Player Matchup

Cthulhu
Cthulhu
Has to Chill
Cthulhu
Level 83
God Stats
13W - 12L
1,361 SR
Queue Stats
104W - 91L
1,433 Elo+
Solo
Shiva
Shiva
MrKoalaPants
Shiva
Level 63
God Stats
49W - 41L
1,472 SR
Queue Stats
70W - 63L
1,429 Elo+
Solo
Fenrir
Fenrir
Rudytaper
Fenrir
Level 129
God Stats
18W - 21L
1,408 SR
Queue Stats
187W - 188L
1,492 Elo+
Solo
Janus
Janus
inaya_57
Janus
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 32L
1,316 Elo+
Solo
Artemis
Artemis
jonzo666
Artemis
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 9L
1,034 Elo+
Solo
Team Averages
Level 59
1,448 SR
1,341 Elo+

VS

Team Averages
Level 112
1,549 SR
1,474 Elo+
Anubis
Anubis
 
Anubis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ImSwatacus
Izanami
Level 68
God Stats
4W - 1L
1,490 SR
Queue Stats
33W - 33L
1,450 Elo+
Solo
Sylvanus
Sylvanus
Miso Hyung
Sylvanus
Level 104
God Stats
1W - 1L
1,608 SR
Queue Stats
17W - 9L
1,613 Elo+
Party 1
Shiva
Shiva
RagePlayerX
Shiva
Level 89
God Stats
0W - 3L
1,319 SR
Queue Stats
24W - 37L
1,385 Elo+
Party 1
Tsukuyomi
Tsukuyomi
S1-I4D0VV
Tsukuyomi
Level 143
God Stats
4W - 2L
1,830 SR
Queue Stats
240W - 247L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Has to Chill
Cthulhu
15
4 / 1 / 10
8,837
803
9,878
15,599
12,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 3 / 6
7,884
717
8,543
10,800
6,878
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Rudytaper
Fenrir
15
3 / 2 / 6
8,284
753
5,266
10,407
5,077
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
inaya_57
Janus
14
3 / 5 / 6
8,011
728
7,389
7,651
2,050
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
jonzo666
Artemis
15
7 / 2 / 6
8,794
799
9,486
8,858
3,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
2 / 1 / 4
8,332
757
11,854
8,687
4,215
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
ImSwatacus
Izanami
13
1 / 4 / 5
7,494
681
4,777
8,992
3,559
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Miso Hyung
Sylvanus
14
1 / 4 / 6
7,729
703
7,721
11,281
5,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 5 / 3
7,711
701
6,692
10,133
7,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tsukuyomi
S1-I4D0VV
Tsukuyomi
14
4 / 5 / 3
8,290
754
9,455
11,057
4,427
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
33
19
Kills
12
13
Deaths
19
34
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
1
4
4
W
Cthulhu
Has to Chill
Cthulhu
4
1
10
9
L
Izanami
ImSwatacus
Izanami
1
4
5
0.88
L
Sylvanus
Miso Hyung
Sylvanus
1
4
6
1
W
2
3
6
1.67
L
4
5
3
1.1
W
Fenrir
Rudytaper
Fenrir
3
2
6
3
L
Tsukuyomi
S1-I4D0VV
Tsukuyomi
4
5
3
1.1
W
Janus
inaya_57
Janus
3
5
6
1.2
W
Artemis
jonzo666
Artemis
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,562
Damage
40,499
53,315
Taken
50,150
29,986
Mitigated
25,379
15,050
Healing
13,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
11,854
52
0
3,659
8,687
4,215
607
3,094
5,593
36,396
0
W
Cthulhu
Has to Chill
Cthulhu
9,878
279
1,417
4,491
15,599
12,880
0
5,706
9,750
26,960
0
L
Izanami
ImSwatacus
Izanami
4,777
3,415
0
690
8,992
3,559
0
2,959
6,033
0
18,658
L
Sylvanus
Miso Hyung
Sylvanus
7,721
3,718
2,187
3,618
11,281
5,546
0
5,051
6,230
18,489
3,827
W
8,543
986
626
2,382
10,800
6,878
0
3,637
7,049
0
19,698
L
6,692
1,609
257
2,207
10,133
7,632
14
2,307
7,826
0
11,389
W
Fenrir
Rudytaper
Fenrir
5,266
1,005
102
1,387
10,407
5,077
372
3,740
6,557
0
24,630
L
Tsukuyomi
S1-I4D0VV
Tsukuyomi
9,455
1,369
0
836
11,057
4,427
0
3,856
7,201
0
19,857
W
Janus
inaya_57
Janus
7,389
150
0
772
7,651
2,050
0
2,110
5,541
26,529
0
W
Artemis
jonzo666
Artemis
9,486
3,319
279
3,594
8,858
3,101
0
3,225
5,633
0
26,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,810
Gold Earned
39,556
202
Minions Killed
160
0
Camps Cleared
0
1,086,662
Distance Traveled
929,551
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,332
757
58
5
0
219,220
5
W
Cthulhu
8,837
803
42
4
0
242,034
1
L
Izanami
7,494
681
36
3
0
168,876
0
L
Sylvanus
7,729
703
40
4
0
173,902
0
W
Shiva
7,884
717
33
3
0
216,043
1
L
Shiva
7,711
701
6
1
0
161,879
0
W
Fenrir
8,284
753
45
4
0
232,872
1
L
Tsukuyomi
8,290
754
20
2
0
205,674
0
W
Janus
8,011
728
33
3
0
204,100
1
W
Artemis
8,794
799
49
4
0
191,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role