Player Matchup

Cabrakan
Cabrakan
Kenco-Rush
Cabrakan
Level 62
God Stats
22W - 22L
1,557 SR
Queue Stats
536W - 614L
1,383 Elo+
Party 1
Apollo
Apollo
Lethal__Lama
Apollo
Level 52
God Stats
19W - 32L
1,244 SR
Queue Stats
310W - 331L
1,422 Elo+
Party 1
King Arthur
King Arthur
LimppuBoss
King Arthur
Level 39
God Stats
6W - 12L
1,079 SR
Queue Stats
512W - 556L
1,319 Elo+
Solo
Bastet
Bastet
Meteor_Black_
Bastet
Level 15
God Stats
5W - 6L
1,516 SR
Queue Stats
81W - 80L
1,387 Elo+
Party 1
Nu Wa
Nu Wa
VenomxRoycii
Nu Wa
Level 84
God Stats
2W - 0L
1,819 SR
Queue Stats
62W - 56L
1,599 Elo+
Solo
Team Averages
Level 50
1,443 SR
1,422 Elo+

VS

Team Averages
Level 77
1,473 SR
1,455 Elo+
Merlin
Merlin
AleksInter
Merlin
Level 32
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Solo
Neith
Neith
Nacor_19
Neith
Level 35
God Stats
13W - 13L
1,353 SR
Queue Stats
46W - 57L
1,351 Elo+
Party 2
Pele
Pele
Pablo055055
Pele
Level 99
God Stats
5W - 3L
1,500 SR
Queue Stats
130W - 99L
1,500 Elo+
Party 2
Raijin
Raijin
dye4pizza
Raijin
Level 153
God Stats
18W - 40L
1,302 SR
Queue Stats
421W - 493L
1,407 Elo+
Solo
Arachne
Arachne
francliln
Arachne
Level 66
God Stats
17W - 12L
1,708 SR
Queue Stats
98W - 77L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Kenco-Rush
Cabrakan
17
0 / 2 / 17
11,548
481
8,619
21,498
26,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
20
9 / 2 / 8
14,331
597
17,845
19,454
8,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
LimppuBoss
King Arthur
18
3 / 7 / 5
12,065
503
12,613
19,428
17,805
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
13 / 5 / 6
13,432
560
22,406
20,702
8,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
8 / 4 / 12
13,506
563
19,930
11,583
4,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AleksInter
Merlin
15
3 / 6 / 4
9,890
412
11,226
13,264
4,216
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Nacor_19
Neith
16
0 / 6 / 1
10,240
427
5,819
15,285
4,977
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 6 / 8
12,255
511
20,575
31,988
19,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Raijin
dye4pizza
Raijin
18
3 / 10 / 4
12,196
508
7,414
16,133
5,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
francliln
Arachne
18
9 / 5 / 6
12,762
532
14,215
25,496
9,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
42
33
Kills
19
20
Deaths
33
48
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Merlin
AleksInter
Merlin
3
6
4
0.83
W
Cabrakan
Kenco-Rush
Cabrakan
0
2
17
4.25
W
Apollo
9
2
8
6.5
W
King Arthur
LimppuBoss
King Arthur
3
7
5
0.79
W
13
5
6
3.2
L
Neith
Nacor_19
Neith
0
6
1
0.08
L
4
6
8
1.33
W
8
4
12
3.5
L
Raijin
dye4pizza
Raijin
3
10
4
0.5
L
Arachne
francliln
Arachne
9
5
6
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,413
Damage
59,249
92,665
Taken
102,166
65,162
Mitigated
42,729
29,333
Healing
35,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AleksInter
Merlin
11,226
607
0
2,890
13,264
4,216
0
3,956
9,100
42,662
0
W
Cabrakan
Kenco-Rush
Cabrakan
8,619
687
0
5,058
21,498
26,348
380
6,131
14,453
41,966
11,502
W
Apollo
17,845
11,877
0
11,408
19,454
8,171
2,600
2,634
16,730
0
116,018
W
King Arthur
LimppuBoss
King Arthur
12,613
752
0
1,630
19,428
17,805
1,414
4,191
14,717
0
79,357
W
22,406
7,947
0
9,688
20,702
8,360
150
2,755
17,574
0
99,990
L
Neith
Nacor_19
Neith
5,819
2,473
0
5,086
15,285
4,977
32
2,756
12,389
0
73,054
L
20,575
4,207
0
13,140
31,988
19,345
343
6,341
25,443
0
89,148
W
19,930
4,294
0
1,549
11,583
4,478
3,261
2,447
8,733
86,817
0
L
Raijin
dye4pizza
Raijin
7,414
794
0
2,323
16,133
5,106
0
5,590
10,213
85,643
0
L
Arachne
francliln
Arachne
14,215
8,715
0
11,833
25,496
9,085
0
7,611
17,479
0
67,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,882
Gold Earned
57,343
654
Minions Killed
605
0
Camps Cleared
0
2,232,508
Distance Traveled
2,113,044
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,890
412
60
3
0
397,084
3
W
Cabrakan
11,548
481
68
3
0
416,520
4
W
Apollo
14,331
597
196
8
0
460,800
2
W
King Arthur
12,065
503
132
6
0
421,052
5
W
Bastet
13,432
560
120
5
0
460,539
5
L
Neith
10,240
427
133
6
0
412,722
3
L
Pele
12,255
511
139
6
0
412,045
2
W
Nu Wa
13,506
563
138
6
0
473,597
2
L
Raijin
12,196
508
175
7
0
355,392
0
L
Arachne
12,762
532
98
4
0
535,801
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role