Player Matchup

Erlang Shen
Erlang Shen
DisturbedOver
Erlang Shen
Level 149
God Stats
5W - 5L
1,500 SR
Queue Stats
171W - 161L
1,526 Elo+
Solo
Ymir
Ymir
Guziio
Ymir
Level 78
God Stats
18W - 17L
1,629 SR
Queue Stats
281W - 279L
1,466 Elo+
Solo
Olorun
Olorun
OneTapIGuess
Olorun
Level 65
God Stats
27W - 21L
1,541 SR
Queue Stats
524W - 543L
1,475 Elo+
Solo
Da Ji
Da Ji
SLXCK_ON_60FPS
Da Ji
Level 101
God Stats
2W - 2L
1,500 SR
Queue Stats
133W - 132L
1,463 Elo+
Solo
Vulcan
Vulcan
awesomestMAN
Vulcan
Level 101
God Stats
13W - 8L
1,690 SR
Queue Stats
140W - 122L
1,660 Elo+
Solo
Team Averages
Level 99
1,572 SR
1,518 Elo+

VS

Team Averages
Level 124
1,670 SR
1,575 Elo+
Chiron
Chiron
DopeSoSticky420
Chiron
Level 127
God Stats
29W - 16L
1,764 SR
Queue Stats
240W - 240L
1,576 Elo+
Party 1
King Arthur
King Arthur
Herboray
King Arthur
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 5L
1,751 Elo+
Solo
Kukulkan
Kukulkan
KingMatthaisVI
Kukulkan
Level 109
God Stats
6W - 5L
1,862 SR
Queue Stats
276W - 249L
1,427 Elo+
Solo
Da Ji
Da Ji
Uhdapt
Da Ji
Level 155
God Stats
1W - 4L
1,500 SR
Queue Stats
319W - 327L
1,597 Elo+
Party 1
Athena
Athena
xannyprincess123
Athena
Level 125
God Stats
3W - 5L
1,726 SR
Queue Stats
47W - 47L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DisturbedOver
Erlang Shen
12
2 / 0 / 1
6,613
661
3,969
6,459
3,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
Guziio
Ymir
10
3 / 1 / 2
6,149
615
2,915
6,193
3,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
11
4 / 1 / 3
6,554
655
8,182
5,179
1,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
6 / 0 / 0
7,088
709
4,335
7,498
2,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
10
0 / 1 / 3
6,105
611
2,812
3,982
1,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,131
513
3,322
7,717
2,271
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Herboray
King Arthur
10
0 / 4 / 0
5,488
549
4,172
7,613
3,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Kukulkan
10
0 / 3 / 0
5,482
548
2,369
4,986
1,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Uhdapt
Da Ji
10
1 / 2 / 2
5,532
553
4,311
7,201
2,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 4 / 0
5,662
566
2,128
10,113
5,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
15
Kills
3
3
Deaths
16
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
DisturbedOver
Erlang Shen
2
0
1
2.5
L
0
3
1
0.17
W
Ymir
Guziio
Ymir
3
1
2
4
L
King Arthur
Herboray
King Arthur
0
4
0
0
L
Kukulkan
0
3
0
0
W
Olorun
4
1
3
5.5
W
6
0
0
6
L
Da Ji
Uhdapt
Da Ji
1
2
2
1
W
Vulcan
0
1
3
1.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,213
Damage
16,302
29,311
Taken
37,630
13,070
Mitigated
14,910
13,073
Healing
8,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
DisturbedOver
Erlang Shen
3,969
1,898
0
3,883
6,459
3,374
444
0
6,050
0
39,388
L
3,322
1,013
250
2,456
7,717
2,271
0
3,681
4,013
0
33,102
W
Ymir
Guziio
Ymir
2,915
793
80
1,941
6,193
3,912
0
682
5,502
13,498
0
L
King Arthur
Herboray
King Arthur
4,172
693
0
1,876
7,613
3,313
0
0
7,613
0
26,615
L
Kukulkan
2,369
128
0
360
4,986
1,412
36
1,824
3,054
34,834
0
W
Olorun
8,182
4,871
205
1,943
5,179
1,924
586
1,557
3,622
32,416
8,101
W
4,335
1,018
0
4,521
7,498
2,629
204
845
6,584
0
39,135
L
Da Ji
Uhdapt
Da Ji
4,311
1,247
0
2,927
7,201
2,057
0
1,588
5,507
0
26,650
W
Vulcan
2,812
399
0
500
3,982
1,231
0
1,234
2,586
36,945
0
L
2,128
622
0
663
10,113
5,857
200
5,030
5,083
16,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,509
Gold Earned
27,295
336
Minions Killed
291
0
Camps Cleared
0
1,029,981
Distance Traveled
1,007,270
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,613
661
79
8
0
207,872
3
L
Chiron
5,131
513
61
6
0
189,696
1
W
Ymir
6,149
615
26
3
0
222,451
4
L
King Arthur
5,488
549
59
6
0
210,638
0
L
Kukulkan
5,482
548
79
8
0
193,923
1
W
Olorun
6,554
655
71
7
0
168,214
4
W
Da Ji
7,088
709
80
8
0
216,816
3
L
Da Ji
5,532
553
58
6
0
206,733
1
W
Vulcan
6,105
611
80
8
0
214,628
4
L
Athena
5,662
566
34
3
0
206,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role