2
L
Ra
10,559
503
135
6
0
379,046
3
L
Danzaburou
10,353
493
138
7
0
351,089
2
L
Ganesha
8,658
412
13
1
0
357,016
0
W
Tiamat
10,720
510
99
5
0
400,651
2
L
Loki
11,887
566
95
5
0
404,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role