Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
AlexGJ18
Zeus
Level 58
God Stats
3W - 3L
1,581 SR
Queue Stats
20W - 17L
1,274 Elo+
Party 1
Geb
Geb
Pipochicho
Geb
Level 87
God Stats
4W - 2L
1,805 SR
Queue Stats
25W - 16L
1,474 Elo+
Party 1
Amaterasu
Amaterasu
Serpents_Death
Amaterasu
Level 68
God Stats
3W - 1L
1,561 SR
Queue Stats
123W - 112L
1,495 Elo+
Solo
Sol
Sol
Soup7693
Sol
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 79L
1,536 Elo+
Solo
Team Averages
Level 79
1,589 SR
1,456 Elo+

VS

Team Averages
Level 104
1,633 SR
1,522 Elo+
King Arthur
King Arthur
DAVE LIFAEN
King Arthur
Level 157
God Stats
79W - 86L
1,550 SR
Queue Stats
509W - 515L
1,458 Elo+
Solo
Janus
Janus
Epicman0706
Janus
Level 87
God Stats
7W - 7L
1,602 SR
Queue Stats
259W - 276L
1,524 Elo+
Party 2
Bastet
Bastet
Fright2000
Bastet
Level 79
God Stats
9W - 3L
1,933 SR
Queue Stats
150W - 145L
1,611 Elo+
Party 2
Izanami
Izanami
Hetzy1
Izanami
Level 98
God Stats
1W - 3L
1,579 SR
Queue Stats
247W - 251L
1,552 Elo+
Party 2
Ra
Ra
ItzGullitzZ69
Ra
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 69L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
8 / 3 / 10
9,127
570
16,669
14,139
5,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
15
12 / 4 / 7
9,308
582
15,855
8,865
2,948
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 0 / 12
8,008
501
1,666
10,120
7,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
Serpents_Death
Amaterasu
15
3 / 0 / 4
8,317
520
3,568
6,113
4,492
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

13
0 / 2 / 1
7,553
472
6,161
12,575
2,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DAVE LIFAEN
King Arthur
13
0 / 4 / 2
8,254
516
3,442
11,039
11,899
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
4 / 7 / 0
8,766
548
6,720
11,289
3,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Fright2000
Bastet
13
2 / 6 / 3
8,115
507
8,836
14,397
4,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Hetzy1
Izanami
13
2 / 1 / 4
7,997
500
9,660
9,282
2,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 6 / 3
7,430
464
4,837
13,553
4,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
21
24
Kills
9
9
Deaths
24
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
3
10
4.33
W
Zeus
12
4
7
3.88
L
King Arthur
DAVE LIFAEN
King Arthur
0
4
2
0.25
L
4
7
0
0.57
L
Bastet
Fright2000
Bastet
2
6
3
0.58
L
Izanami
Hetzy1
Izanami
2
1
4
4
L
1
6
3
0.42
W
1
0
12
7
W
Amaterasu
Serpents_Death
Amaterasu
3
0
4
5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,919
Damage
33,495
51,812
Taken
59,560
23,019
Mitigated
27,287
17,395
Healing
15,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
16,669
4,523
0
5,343
14,139
5,415
110
3,676
9,867
0
54,095
W
Zeus
15,855
1,913
172
2,061
8,865
2,948
0
3,765
4,670
54,346
0
L
King Arthur
DAVE LIFAEN
King Arthur
3,442
303
0
1,001
11,039
11,899
0
1,649
9,351
0
43,924
L
6,720
195
0
1,419
11,289
3,085
122
5,606
5,301
44,128
0
L
Bastet
Fright2000
Bastet
8,836
2,305
0
4,477
14,397
4,411
0
3,819
10,326
0
48,345
L
Izanami
Hetzy1
Izanami
9,660
6,501
0
3,460
9,282
2,920
1,173
4,537
4,675
0
48,498
L
4,837
257
1,188
3,632
13,553
4,972
0
7,186
6,225
31,108
471
W
1,666
297
18
1,619
10,120
7,294
0
1,470
8,436
12,979
0
W
Amaterasu
Serpents_Death
Amaterasu
3,568
1,328
0
2,252
6,113
4,492
1,330
58
6,043
0
40,374
W
6,161
2,032
0
5,930
12,575
2,870
0
1,255
11,209
66,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,313
Gold Earned
40,562
400
Minions Killed
422
0
Camps Cleared
0
1,639,314
Distance Traveled
1,484,290
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,127
570
80
5
0
358,839
0
W
Zeus
9,308
582
85
5
0
313,016
0
L
King Arthur
8,254
516
100
6
0
299,871
1
L
Janus
8,766
548
97
6
0
239,327
2
L
Bastet
8,115
507
87
5
0
319,559
4
L
Izanami
7,997
500
85
5
0
305,915
6
L
Ra
7,430
464
53
3
0
319,618
0
W
Geb
8,008
501
16
1
0
349,800
1
W
Amaterasu
8,317
520
99
6
0
328,668
2
W
Sol
7,553
472
120
8
0
288,991
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role