Player Matchup

Sun Wukong
Sun Wukong
Archaic__Shadow
Sun Wukong
Level 63
God Stats
2W - 1L
1,545 SR
Queue Stats
10W - 7L
1,486 Elo+
Party 2
Skadi
Skadi
Shiro_the_weeb
Skadi
Level 15
God Stats
14W - 11L
1,500 SR
Queue Stats
113W - 163L
1,294 Elo+
Party 2
Athena
Athena
UraniumPatriot
Athena
Level 89
God Stats
1W - 4L
1,189 SR
Queue Stats
114W - 162L
1,303 Elo+
Party 2
Team Averages
Level 56
1,411 SR
1,361 Elo+

VS

Team Averages
Level 90
1,388 SR
1,351 Elo+
Ravana
Ravana
Dragoboy_Doom
Ravana
Level 153
God Stats
0W - 4L
1,025 SR
Queue Stats
75W - 136L
1,250 Elo+
Solo
Hercules
Hercules
DroppinDimes151
Hercules
Level 10
God Stats
2W - 3L
1,616 SR
Queue Stats
13W - 16L
1,315 Elo+
Party 1
Sol
Sol
GRMsy6396
Sol
Level 108
God Stats
10W - 9L
1,523 SR
Queue Stats
150W - 114L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Archaic__Shadow
Sun Wukong
15
3 / 3 / 10
10,142
676
10,347
13,354
7,180
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
6 / 4 / 10
11,874
792
16,099
10,951
3,687
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
8 / 6 / 8
12,009
801
8,831
17,744
21,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 7
9,434
629
4,504
10,414
3,639
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hercules
15
3 / 8 / 7
10,644
710
7,222
17,920
14,843
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
9 / 5 / 4
11,555
770
21,192
12,202
4,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
31
17
Kills
13
13
Deaths
18
28
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Archaic__Shadow
Sun Wukong
3
3
10
2.67
L
1
5
7
0.9
L
Hercules
3
8
7
0.81
L
9
5
4
2.2
W
6
4
10
2.75
W
8
6
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,277
Damage
32,918
42,049
Taken
40,536
31,986
Mitigated
22,849
5,662
Healing
9,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Archaic__Shadow
Sun Wukong
10,347
2,691
574
1,186
13,354
7,180
348
6,749
6,605
0
40,128
L
4,504
831
590
1,952
10,414
3,639
54
2,412
8,002
0
15,581
L
Hercules
7,222
1,782
0
3,402
17,920
14,843
94
3,350
14,570
0
24,643
L
21,192
5,515
0
3,807
12,202
4,367
864
3,337
8,865
48,646
3,500
W
16,099
9,744
0
1,610
10,951
3,687
1,739
5,948
5,003
0
45,209
W
8,831
2,140
597
1,695
17,744
21,119
89
7,971
9,773
18,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,025
Gold Earned
31,633
132
Minions Killed
138
6
Camps Cleared
5
766,010
Distance Traveled
677,874
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,142
676
54
4
5
269,839
0
L
Ravana
9,434
629
24
2
2
203,607
0
L
Hercules
10,644
710
38
3
1
250,771
0
L
Sol
11,555
770
76
5
2
223,496
2
W
Skadi
11,874
792
62
4
0
252,876
3
W
Athena
12,009
801
16
1
1
243,295
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role