Player Matchup

Sol
Sol
 
Sol
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
 
Loki
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Carnaja
Hel
Level 129
God Stats
42W - 71L
1,460 SR
Queue Stats
149W - 195L
1,383 Elo+
Solo
Artemis
Artemis
el_mag10ico
Artemis
Level 27
God Stats
11W - 10L
1,528 SR
Queue Stats
43W - 68L
1,259 Elo+
Party 1
Ymir
Ymir
uJIJIapuoH
Ymir
Level 63
God Stats
10W - 8L
1,551 SR
Queue Stats
233W - 237L
1,428 Elo+
Solo
Team Averages
Level 81
1,508 SR
1,414 Elo+

VS

Team Averages
Level 71
1,449 SR
1,380 Elo+
Mercury
Mercury
Esci15_
Mercury
Level 77
God Stats
3W - 5L
1,414 SR
Queue Stats
24W - 34L
1,360 Elo+
Party 2
Izanami
Izanami
Falii16
Izanami
Level 69
God Stats
1W - 4L
1,270 SR
Queue Stats
64W - 79L
1,395 Elo+
Party 2
Terra
Terra
Mikikiki_online
Terra
Level 80
God Stats
18W - 8L
1,864 SR
Queue Stats
365W - 371L
1,458 Elo+
Solo
Anubis
Anubis
WaluigiBuffon
Anubis
Level 65
God Stats
3W - 2L
1,215 SR
Queue Stats
22W - 39L
1,317 Elo+
Party 2
Odin
Odin
XXTRAPALIM_ESPXX
Odin
Level 63
God Stats
4W - 6L
1,480 SR
Queue Stats
18W - 23L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
1 / 1 / 0
4,833
690
2,141
3,268
914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
 
Loki
6
0 / 2 / 0
3,663
523
1,456
2,946
985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hel
1
0 / 0 / 0
1,345
192
0
0
0
Artemis
el_mag10ico
Artemis
5
0 / 1 / 0
3,349
478
2,682
2,365
534
Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 2 / 0
3,609
516
1,907
6,541
2,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Esci15_
Mercury
8
5 / 0 / 0
4,986
712
2,543
4,166
1,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Falii16
Izanami
6
0 / 0 / 3
3,894
556
3,256
3,295
696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 0 / 1
3,732
533
769
3,659
1,356
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 1 / 1
4,319
617
654
2,061
871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 0 / 0
4,871
696
735
2,909
913
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
11
1
Kills
6
6
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
0
1
L
Loki
 
Loki
0
2
0
0
L
Hel
0
0
0
0
W
Mercury
Esci15_
Mercury
5
0
0
5
W
Izanami
Falii16
Izanami
0
0
3
1.5
W
0
0
1
0.5
W
0
1
1
0.5
W
1
0
0
1
L
Artemis
el_mag10ico
Artemis
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,186
Damage
7,957
15,120
Taken
16,090
5,084
Mitigated
4,865
3,910
Healing
6,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,141
647
0
1,645
3,268
914
295
536
2,614
23,461
2,366
L
Loki
 
Loki
1,456
389
0
373
2,946
985
0
0
2,946
0
12,711
L
Hel
0
0
0
0
0
0
0
0
0
0
0
W
Mercury
Esci15_
Mercury
2,543
1,564
0
2,048
4,166
1,029
0
554
3,612
0
16,965
W
Izanami
Falii16
Izanami
3,256
2,703
0
1,406
3,295
696
626
639
2,656
0
20,002
W
769
190
460
1,422
3,659
1,356
264
1,037
2,622
3,967
0
W
654
104
0
76
2,061
871
186
1,635
426
18,163
0
W
735
231
0
799
2,909
913
616
0
2,909
0
19,503
L
Artemis
el_mag10ico
Artemis
2,682
1,002
0
258
2,365
534
34
141
2,224
0
11,697
L
1,907
592
0
1,634
6,541
2,651
0
628
5,913
6,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,799
Gold Earned
21,802
122
Minions Killed
169
0
Camps Cleared
0
529,590
Distance Traveled
650,330
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,833
690
68
10
0
129,819
0
L
Loki
3,663
523
29
4
0
137,123
1
L
Hel
1,345
192
0
0
0
0
0
W
Mercury
4,986
712
39
6
0
163,786
0
W
Izanami
3,894
556
40
6
0
113,639
3
W
Terra
3,732
533
9
1
0
133,220
1
W
Anubis
4,319
617
32
5
0
119,266
0
W
Odin
4,871
696
49
7
0
120,419
0
L
Artemis
3,349
478
16
2
0
127,097
1
L
Ymir
3,609
516
9
1
0
135,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role